111 lines
No EOL
3.5 KiB
Lua
Executable file
111 lines
No EOL
3.5 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Firemyst/acharredherald.lua
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Script Author : LordPazuzu
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Script Date : 2022.07.28 03:07:15
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Script Purpose :
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:
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--]]
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dofile("SpawnScripts/Generic/MonsterCallouts/Antonica_Skeleton1.lua")
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function spawn(NPC)
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local Level = GetLevel(NPC)
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local level1 = 16
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local level2 = 17
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local level3 = 18
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local difficulty1 = 9
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local hp1 = 3485
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local power1 = 1350
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local difficulty2 = 9
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local hp2 = 3930
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local power2 = 1670
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local difficulty3 = 9
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local hp3 = 4410
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local power3 = 1670
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if Level == level1 then
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SpawnSet(NPC, "difficulty", difficulty1)
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SpawnSet(NPC, "hp", hp1)
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SpawnSet(NPC, "power", power1)
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elseif Level == level2
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then
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SpawnSet(NPC, "difficulty", difficulty2)
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SpawnSet(NPC, "hp", hp2)
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SpawnSet(NPC, "power", power2)
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elseif Level == level3
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then
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SpawnSet(NPC, "difficulty", difficulty3)
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SpawnSet(NPC, "hp", hp3)
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SpawnSet(NPC, "power", power3)
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end
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ChooseMovement(NPC)
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end
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function ChooseMovement(NPC)
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local route = math.random(1,4)
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if route == 1 then
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RouteOne(NPC, Spawn)
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elseif route == 2 then
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RouteTwo(NPC, Spawn)
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elseif route == 3 then
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RouteThree(NPC, Spawn)
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elseif route == 4 then
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RouteFour(NPC, Spawn)
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end
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end
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function RouteOne(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 20, Y, Z + 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 25, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 20, Y, Z + 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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end
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function RouteTwo(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 20, Y, Z - 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 20, Y, Z - 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10))
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end
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function RouteThree(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 20, Y, Z - 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 25, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X + 20, Y, Z - 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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end
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function RouteFour(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 20, Y, Z + 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X - 20, Y, Z + 4, 2, math.random(5,10))
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
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end
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function respawn(NPC, Spawn)
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spawn(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end |