69 lines
2.8 KiB
Lua
Executable file
69 lines
2.8 KiB
Lua
Executable file
--[[
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Script Name : tomb_guard4.lua
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Script Purpose : Waypoint Path for tomb_guard4.lua
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Script Author : Devn00b
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Script Date : 06/19/2020 01:50:50 AM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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local Level = GetLevel(NPC)
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local level1 =15
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local level2 = 16
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local difficulty1 = 2
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local hp1 = 290
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local power1 = 100
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local difficulty2 = 2
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local hp2 = 345
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local power2 = 110
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if Level == level1 then
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SpawnSet(NPC, "difficulty", difficulty1)
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SpawnSet(NPC, "hp", hp1)
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SpawnSet(NPC, "power", power1)
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elseif Level == level2
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then
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SpawnSet(NPC, "difficulty", difficulty2)
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SpawnSet(NPC, "hp", hp2)
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SpawnSet(NPC, "power", power2)
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end
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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end
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function waypoints(NPC)
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MovementLoopAddLocation(NPC, 70.57, 0, -20.2, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.99, 0.06, -16.61, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 67.53, -0.03, -16.96, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 65.81, -0.04, -20.81, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.77, 0.03, -17.51, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 67.31, -0.09, -18.34, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 71.27, 0, -19.32, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 69.01, 0.19, -15.31, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 67.15, 0.12, -15.33, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.02, 0.01, -20.35, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 68.37, -0.03, -17.44, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.56, 0.05, -17.1, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 66.32, -0.03, -20.63, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 68.76, 0.26, -15.81, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 66.32, -0.03, -20.63, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.56, 0.05, -17.1, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 68.37, -0.03, -17.44, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.02, 0.01, -20.35, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 67.15, 0.12, -15.33, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 69.01, 0.19, -15.31, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 71.27, 0, -19.32, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 67.31, -0.09, -18.34, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.77, 0.03, -17.51, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 65.81, -0.04, -20.81, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 67.53, -0.03, -16.96, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.99, 0.06, -16.61, 2, math.random(0,15))
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MovementLoopAddLocation(NPC, 70.57, 0, -20.2, 2, math.random(0,15))
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end
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