62 lines
2.7 KiB
Lua
Executable file
62 lines
2.7 KiB
Lua
Executable file
--[[
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Script Name : Quests/TempleStreet/makeup_for_krysa.lua
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Script Author : Dorbin
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Script Date : 2023.11.07 09:11:10
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Script Purpose :
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Zone : TempleStreet
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Quest Giver: Krysa
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Preceded by: None
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Followed by:
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--]]
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require "SpawnScripts/Generic/DialogModule"
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function Init(Quest)
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AddQuestStepChat(Quest, 1, "I need to speak with Brashk near the docks.", 1, "I need to find Brashk here in Temple Street and get the makeup from him.", 11, 1360043)
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AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
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end
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function Step1Complete(Quest, QuestGiver, Player)
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UpdateQuestStepDescription(Quest, 1, "I've spoken with Brashk.")
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UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken to Brashk, but he says he doesn't have any more makeup. Supposedly he got it from some mage in Stonestair Byway.")
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AddQuestStepChat(Quest, 2, "I need to tell Krysa the bad news.", 1, "I should let Krysa that Brashk did not have any more makeup for her.", 11, 1360042)
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AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
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end
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function Accepted(Quest, QuestGiver, Player)
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FaceTarget(QuestGiver, Player)
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Dialog.New(QuestGiver, Player)
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Dialog.AddDialog("I lost the makeup that makes my lips so pretty. I think my ugly sister tooks it from me, but she says she didn't. It could be that hag, Spezi ... hmmm ... Doesn't matter! I need more makeups but if I leave this bar, I make no money! Go to Brashk, he's a rubbish picker, and tell him I needs more makeup, okay? ")
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Dialog.AddVoiceover("voiceover/english/krysa/fprt_hood03/quests/krysa/krysa_x1_accept.mp3", 2773775534, 2917895269)
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PlayFlavor(QuestGiver,"","","pout",0,0,Player)
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Dialog.AddOption("I'll see if he has any.")
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Dialog.Start()
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end
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function Declined(Quest, QuestGiver, Player)
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-- Add dialog here for when the quest is declined
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end
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function Deleted(Quest, QuestGiver, Player)
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-- Remove any quest specific items here when the quest is deleted
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end
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function QuestComplete(Quest, QuestGiver, Player)
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-- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
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UpdateQuestStepDescription(Quest, 1, "I've spoken to Krysa.")
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UpdateQuestTaskGroupDescription(Quest, 1, "I have told Krysa about the fact that Brashk has no more makeup.")
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UpdateQuestDescription(Quest, "I told Krysa that Brashk didn't have any of the makeup and she had a conniption fit. I never even got my free drink!")
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GiveQuestReward(Quest, Player)
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end
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function Reload(Quest, QuestGiver, Player, Step)
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if Step == 1 then
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Step1Complete(Quest, QuestGiver, Player)
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elseif Step == 2 then
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QuestComplete(Quest, QuestGiver, Player)
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end
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end
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