EQ2EMu/server/SpawnScripts/Oakmyst/Corrupted_Dryad_Young.lua
2022-10-16 17:40:14 +00:00

76 lines
2.5 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Oakmyst/anOakmystspider.lua
Script Author : Dorbin
Script Date : 2022.01.15
Script Purpose : Ground Roaming
:
--]]
dofile("SpawnScripts/Generic/MonsterCallouts/Dryad_Corrupt1.lua")
function spawn(NPC)
ChooseMovement(NPC)
end
function ChooseMovement(NPC)
local choice = math.random(1, 4)
if choice == 1 then
clockwise1(NPC)
elseif choice == 2 then
clockwise2(NPC)
elseif choice == 3 then
counter_clockwise1(NPC)
elseif choice == 4 then
counter_clockwise2(NPC)
end
end
function respawn(NPC)
spawn(NPC)
end
function clockwise1(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x + 1.5 , y, z - 2 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x - .5 , y, z - 3, 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x - 3, y, z + 2.5 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x + .5 , y, z + 2 , 1, math.random(2, 10))
--MovementLoopAddLocation(NPC, x + 3 , y, z - 4 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x - 1 , y, z - 6, 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x - 6, y, z + 5 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x + 1 , y, z + 4 , 1, math.random(2, 5))
end
function clockwise2(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x + 1 , y, z - 2 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x - 3.5 , y, z - .5 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x , y, z + 1 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x + 2.5 , y, z + .5 , 1, math.random(2, 10))
end
function counter_clockwise1(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x - 1.5 , y, z + 1 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x + .5 , y, z + 3, 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x + 2, y, z - 2.5 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x - .5 , y, z - 2 , 1, math.random(2, 10))
end
function counter_clockwise2(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x - 1 , y, z + 2 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x + 1.5 , y, z + .5 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x , y, z - 1 , 1, math.random(2, 10))
MovementLoopAddLocation(NPC, x - 2.5 , y, z - .5 , 1, math.random(2, 10))
end