EQ2EMu/server/SpawnScripts/Firemyst/acharredmagus.lua
2022-10-16 17:40:14 +00:00

111 lines
No EOL
3.5 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Firemyst/acharredmagus.lua
Script Author : LordPazuzu
Script Date : 2022.07.28 03:07:27
Script Purpose :
:
--]]
dofile("SpawnScripts/Generic/MonsterCallouts/Antonica_Skeleton1.lua")
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 = 16
local level2 = 17
local level3 = 18
local difficulty1 = 9
local hp1 = 3485
local power1 = 1350
local difficulty2 = 9
local hp2 = 3930
local power2 = 1670
local difficulty3 = 9
local hp3 = 4410
local power3 = 1670
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
elseif Level == level3
then
SpawnSet(NPC, "difficulty", difficulty3)
SpawnSet(NPC, "hp", hp3)
SpawnSet(NPC, "power", power3)
end
ChooseMovement(NPC)
end
function ChooseMovement(NPC)
local route = math.random(1,4)
if route == 1 then
RouteOne(NPC, Spawn)
elseif route == 2 then
RouteTwo(NPC, Spawn)
elseif route == 3 then
RouteThree(NPC, Spawn)
elseif route == 4 then
RouteFour(NPC, Spawn)
end
end
function RouteOne(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 20, Y, Z + 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 25, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 20, Y, Z + 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
end
function RouteTwo(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 20, Y, Z - 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 20, Y, Z - 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10))
end
function RouteThree(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 20, Y, Z - 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 25, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X + 20, Y, Z - 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
end
function RouteFour(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 20, Y, Z + 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X - 20, Y, Z + 4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
end
function respawn(NPC, Spawn)
spawn(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end