EQ2EMu/server/SpawnScripts/WailingCaves/CogBurn.lua
2022-06-05 13:50:31 -07:00

112 lines
5.3 KiB
Lua
Executable file

--[[
Script Name : CogBurn.lua
Script Purpose : Cog Burn
Script Author : ParserGenerated (Replace this)
Script Date : 08/30/2019
Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner
--]]
require "SpawnScripts/Generic/DialogModule"
-- Quest ID's
local COMBUSTIBLE_GNOME = 478
function spawn(NPC)
ProvidesQuest(NPC, COMBUSTIBLE_GNOME)
SetPlayerProximityFunction(NPC, 8, "InRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
if not HasCompletedQuest (Spawn, COMBUSTIBLE_GNOME) and not HasQuest (Spawn, COMBUSTIBLE_GNOME) and math.random(1, 100) <= 75 then
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/025_qst_cog_burn_callout_18c055d.mp3", "How fortunate for me! More adventurers! Whee! Come now, come here.", "clap", 2867416761, 2931341984, Spawn)
else
if math.random(1, 100) <= 70 then
PlayFlavor(NPC, "", "", "dance", 0, 0, Spawn)
end
end
end
function hailed(NPC, Spawn)
if not HasCompletedQuest (Spawn, COMBUSTIBLE_GNOME) and not HasQuest (Spawn, COMBUSTIBLE_GNOME) then
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn001.mp3", "", "happy", 827552063, 2224145017, Spawn)
AddConversationOption(conversation, "I have to smash them?", "dlg_2")
AddConversationOption(conversation, "I'm not interested.")
StartConversation(conversation, NPC, Spawn, "You're just in time! Yes, yes, just in time to help me continue my research. With the popping and smoke, poofing! So, so very exciting! All you have to do is fetch me the smashed remains of these undead orcs.")
elseif HasQuest (Spawn, COMBUSTIBLE_GNOME) then
conversation = CreateConversation()
if GetQuestStep (Spawn, COMBUSTIBLE_GNOME) == 2 then
AddConversationOption(conversation, "Here is what you asked for.", "Handin")
end
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn004.mp3", "", "", 2589655569, 670111190, Spawn)
AddConversationOption(conversation, "I'm working on it.")
StartConversation(conversation, NPC, Spawn, "What!? No smoldering, popping boom! I'm almost done! I've 78% of component A; 12% of ingredient B; and all I need now is the last 15% of sample D! Go, go, go get me my stuff! ")
else
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn007.mp3", "", "hello", 3716966545, 2483311705, Spawn)
AddConversationOption(conversation, "Sure, if you say so.")
StartConversation(conversation, NPC, Spawn, "Hello again! Lovely day for a bit of doom, wouldn't you say?")
end
end
function dlg_2(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn002.mp3", "", "", 2433324308, 3739464743, Spawn)
AddConversationOption(conversation,"That sounds dreadful!", "OfferQuest1")
AddConversationOption(conversation, "Good luck finding help.")
StartConversation(conversation, NPC, Spawn, "Of course you have to smash them before they're any good to me. Nothing worse than components trying to eliminate the tinker! We don't want that to happen again, I'm telling you. I was not amused.")
end
function OfferQuest1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn003.mp3", "", "agree", 132546489, 2576044342, Spawn)
AddConversationOption(conversation, "Ok.","OfferQuest2")
StartConversation(conversation, NPC, Spawn, "Good, good! I'm glad we agree. You fetch me what I need, and I'll see what I can do for you. You can trust me ... can't you? Oh, no matter. ")
end
function OfferQuest2(NPC, Spawn)
OfferQuest(NPC, Spawn, COMBUSTIBLE_GNOME)
function Handin(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn005.mp3", "", "cheer", 3167264299, 329469726, Spawn)
AddConversationOption(conversation, "Nothing for me?", "Handin2")
StartConversation(conversation, NPC, Spawn, "Marvelous! Just fine, most satisfactory, absolutely acceptable. Hmm! Not bad even ... What? What is it? What are you looking at!? ")
end
function Handin2(NPC, Spawn)
conversation = CreateConversation()
--WRONG MP3 Key
PlayFlavor(NPC, "voiceover/english/cog_burn/wailingcaves/cog_burn/cog_burn006.mp3", "", "cheer", 2945497015, 2240466538, Spawn)
AddConversationOption(conversation, "Thank you.", "Reward")
StartConversation(conversation, NPC, Spawn, "I see. So it's that kind of relationship is it? So be it! Here, take it! Go on, take it I didn't want it anyway. Wait ... yes I did. I need that piece. Here, take this; it's much nicer anyway, really!")
end
function Reward(NPC, Spawn)
SetStepComplete(Spawn, COMBUSTIBLE_GNOME, 2)
end
--[[ Move the following conversation to the Accepted function of the quest script
FaceTarget(QuestGiver, Player)
Dialog.New(QuestGiver, Player)
Dialog.AddDialog("Good, good! I'm glad we agree. You fetch me what I need, and I'll see what I can do for you. You can trust me ... can't you? Oh, no matter. ")
Dialog.AddOption("Ok.")
Dialog.Start()
--]]
end