EQ2EMu/server/SpawnScripts/VerminSnye/tomb_guard11.lua
2022-10-16 17:40:14 +00:00

55 lines
1.8 KiB
Lua
Executable file

--[[
Script Name : tomb_guard11.lua
Script Purpose : Waypoint Path for tomb_guard11.lua
Script Author : Devn00b
Script Date : 06/26/2020 05:23:54 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =14
local level2 = 15
local difficulty1 = 6
local hp1 = 795
local power1 = 240
local difficulty2 = 6
local hp2 = 920
local power2 = 270
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 188.27, -6.97, -94.02, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 186.21, -6.75, -89.32, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 188.35, -7.12, -90.51, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 188.28, -6.97, -93.88, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 186.84, -6.97, -93.88, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 185.57, -6.25, -91.6, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 189.59, -7.19, -91.31, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 185.57, -6.25, -91.6, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 186.84, -6.97, -93.88, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 188.28, -6.97, -93.88, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 188.35, -7.12, -90.51, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 186.21, -6.75, -89.32, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 188.27, -6.97, -94.02, 2, math.random(0,5))
end