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f84d750380
Exe/Binary update for model viewer
2020-08-22 23:08:24 -04:00
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68468ccd82
cs assembly junk
2020-08-22 23:07:52 -04:00
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888a869bd2
Fix rotation / coordinate issues in ModelViewer
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Fix #133
2020-08-22 23:07:43 -04:00
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f374cb4dd4
items table update flags_16384 -> no_transmute, flags2_256 -> no_salvage
2020-08-22 18:05:55 -04:00
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6547d1ba67
Missing lock and setting mutex name for groups
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Additional changes for Fix #66
2020-08-22 08:07:20 -04:00
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41716c32fa
Group fixes/support - requires characters table update
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Fix #66
- Fixed crashing of the world server when a client in a group zones
- Tracking of players group_id in the characters table (for both sanity and tracking cross zone)
- Clients zoning now properly 'rejoin' their group
- Mutex locks added to group code, this makes groups more reliably work across different zones as they run on different threads (some behavior for example was some players would not see chat and others would)
2020-08-21 23:38:15 -04:00
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efe68beae9
Fixed starting skills/spells matching race/class on exact match or 255 wildcard
2020-08-20 21:29:06 -04:00
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51b314ac87
Fixed some limitations/bugs with starting skills/spells implementation
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- multimap needs to be used for various key matches
- fixed class matching
- Put a short tic wait for the async queries to hit the DB. Eventual solution here really would be that all character loading (char sheet/spells/etc) should be done async.
2020-08-20 08:18:26 -04:00
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7fb275ee44
Support for starting skills/spells added after char created
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Fix #165 - support adding starting skills/spells to characters after their initial creation
/reload startabilities added
insert into commands set type=1,command='reload',subcommand='startabilities',handler=522,required_status=100;
2020-08-17 22:06:21 -04:00
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5506686907
Fix display default for false, avoids popups when hovering over knowledge book icons in newer clients, also replacement for starting skills/spells check
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Helps address issue #165
2020-08-17 22:04:20 -04:00
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0ad4e6b698
Bug with knowledge books and examining spells/abilities
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- Need to use the old unique_id, spell book (knowledge book) was showing 'unknown spell' for some entries, you couldn't examine any abilities either.
2020-08-17 22:01:53 -04:00
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c2ed1715e8
Fix WS_PerformCameraShakeMsg
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Classic/DoF client use only a single float, then later a direction was added. Not clear what version exactly, however struct will function despite the extra int8.
2020-08-12 21:44:50 -04:00
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4d15ae2154
disable RELAY code that could be accessed by rogue TCP connections to the Login Server
2020-08-12 09:31:20 -04:00
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e9cd846d27
Code to investigate issue #163
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Code to help identify issue #163
2020-08-11 21:49:56 -04:00
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f0699d2501
Support for SendMessage to send any Channel ID by number versus colors 'red' and 'yellow' hardcoded
2020-08-11 21:20:57 -04:00
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802ffebd42
Fix world server crash against spell examine info
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Fix #164 -- for now we will try the tier sent by client and fallback to tier 1 if it can't be found, if at that point we still fail we will not send any packet to the client.
2020-08-11 21:20:27 -04:00
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959470db69
Fixed house not being accessible, spawn id seems to be better as 0
2020-08-08 23:42:38 -04:00
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1e103ed52c
Change /spawn remove to remove spawn by default, removed temporarily setting location id to 0
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Fix #136
2020-08-08 23:42:23 -04:00
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5283174fe7
Versioning updated for leo stage 2
2020-08-08 23:40:49 -04:00
LethalEncounter
f31af3dd0d
forgot to add files
2020-08-02 12:15:19 -04:00
LethalEncounter
6cd5cb1548
Fixed issue with login server and opcode fix
2020-07-29 20:53:25 -04:00
LethalEncounter
8bc4bbbbaa
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-07-29 14:56:35 -04:00
LethalEncounter
74bd3c5a52
Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit
2020-07-29 14:53:27 -04:00
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fd26b3b71d
Crash fix for DoF/classic clients when a player enters zone
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Fix #161
2020-07-27 23:18:49 -04:00
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55b98c6cf7
classic/DoF show book support
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Fix #160
2020-07-27 21:45:34 -04:00
LethalEncounter
51bf3ab479
Opcodes now set in spawn serialize
2020-07-26 14:17:12 -04:00
LethalEncounter
63b5d9ecc8
removed debug code
2020-07-26 00:44:59 -04:00
LethalEncounter
e64b718066
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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# Conflicts:
# EQ2/source/WorldServer/Spawn.cpp
# server/EQ2World__Debug_x64.exe
# server/SpawnStructs.xml
2020-07-26 00:36:20 -04:00
LethalEncounter
8e9afeded6
Fixed merchants and examine hang
2020-07-25 23:58:02 -04:00
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d31ee66438
Commented out character sheet test code from DoF/classic client merge
2020-07-25 19:07:29 -04:00
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4aa599e3ae
Case insensitive search as default, some additional checks to avoid a problem
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Adding to Fix #159
2020-07-25 16:27:17 -04:00
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c34cf38c7d
Added /findspawn searchstring/regex
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Fix #159 allows us to more easily locate spawns by partial name and identify location / database ids
2020-07-25 14:18:01 -04:00
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f20c48285c
navigation path crash prevention in map find
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Fix #158
2020-07-25 08:56:33 -04:00
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745185ecde
Fixed emote visual state ids for classic/DoF client
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Fix #154 - emotes will work cross clients since visual state ids can vary
2020-07-25 08:24:05 -04:00
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e8bf4be00f
partial fix to classic lifts -- still fall through see issue #155
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Partially addressing issue #155
2020-07-25 08:23:09 -04:00
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53eb47a73e
Version update to milestone leo 1.0
2020-07-23 22:13:56 -04:00
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b5e0de509c
Fixed DoF transports (boats/lifts) and groundspawns no longer show (LFG)
2020-07-23 22:12:40 -04:00
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775c8399fa
Fix Player Ready For Updates (DoF client also loads GM properties, speed, gm vision etc).
2020-07-23 22:11:44 -04:00
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5644ed5574
Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge
2020-07-20 23:32:12 -04:00
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29ada832da
added 'Trade' option back to clients
2020-07-19 19:27:43 -04:00
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5c29cb2349
fixed unpack menu option on item sets being available with right click
2020-07-19 19:27:34 -04:00
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9da4516dde
Update ChatChannel.cpp
2020-07-19 08:48:11 -04:00
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c22bff197c
Fixes solidity of objects/doors/etc on classic / DoF client
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Fix #151 - activity_status / entity_flags used for DoF client also activity_status was in the wrong place, solid_object for classic client now set properly in code
2020-07-19 08:48:05 -04:00
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06e7e6b96e
crash fix on WS_TraitsList not existing for DoF client
2020-07-18 22:53:36 -04:00
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a945ee7511
fixed version check
2020-07-18 22:28:49 -04:00
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4698570ab9
Fix OfferQuest being disabled
2020-07-18 22:21:48 -04:00
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968c4222ea
DoF client also can support /speed command
2020-07-18 22:10:20 -04:00
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3b50faf199
fix /speed command not working for 'newer' clients, classic/DoF left out until confirm SetControlGhost packet is appropriate
2020-07-18 20:37:10 -04:00
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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Fix #145
2020-07-18 17:18:51 -04:00
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80a155b181
Fix #137 crash on heroic opportunity
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Fix #137
2020-07-16 22:12:08 -04:00