EQ2EMu/server/SpawnScripts/VerminSnye/tomb_vermin13.lua
2022-10-16 17:40:14 +00:00

81 lines
3.7 KiB
Lua
Executable file

--[[
Script Name : tomb_vermin13.lua
Script Purpose : Waypoint Path for tomb_vermin13.lua
Script Author : Devn00b
Script Date : 06/19/2020 01:39:06 AM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =12
local level2 = 13
local difficulty1 = 6
local hp1 = 550
local power1 = 185
local difficulty2 = 6
local hp2 = 680
local power2 = 205
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 90.14, -0.08, -34.06, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
end