EQ2EMu/server/SpawnScripts/VerminSnye/tomb_guard18.lua
2022-10-16 17:40:14 +00:00

71 lines
3 KiB
Lua
Executable file

--[[
Script Name : tomb_guard18.lua
Script Purpose : Waypoint Path for tomb_guard18.lua
Script Author : Devn00b
Script Date : 06/30/2020 08:38:18 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =15
local level2 = 16
local difficulty1 = 2
local hp1 = 290
local power1 = 100
local difficulty2 = 2
local hp2 = 345
local power2 = 110
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 233.92, -6.86, -115.92, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 251.17, -6.86, -119.64, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 248.63, -6.86, -119.87, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 248.26, -6.86, -111.81, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 242.76, -6.86, -104.31, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 234.58, -6.86, -107.04, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 248.74, -6.86, -112.27, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 249.38, -6.86, -118.55, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 234.66, -6.86, -118, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 238.77, -6.86, -109.46, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 241.63, -6.86, -104.26, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 249.77, -6.86, -110.23, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 234.47, -6.86, -109.17, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 238.8, -6.86, -118.27, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 245.58, -6.86, -104.06, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 238.8, -6.86, -118.27, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 234.47, -6.86, -109.17, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 249.77, -6.86, -110.23, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 241.63, -6.86, -104.26, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 238.77, -6.86, -109.46, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 234.66, -6.86, -118, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 249.38, -6.86, -118.55, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 248.74, -6.86, -112.27, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 234.58, -6.86, -107.04, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 242.76, -6.86, -104.31, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 248.26, -6.86, -111.81, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 248.63, -6.86, -119.87, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 251.17, -6.86, -119.64, 2, math.random(0,8))
MovementLoopAddLocation(NPC, 233.92, -6.86, -115.92, 2, math.random(0,8))
end