EQ2EMu/server/SpawnScripts/VerminSnye/tomb_vermin16.lua
2022-10-16 17:40:14 +00:00

91 lines
3.8 KiB
Lua
Executable file

--[[
Script Name : tomb_vermin16.lua
Script Purpose : Waypoint Path for tomb_vermin16.lua
Script Author : Devn00b
Script Date : 06/30/2020 08:47:27 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =12
local level2 = 13
local difficulty1 = 6
local hp1 = 550
local power1 = 185
local difficulty2 = 6
local hp2 = 680
local power2 = 205
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 239.86, -6.86, -103.56, 2, 0)
MovementLoopAddLocation(NPC, 242.67, -6.86, -120.37, 2, 0)
MovementLoopAddLocation(NPC, 243.03, -6.66, -130.08, 2, 0)
MovementLoopAddLocation(NPC, 243.12, -6.86, -135.79, 2, 0)
MovementLoopAddLocation(NPC, 254.44, -6.86, -135.6, 2, 0)
MovementLoopAddLocation(NPC, 234.18, -6.86, -136.28, 2, 0)
MovementLoopAddLocation(NPC, 234.94, -6.86, -157.62, 2, 0)
MovementLoopAddLocation(NPC, 252.08, -6.86, -156.25, 2, 0)
MovementLoopAddLocation(NPC, 240.86, -6.86, -173.02, 2, 0)
MovementLoopAddLocation(NPC, 251.8, -6.86, -168.89, 2, 0)
MovementLoopAddLocation(NPC, 249.41, -6.86, -173.57, 2, 0)
MovementLoopAddLocation(NPC, 249.8, -6.98, -181, 2, 0)
MovementLoopAddLocation(NPC, 258.97, -6.99, -192.11, 2, 0)
MovementLoopAddLocation(NPC, 256.74, -6.92, -201.05, 2, 0)
MovementLoopAddLocation(NPC, 252.44, -6.98, -203.48, 2, 0)
MovementLoopAddLocation(NPC, 226.66, -7.03, -203.34, 2, 0)
MovementLoopAddLocation(NPC, 213.61, -7.05, -192.05, 2, 0)
MovementLoopAddLocation(NPC, 207.34, -7.05, -184.37, 2, 0)
MovementLoopAddLocation(NPC, 208.74, -7.01, -173.01, 2, 0)
MovementLoopAddLocation(NPC, 207.81, -7.07, -170.63, 2, 0)
MovementLoopAddLocation(NPC, 197.37, -7.04, -165, 2, 0)
MovementLoopAddLocation(NPC, 177.91, -7.02, -165.37, 2, 0)
MovementLoopAddLocation(NPC, 171.95, -6.98, -171.47, 2, 0)
MovementLoopAddLocation(NPC, 168.77, -6.97, -180.18, 2, 0)
MovementLoopAddLocation(NPC, 168.89, -6.94, -186.57, 2, 0)
MovementLoopAddLocation(NPC, 168.77, -6.97, -180.18, 2, 0)
MovementLoopAddLocation(NPC, 171.95, -6.98, -171.47, 2, 0)
MovementLoopAddLocation(NPC, 177.91, -7.02, -165.37, 2, 0)
MovementLoopAddLocation(NPC, 197.37, -7.04, -165, 2, 0)
MovementLoopAddLocation(NPC, 207.81, -7.07, -170.63, 2, 0)
MovementLoopAddLocation(NPC, 208.74, -7.01, -173.01, 2, 0)
MovementLoopAddLocation(NPC, 207.34, -7.05, -184.37, 2, 0)
MovementLoopAddLocation(NPC, 213.61, -7.05, -192.05, 2, 0)
MovementLoopAddLocation(NPC, 226.66, -7.03, -203.34, 2, 0)
MovementLoopAddLocation(NPC, 252.44, -6.98, -203.48, 2, 0)
MovementLoopAddLocation(NPC, 256.74, -6.92, -201.05, 2, 0)
MovementLoopAddLocation(NPC, 258.97, -6.99, -192.11, 2, 0)
MovementLoopAddLocation(NPC, 249.8, -6.98, -181, 2, 0)
MovementLoopAddLocation(NPC, 249.41, -6.86, -173.57, 2, 0)
MovementLoopAddLocation(NPC, 251.8, -6.86, -168.89, 2, 0)
MovementLoopAddLocation(NPC, 240.86, -6.86, -173.02, 2, 0)
MovementLoopAddLocation(NPC, 252.08, -6.86, -156.25, 2, 0)
MovementLoopAddLocation(NPC, 234.94, -6.86, -157.62, 2, 0)
MovementLoopAddLocation(NPC, 234.18, -6.86, -136.28, 2, 0)
MovementLoopAddLocation(NPC, 254.44, -6.86, -135.6, 2, 0)
MovementLoopAddLocation(NPC, 243.12, -6.86, -135.79, 2, 0)
MovementLoopAddLocation(NPC, 243.03, -6.66, -130.08, 2, 0)
MovementLoopAddLocation(NPC, 242.67, -6.86, -120.37, 2, 0)
MovementLoopAddLocation(NPC, 239.86, -6.86, -103.56, 2, 0)
end