EQ2EMu/server/SpawnScripts/Generic/random_pattern_medium_short_delay.lua
2024-04-07 18:28:29 +00:00

83 lines
No EOL
2.5 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Generic/random_pattern_medium_short_delay.lua
Script Author : LordPazuzu
Script Date : 2022.05.21 04:05:01
Script Purpose :
:
--]]
dofile("SpawnScripts/Generic/CatalogueQuestUpdates.lua")
require "SpawnScripts/Generic/CombatModule"
function spawn(NPC, Spawn)
combatModule(NPC, Spawn)
AddTimer(NPC, 6000, "ChooseMovement")
end
function ChooseMovement(NPC)
local route = math.random(1,4)
if route == 1 then
RouteOne(NPC, Spawn)
elseif route == 2 then
RouteTwo(NPC, Spawn)
elseif route == 3 then
RouteThree(NPC, Spawn)
elseif route == 4 then
RouteFour(NPC, Spawn)
end
end
function RouteOne(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 14, Y, Z, 2,0)
MovementLoopAddLocation(NPC, X + 14, Y, Z + 4, 2, 5)
MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 14, Y, Z + 4, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
end
function RouteTwo(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 14, Y, Z - 4, 2, 5)
MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 14, Y, Z - 4, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement")
end
function RouteThree(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 14, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 14, Y, Z - 4, 2, 5)
MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 14, Y, Z - 4, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
end
function RouteFour(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 14, Y, Z + 4, 2, 5)
MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 14, Y, Z + 4, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
end
function respawn(NPC, Spawn)
spawn(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end