Commit graph

1353 commits

Author SHA1 Message Date
Devn00b
f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2022-04-17 11:01:21 -07:00
Devn00b
5a8eaf5ae7 Fix lua returns. 2022-04-16 20:01:33 -07:00
Devn00b
5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue 2022-04-16 18:27:01 -07:00
devn00b
112ba89e5d EXE Update 2022-04-17 00:27:14 +00:00
Devn00b
45548fcab6 Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage 2022-04-16 16:25:00 -07:00
Devn00b
de5b160336 Fix V1 for issue 398 2022-04-16 16:22:55 -07:00
Devn00b
da8594fbbc Fix for a Fix that didnt fix (members vs member) 2022-04-07 14:03:56 -07:00
devn00b
cb00097989 Silly thing again members != member...Oops 2022-04-07 19:08:36 +00:00
devn00b
126f044fae Oops members != member 2022-04-07 19:06:10 +00:00
Devn00b
199d9ff357 Exe Update 2022-04-02 19:54:34 -07:00
Devn00b
54a61e0c39 Should fix issue 407, 408, 409 2022-04-02 19:53:34 -07:00
Devn00b
c2d06a44fa Added ClearRunback() lua command. Stops npc from returning to spawn point. 2022-03-31 16:57:39 -07:00
Devn00b
40bb14e1e9 Corrected client message indicating number of items given with summonitem 2022-03-28 22:39:18 -07:00
Devn00b
56ee07982c Correct stacksize to int16 matching items.h item_stack_size 2022-03-28 20:33:04 -07:00
Devn00b
473f63a085 Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item. 2022-03-28 18:49:45 -07:00
Devn00b
bf50951a25 Added single player XYZH Evac support 2022-03-23 20:36:09 -07:00
Devn00b
a86ccc1828 Add XYZH support to evac 2022-03-23 20:20:21 -07:00
devn00b
205b56ecdd EXE Update 2022-02-13 18:56:24 +00:00
devn00b
519119d622 Add servername to title window. 2022-02-13 18:19:32 +00:00
root
80ad678457 Removed Dupe Line of Code. 2022-02-07 08:56:14 -08:00
Gitea
0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug 2022-02-05 22:54:41 -08:00
devn00b
3aa2e7b56f Rollback of change to tells. Temporary fix. 2022-02-05 19:20:08 -08:00
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ca1244046a Exe Update 2021-11-16 21:27:34 -05:00
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1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2021-11-16 21:27:27 -05:00
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2213bee37d Exe Update 2021-11-10 21:06:47 -05:00
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dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) 2021-11-10 21:06:28 -05:00
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ad039b5250 exe update 2021-10-26 14:25:46 -04:00
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aefa1db989 signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version 2021-10-26 14:24:51 -04:00
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40dce167d2 Exe Update 2021-10-23 20:21:41 -04:00
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77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy
Fix  - /gm tag implemented
eg.
/gm tag faction x icon_id (where x is the faction id)
/gm tag spawngroup x icon_id (where x is 1 for spawngroups, 0 for non spawngroups)
/gm tag race x icon_id (where x is the race id or base race id)
/gm tag groundspawn icon_id (tags all groundspawns with the icon id)

icon ids:
1 = skull, 2 = shield half dark blue / half light blue, 3 = purple? star, 4 = yellow sword, 5 = red X, 6 = green flame
7 = Number "1", 8 = Number "2", 9 = Number "3", 10 = Number "4", 11 = Number "5", 12 = Number "6"
25 = shield, 26 = green plus, 27 = crossed swords, 28 = bow with arrow in it, 29 = light blue lightning bolt
30 = bard instrument (hard to see), 31 = writ with shield, 32 = writ with green +, 33 = writ with crossed sword
34 = writ with bow, 35 = writ with light blue lightning bolt, 36 = same as 30, 37 = party with crossed sword, shield and lightning bolt
38 = shaking hands green background, 39 = shaking hands dark green background, unlocked keylock
40 = red aura icon with black shadow of person and big red aura, 41 = green aura icon with black shadow of person big green aura

"tag1" added to info struct as a UInt8

- More LUA Interface cleanup

- Zoning spruced up, we track incoming clients to a zone and also can emergency bootup a zone should it not be ready for incoming clients.
2021-10-23 20:21:35 -04:00
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477b4a95b3 Exe Update 2021-10-10 08:43:35 -04:00
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4e9dedd5e2 Fix appearance items attuning / equipping
Fix 
2021-10-10 08:43:23 -04:00
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3918fd946c Exe Update 2021-10-06 22:30:43 -04:00
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5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2021-10-06 22:30:37 -04:00
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4fd44bf34a Exe Update 2021-10-01 23:43:34 -04:00
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b251f10923 More remnant SPGrid code no longer needed is removed.. 2021-10-01 23:43:27 -04:00
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1b92d3f29b Login Exe Update 2021-10-01 23:35:49 -04:00
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53ced1811b World Update Exe 2021-10-01 23:35:10 -04:00
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f5e044ae4e version update to 0.9.4 geminorum 2021-10-01 23:34:40 -04:00
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1bf4e4fdd7 fix coordinate bugs 2021-10-01 23:34:28 -04:00
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6ea88255f6 Exe Update 2021-10-01 23:21:40 -04:00
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6b012c810b world project update to remove SPGrid files 2021-10-01 23:21:35 -04:00
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80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2021-10-01 23:21:26 -04:00
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f94fb6cf3d Exe Update 2021-09-27 15:37:26 -04:00
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e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 2021-09-27 15:37:21 -04:00
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a5c5abdae3 Exe Update 2021-09-24 23:17:36 -04:00
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ed62ee50a1 Update Spawn.cpp
Fix  - m_Update mutex is not held long enough for player position update
2021-09-24 23:17:29 -04:00
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a1dfaa8459 Exe Update 2021-09-24 23:02:40 -04:00
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744ffb46d0 ghost map stability venture 3
well maybe this works or it doesn't? I blame devn00b either way for his computer 😧
2021-09-24 23:02:13 -04:00
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9b7deb7f82 Exe Update 2021-09-23 14:17:25 -04:00