EQ2EMu/server/SpawnScripts/VerminSnye/tomb_priest3.lua
2022-10-16 17:40:14 +00:00

51 lines
1.5 KiB
Lua
Executable file

--[[
Script Name : tomb_priest3.lua
Script Purpose : Waypoint Path for tomb_priest3.lua
Script Author : Devn00b
Script Date : 06/30/2020 09:13:17 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =14
local level2 = 15
local difficulty1 = 6
local hp1 = 765
local power1 = 240
local difficulty2 = 6
local hp2 = 890
local power2 = 270
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 235.49, 0.77, -156.88, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 237.97, 0, -173.39, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 237.84, 0, -155.82, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 234.62, 0, -162.08, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 232.86, 0.01, -155.09, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 234.62, 0, -162.08, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 237.84, 0, -155.82, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 237.97, 0, -173.39, 2, math.random(0,7))
MovementLoopAddLocation(NPC, 235.49, 0.77, -156.88, 2, math.random(0,7))
end