EQ2EMu/server/SpawnScripts/VerminSnye/bloodsaber_proficient5.lua
2022-06-05 13:50:31 -07:00

56 lines
2.8 KiB
Lua
Executable file

--[[
Script Name : bloodsaber_proficient5.lua
Script Purpose : Waypoint Path for bloodsaber_proficient5.lua
Script Author : Devn00b
Script Date : 06/15/2020 01:51:12 AM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 94.8, -0.08, -164.29, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 100.48, -0.08, -163.92, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 99.61, -0.08, -166.23, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 99.71, -0.08, -181.27, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 80.14, -0.08, -181.77, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 78.88, -0.08, -158.12, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 99.01, -0.13, -157.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 85.36, -0.08, -172.61, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 86.68, -0.38, -172.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 96.65, -0.08, -182.15, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 100.1, -0.08, -170.23, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 91.54, -0.08, -162.11, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 91.48, -0.08, -156.84, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 91.53, -0.08, -163.25, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 79.68, -0.09, -171.41, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 79.75, -0.08, -180.1, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 101.55, -0.08, -180.09, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 79.75, -0.08, -180.1, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 79.68, -0.09, -171.41, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 91.53, -0.08, -163.25, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 91.48, -0.08, -156.84, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 91.54, -0.08, -162.11, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 100.1, -0.08, -170.23, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 96.65, -0.08, -182.15, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 86.68, -0.38, -172.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 85.36, -0.08, -172.61, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 99.01, -0.13, -157.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 78.88, -0.08, -158.12, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 80.14, -0.08, -181.77, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 99.71, -0.08, -181.27, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 99.61, -0.08, -166.23, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 100.48, -0.08, -163.92, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 94.8, -0.08, -164.29, 2, math.random(0,5))
end