EQ2EMu/server/SpawnScripts/Nettleville/LoganMacAdie.lua
2022-10-16 17:40:14 +00:00

71 lines
No EOL
2.5 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Nettleville/LoganMacAdie.lua
Script Purpose : Logan MacAdie
Script Author : Scatman
Script Date : 2009.08.08
Script Notes :
--]]
function spawn(NPC, Spawn)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
--AddVisualStateLoop(NPC, 2000, 10000, 11150)
--AddVisualStateLoop(NPC, 2000, 10000, 11557)
--AddVisualStateLoop(NPC, 2000, 10000, 13064)
Target(NPC)
end
function respawn(NPC, Spawn)
spawn(NPC, Spawn)
end
function InRange(NPC, Spawn)
if GetFactionAmount(Spawn,11)<0 then
PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
--[[ local chance = math.random(1, 100)
if chance <= 20 then
FaceTarget(NPC, Spawn)
Say(NPC, "I'm sure you'll find whatever you need if you just keep around.", Spawn)]]--
end
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
RandomVoiceOver(NPC, Spawn)
local choice = math.random(1, 6)
if choice == 1 then
PlayFlavor(NPC, "", "Well its not easy being the best looking guy in town, but I think I pull it off well.", "flirt", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "I'm feeling stronger than usual today.", "charge", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Some of my friends tell me I'm weak. I think its true, I've only been able to lift two goblins and an orc lately.", "pout", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "Funny, the wound didn't smell like that yesterday.", "stinky", 1689589577, 4560189, Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "", "Strength isn't just the size of your muscles... It's, well... Yeah it is.", "confused", 1689589577, 4560189, Spawn)
elseif choice == 6 then
PlayFlavor(NPC, "", "Darn. I chugged that barrel much slower than I chugged the last three.", "gutcramp", 1689589577, 4560189, Spawn)
end
end
function RandomVoiceOver(NPC, Spawn)
local choice = math.random(1, 3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1002.mp3", "", "", 0, 0, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3", "", "", 0, 0, Spawn)
else
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3", "", "", 0, 0, Spawn)
end
end
function Target(NPC)
local Karrie = GetSpawn(NPC,2330021)
if Karrie ~=nil then
SetTarget(NPC,Karrie)
end
end