EQ2EMu/server/SpawnScripts/Nettleville/AldinDunwick.lua
2024-04-07 18:28:29 +00:00

37 lines
No EOL
1.3 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Nettleville/AldinDunwick.lua
Script Author : Dorbin
Script Date : 2022.06.21 03:06:56
Script Purpose :
:
--]]
function spawn(NPC)
end
function spawn(NPC)
SetInfoStructString(NPC, "action_state", "metalworking_idle")
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/mender/human_mender_service_good_1_hail_gm_4bd3613e.mp3", "Hello, adventurer. Looking to get some items repaired after a hard day of dragon slaying?", "wink", 380627654, 2633313989, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/mender/human_mender_service_good_1_hail_gm_53bda798.mp3", "Hello there, my fine adventurer. Just give me that armor right quick and I'll hammer it up good as new!", "smile", 3765628057, 1447476358, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/mender/human_mender_service_good_1_hail_gm_ad53c5ff.mp3", "Welcome! Is there anything I can help you with or are you looking to find an apprenticeship?", "shrug", 3954040115, 2167879426, Spawn, 0)
end
end
function respawn(NPC)
spawn(NPC)
end