EQ2EMu/server/SpawnScripts/DownBelow_Classic/aBloodsaberscout1.lua
2024-04-07 18:28:29 +00:00

55 lines
2.2 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/DownBelow_Classic/aBloodsaberscout1.lua
Script Author : LordPazuzu
Script Date : 2023.01.09 07:01:23
Script Purpose :
:
--]]
dofile("SpawnScripts/Generic/MonsterCallouts/BloodSabers.lua")
require "SpawnScripts/Generic/NPCModule"
function spawn(NPC, Spawn)
NPCModule(NPC, Spawn)
ratonga(NPC)
--if not HasLanguage(Spawn,26) then
--Garbled(NPC,Spawn)
--end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
spawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 8.55, -0.11, -107.25, 2, 3)
MovementLoopAddLocation(NPC, 12.39, 0.15, -104.55, 2, math.random(5,10))
MovementLoopAddLocation(NPC, 12.39, 0.15, -104.55, 2, 0)
MovementLoopAddLocation(NPC, 6.32, -0.05, -107.98, 2, 0)
MovementLoopAddLocation(NPC, 3.23, -0.03, -107.39, 2, 0)
MovementLoopAddLocation(NPC, -0.7, -0.1, -103.2, 2, math.random(5,10))
MovementLoopAddLocation(NPC, -0.7, -0.1, -103.2, 2, 0)
MovementLoopAddLocation(NPC, 3.78, -0.1, -104.67, 2, math.random(5,10))
-- MovementLoopAddLocation(NPC, 3.32, -0.1, -104.63, 2, 0)
-- MovementLoopAddLocation(NPC, 3.32, -0.1, -104.63, 2, math.random(5,10))
MovementLoopAddLocation(NPC, 3.45, -0.03, -107.37, 2, 0)
MovementLoopAddLocation(NPC, 7.27, -0.09, -107.81, 2, 0)
MovementLoopAddLocation(NPC, 13.88, 0.14, -104.39, 2, math.random(5,10))
MovementLoopAddLocation(NPC, 13.88, 0.14, -104.39, 2, 0)
MovementLoopAddLocation(NPC, 7.34, 0.2, -104.47, 2, 0)
MovementLoopAddLocation(NPC, 7.89, -0.03, -104.4, 2, 0)
MovementLoopAddLocation(NPC, 7.89, -0.03, -104.4, 2, math.random(5,10))
MovementLoopAddLocation(NPC, 7.06, -0.09, -107.77, 2, 0)
MovementLoopAddLocation(NPC, 3.27, -0.05, -107.11, 2, 0)
MovementLoopAddLocation(NPC, 3.8, 0.13, -102.28, 2, math.random(5,10))
-- MovementLoopAddLocation(NPC, 3.75, -0.03, -102.84, 2, math.random(5,10))
-- MovementLoopAddLocation(NPC, 3.75, -0.03, -102.84, 2, 0)
MovementLoopAddLocation(NPC, 2.51, -0.11, -104.87, 2, 0)
MovementLoopAddLocation(NPC, 3.75, -0.08, -106.9, 2, 0)
MovementLoopAddLocation(NPC, 8.55, -0.11, -107.25, 2, 4)
end