EQ2EMu/server/SpawnScripts/DownBelow_Classic/MerchantFalinShaloon.lua
2024-04-07 18:28:29 +00:00

101 lines
3.9 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/DownBelow_Classic/MerchantFalinShaloon.lua
Script Author : LordPazuzu
Script Date : 2022.11.09 03:11:20
Script Purpose :
:
--]]
require "SpawnScripts/Generic/DialogModule"
local GoodsDownBelow = 5376
local WorkingTheDownBelow = 5365
function spawn(NPC)
ProvidesQuest(NPC, GoodsDownBelow)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function hailed(NPC, Spawn)
if HasQuest(Spawn,WorkingTheDownBelow) then
NoWork(NPC,Spawn)
elseif not HasQuest(Spawn, GoodsDownBelow) then
StartingHail(NPC,Spawn)
elseif GetQuestStep(Spawn, GoodsDownBelow) < 5 then
Quest_Progress(NPC, Spawn)
elseif GetQuestStep(Spawn, GoodsDownBelow) == 5 then
Again(NPC,Spawn)
end
end
function StartingHail(NPC,Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("Buy something or be on your way! I don't have time to chat with the likes of you...")
Dialog.AddVoiceover("voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchant_shaloon/merchant_shaloon001.mp3", 2831988431, 2273687060)
Dialog.AddOption("How are you able to do business down here?", "Option1")
Dialog.AddOption("I'll be on my way. ")
Dialog.Start()
end
function Option1(NPC, Spawn)
local count = GetQuestCompleteCount(Spawn, WorkingTheDownBelow)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("I get requests for this or that, used for who knows what. It seems that the majority of my clientele have to get their supplies here, 'cause it just ain't available top side. Say, how would you like to make yourself useful?")
Dialog.AddVoiceover("voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchant_shaloon/merchant_shaloon002.mp3", 2160282903, 1448473468)
if GetLevel(Spawn) <= 20 and count <= 5 then
Dialog.AddOption("I'm interested.", "offer")
end
Dialog.AddOption("Not today.")
Dialog.Start()
end
function NoWork(NPC,Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("Word gets around quickly down here; so don't think about trying to pull one over on me. I won't have you working for me while you're doing work for Barnes, got it!?")
Dialog.AddVoiceover("voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchant_shaloon/merchant_shaloon006.mp3", 176112027, 123486081)
PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
Dialog.AddOption("Maybe I'll come back when I'm through.")
Dialog.Start()
end
function offer(NPC, Spawn)
OfferQuest(NPC, Spawn, GoodsDownBelow)
end
function Quest_Progress(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("You're not going back on your word, are you? I expect you to deliver them goods!")
Dialog.AddVoiceover("voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchant_shaloon/merchant_shaloon004.mp3", 718963330, 3239432203)
Dialog.AddOption("Yeah, I'm on it.")
Dialog.Start()
end
function Again(NPC, Spawn)
SetStepComplete(Spawn, GoodsDownBelow, 5)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("It's hard to imagine anyone wanting this stuff, let alone paying for it. Anyway, you kept up your end of the bargain. Take this for your trouble.")
Dialog.AddVoiceover("voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchant_shaloon/merchant_shaloon005.mp3", 1650487324, 124661569)
PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn)
Dialog.AddOption("What do most folks ask you for?", "Option1")
Dialog.AddOption("Thanks.")
Dialog.Start()
end
function InRange(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchants/qey_catacomb01_dwarf_merchant_aoi_callout_2aa4e27e.mp3", "If I don't have what you want, you don't need it!", "", 1298570469, 653865762, Spawn)
end
function LeaveRange(NPC, Spawn)
end