177 lines
11 KiB
Lua
Executable file
177 lines
11 KiB
Lua
Executable file
--[[
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Script Name : grotesque_mass3.lua
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Script Purpose : Waypoint Path for grotesque_mass3.lua
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Script Author : Devn00b
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Script Date : 05/17/2020 03:10:28 AM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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waypoints(NPC)
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end
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function waypoints(NPC)
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MovementLoopAddLocation(NPC, 60.48, -0.06, -54.03, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 54.35, -0.06, -45.96, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 43.36, 0.42, -48.23, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.04, 1.18, -51.6, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 37.75, 2.08, -58.55, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.05, 2.84, -64.01, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 43.79, 3.66, -67.64, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 49.48, 4.71, -69.12, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 54.7, 5.5, -67.44, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.7, 6.28, -63.77, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 61.88, 6.98, -59.61, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 64.9, 7.01, -58.21, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 71.09, 6.91, -57.61, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 77.02, 6.9, -59.12, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 74.29, 6.89, -62.47, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 73.34, 6.91, -57.01, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 68.33, 6.94, -60.42, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 72.61, 6.92, -56.56, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 68.48, 6.99, -55.63, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.2, 2.38, -61.09, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 41.31, 3.14, -65.08, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.18, 3.94, -71.25, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 47.96, 4.47, -68.22, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 51.76, 5.03, -71.46, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.27, 5.34, -67.32, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 57.78, 5.62, -70.23, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 56.55, 5.93, -65.43, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 61.18, 6.11, -66.75, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.92, 6.77, -60.78, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 63.3, 6.97, -55.75, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.3, 5.93, -67.86, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.87, 5.49, -67.13, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 49.06, 4.67, -72.4, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 45.34, 3.94, -67.57, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.45, 3.29, -68.44, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.62, 3.12, -59.9, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.93, 2.08, -58.7, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 41.83, 1.85, -52.18, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.83, 0.85, -48.98, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 51.04, -0.05, -46.14, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.35, -0.06, -48.12, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.78, -0.06, -53.77, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.88, 2.53, -61.53, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.35, 2.08, -58.31, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 40.15, 0.84, -49.09, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.16, -0.06, -44.92, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 61.4, -0.06, -51.83, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 49.74, -0.05, -46.44, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.39, 1.12, -51.42, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.8, 2.47, -62.07, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.24, 3.73, -67.06, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 52.47, 5.04, -71.36, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 63.53, 6.97, -55.95, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 62.32, 6.61, -62.74, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.25, 5.64, -67.52, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 54.5, 5.34, -70.94, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 48.42, 4.54, -68.68, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.11, 3.94, -71.46, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 36.69, 2.84, -65.01, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.43, 1.93, -56.07, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.9, 1.48, -53.26, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 46.82, -0.05, -45.18, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 63.23, 6.97, -55.29, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.29, 6.98, -58.81, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.1, 5.93, -67.09, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 50.56, 4.87, -71.59, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.81, 3.29, -67.96, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.43, 2.08, -58.25, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.94, 0.85, -49.73, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 47.8, -0.05, -44.68, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.57, -0.06, -48.61, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.77, -0.06, -54.45, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.24, -0.06, -58.42, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 57.54, -0.06, -63.25, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.63, -0.06, -67.16, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 47.69, -0.06, -68, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.58, -0.06, -67.02, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 47.69, -0.06, -68, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.63, -0.06, -67.16, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 57.54, -0.06, -63.25, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.24, -0.06, -58.42, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.77, -0.06, -54.45, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.57, -0.06, -48.61, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 47.8, -0.05, -44.68, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.94, 0.85, -49.73, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.43, 2.08, -58.25, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.81, 3.29, -67.96, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 50.56, 4.87, -71.59, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.1, 5.93, -67.09, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.29, 6.98, -58.81, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 63.23, 6.97, -55.29, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 46.82, -0.05, -45.18, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.9, 1.48, -53.26, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.43, 1.93, -56.07, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 36.69, 2.84, -65.01, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.11, 3.94, -71.46, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 48.42, 4.54, -68.68, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 54.5, 5.34, -70.94, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.25, 5.64, -67.52, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 62.32, 6.61, -62.74, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 63.53, 6.97, -55.95, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 52.47, 5.04, -71.36, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.24, 3.73, -67.06, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.8, 2.47, -62.07, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.39, 1.12, -51.42, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 49.74, -0.05, -46.44, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 61.4, -0.06, -51.83, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.16, -0.06, -44.92, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 40.15, 0.84, -49.09, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.35, 2.08, -58.31, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.88, 2.53, -61.53, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.78, -0.06, -53.77, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.35, -0.06, -48.12, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 51.04, -0.05, -46.14, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.83, 0.85, -48.98, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 41.83, 1.85, -52.18, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.93, 2.08, -58.7, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.62, 3.12, -59.9, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.45, 3.29, -68.44, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 45.34, 3.94, -67.57, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 49.06, 4.67, -72.4, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.87, 5.49, -67.13, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 59.3, 5.93, -67.86, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 63.3, 6.97, -55.75, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.92, 6.77, -60.78, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 61.18, 6.11, -66.75, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 56.55, 5.93, -65.43, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 57.78, 5.62, -70.23, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 53.27, 5.34, -67.32, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 51.76, 5.03, -71.46, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 47.96, 4.47, -68.22, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 44.18, 3.94, -71.25, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 41.31, 3.14, -65.08, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 35.2, 2.38, -61.09, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 68.48, 6.99, -55.63, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 72.61, 6.92, -56.56, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 68.33, 6.94, -60.42, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 73.34, 6.91, -57.01, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 74.29, 6.89, -62.47, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 77.02, 6.9, -59.12, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 71.09, 6.91, -57.61, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 64.9, 7.01, -58.21, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 61.88, 6.98, -59.61, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 58.7, 6.28, -63.77, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 54.7, 5.5, -67.44, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 49.48, 4.71, -69.12, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 43.79, 3.66, -67.64, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.05, 2.84, -64.01, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 37.75, 2.08, -58.55, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 39.04, 1.18, -51.6, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 43.36, 0.42, -48.23, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 54.35, -0.06, -45.96, 2, math.random(0,5))
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MovementLoopAddLocation(NPC, 60.48, -0.06, -54.03, 2, math.random(0,5))
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end
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