EQ2EMu/server/SpawnScripts/CryptofBetrayal/diseased_corpse.lua
2022-06-05 13:50:31 -07:00

69 lines
3.7 KiB
Lua
Executable file

--[[
Script Name : diseased_corpse.lua
Script Purpose : Waypoint Path for diseased_corpse.lua
Script Author : Devn00b
Script Date : 05/17/2020 01:34:43 AM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
waypoints(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 173.08, 13.92, -199.17, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 166.93, 12.29, -210.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 157.18, 10.88, -210.86, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 151.64, 9.93, -206.24, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 150.36, 8.7, -196.61, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 151.51, 8.1, -192.13, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 160.44, 6.89, -185.44, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 162.86, 6.89, -177.72, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 165.43, 6.89, -174.31, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 178.51, 6.9, -173.13, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 181.19, 6.87, -170.59, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 181.6, 6.91, -156.04, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 170.25, 6.96, -142.91, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 165.3, 6.89, -139.23, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 152.83, 6.98, -138.65, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 153.39, 7.12, -143.36, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 151.48, 7.04, -146.68, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 150.87, 6.96, -168.78, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 145.29, 6.82, -172.28, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 134.1, 7.01, -171.06, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 129.12, 7.08, -162.42, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 127.81, 6.3, -148.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 128.7, 7, -125.78, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 127.81, 6.3, -148.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 129.12, 7.08, -162.42, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 134.1, 7.01, -171.06, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 145.29, 6.82, -172.28, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 150.87, 6.96, -168.78, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 151.48, 7.04, -146.68, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 153.39, 7.12, -143.36, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 152.83, 6.98, -138.65, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 165.3, 6.89, -139.23, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 170.25, 6.96, -142.91, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 181.6, 6.91, -156.04, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 181.19, 6.87, -170.59, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 178.51, 6.9, -173.13, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 165.43, 6.89, -174.31, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 162.86, 6.89, -177.72, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 160.44, 6.89, -185.44, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 151.51, 8.1, -192.13, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 150.36, 8.7, -196.61, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 151.64, 9.93, -206.24, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 157.18, 10.88, -210.86, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 166.93, 12.29, -210.3, 2, math.random(0,5))
MovementLoopAddLocation(NPC, 173.08, 13.92, -199.17, 2, math.random(0,5))
end