71 lines
3 KiB
Lua
Executable file
71 lines
3 KiB
Lua
Executable file
--[[
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Script Name : tomb_guard18.lua
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Script Purpose : Waypoint Path for tomb_guard18.lua
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Script Author : Devn00b
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Script Date : 06/30/2020 08:38:18 PM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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local Level = GetLevel(NPC)
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local level1 =15
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local level2 = 16
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local difficulty1 = 2
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local hp1 = 290
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local power1 = 100
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local difficulty2 = 2
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local hp2 = 345
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local power2 = 110
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if Level == level1 then
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SpawnSet(NPC, "difficulty", difficulty1)
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SpawnSet(NPC, "hp", hp1)
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SpawnSet(NPC, "power", power1)
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elseif Level == level2
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then
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SpawnSet(NPC, "difficulty", difficulty2)
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SpawnSet(NPC, "hp", hp2)
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SpawnSet(NPC, "power", power2)
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end
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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end
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function waypoints(NPC)
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MovementLoopAddLocation(NPC, 233.92, -6.86, -115.92, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 251.17, -6.86, -119.64, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 248.63, -6.86, -119.87, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 248.26, -6.86, -111.81, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 242.76, -6.86, -104.31, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 234.58, -6.86, -107.04, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 248.74, -6.86, -112.27, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 249.38, -6.86, -118.55, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 234.66, -6.86, -118, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 238.77, -6.86, -109.46, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 241.63, -6.86, -104.26, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 249.77, -6.86, -110.23, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 234.47, -6.86, -109.17, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 238.8, -6.86, -118.27, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 245.58, -6.86, -104.06, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 238.8, -6.86, -118.27, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 234.47, -6.86, -109.17, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 249.77, -6.86, -110.23, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 241.63, -6.86, -104.26, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 238.77, -6.86, -109.46, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 234.66, -6.86, -118, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 249.38, -6.86, -118.55, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 248.74, -6.86, -112.27, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 234.58, -6.86, -107.04, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 242.76, -6.86, -104.31, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 248.26, -6.86, -111.81, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 248.63, -6.86, -119.87, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 251.17, -6.86, -119.64, 2, math.random(0,8))
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MovementLoopAddLocation(NPC, 233.92, -6.86, -115.92, 2, math.random(0,8))
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end
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