EQ2EMu/server/SpawnScripts/VerminSnye/infected_grave_scorpius.lua
2022-10-16 17:40:14 +00:00

65 lines
2.6 KiB
Lua
Executable file

--[[
Script Name : infected_grave_scorpius.lua
Script Purpose : Waypoint Path for infected_grave_scorpius.lua
Script Author : Devn00b
Script Date : 06/24/2020 03:02:07 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =13
local level2 = 14
local difficulty1 = 6
local hp1 = 680
local power1 = 205
local difficulty2 = 6
local hp2 = 795
local power2 = 240
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 125.09, 0.07, -163.36, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 122.46, 0.09, -168.05, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 113.93, 0, -165.98, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 116.2, 0.01, -170.58, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 107.88, 0.06, -170.71, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 109.06, 0.06, -175.7, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 114.61, 0.01, -165.85, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 128.02, 0.01, -166.44, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 133.16, 0.03, -160.31, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 128.75, 0.05, -160.07, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 132.75, 0.08, -153.61, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 128.96, 0.03, -153.38, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 132.75, 0.08, -153.61, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 128.75, 0.05, -160.07, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 133.16, 0.03, -160.31, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 128.02, 0.01, -166.44, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 114.61, 0.01, -165.85, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 109.06, 0.06, -175.7, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 107.88, 0.06, -170.71, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 116.2, 0.01, -170.58, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 113.93, 0, -165.98, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 122.46, 0.09, -168.05, 2, math.random(0,15))
MovementLoopAddLocation(NPC, 125.09, 0.07, -163.36, 2, math.random(0,15))
end