76 lines
2.5 KiB
Lua
Executable file
76 lines
2.5 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Oakmyst/anOakmystspider.lua
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Script Author : Dorbin
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Script Date : 2022.01.15
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Script Purpose : Ground Roaming
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:
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--]]
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dofile("SpawnScripts/Generic/MonsterCallouts/Dryad_Corrupt1.lua")
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function spawn(NPC)
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ChooseMovement(NPC)
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end
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function ChooseMovement(NPC)
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local choice = math.random(1, 4)
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if choice == 1 then
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clockwise1(NPC)
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elseif choice == 2 then
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clockwise2(NPC)
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elseif choice == 3 then
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counter_clockwise1(NPC)
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elseif choice == 4 then
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counter_clockwise2(NPC)
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end
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function clockwise1(NPC)
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local x = GetX(NPC)
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local y = GetY(NPC)
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local z = GetZ(NPC)
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MovementLoopAddLocation(NPC, x + 1.5 , y, z - 2 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x - .5 , y, z - 3, 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x - 3, y, z + 2.5 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x + .5 , y, z + 2 , 1, math.random(2, 10))
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--MovementLoopAddLocation(NPC, x + 3 , y, z - 4 , 1, math.random(2, 5))
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--MovementLoopAddLocation(NPC, x - 1 , y, z - 6, 1, math.random(2, 5))
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--MovementLoopAddLocation(NPC, x - 6, y, z + 5 , 1, math.random(2, 5))
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--MovementLoopAddLocation(NPC, x + 1 , y, z + 4 , 1, math.random(2, 5))
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end
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function clockwise2(NPC)
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local x = GetX(NPC)
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local y = GetY(NPC)
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local z = GetZ(NPC)
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MovementLoopAddLocation(NPC, x + 1 , y, z - 2 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x - 3.5 , y, z - .5 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x , y, z + 1 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x + 2.5 , y, z + .5 , 1, math.random(2, 10))
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end
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function counter_clockwise1(NPC)
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local x = GetX(NPC)
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local y = GetY(NPC)
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local z = GetZ(NPC)
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MovementLoopAddLocation(NPC, x - 1.5 , y, z + 1 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x + .5 , y, z + 3, 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x + 2, y, z - 2.5 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x - .5 , y, z - 2 , 1, math.random(2, 10))
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end
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function counter_clockwise2(NPC)
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local x = GetX(NPC)
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local y = GetY(NPC)
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local z = GetZ(NPC)
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MovementLoopAddLocation(NPC, x - 1 , y, z + 2 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x + 1.5 , y, z + .5 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x , y, z - 1 , 1, math.random(2, 10))
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MovementLoopAddLocation(NPC, x - 2.5 , y, z - .5 , 1, math.random(2, 10))
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end
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