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edd993d42a
Fix crash in DismissPet when owner dies
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Fix #224 crash
2020-11-24 21:48:10 -05:00
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287307c397
if spell state is null don't process spell
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Fix #226 - should mitigate at the very least, help us identify why this is happening
2020-11-24 21:47:35 -05:00
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effd7100c9
Added muted locking on the world maps / region maps.. in case two of the same instance load same time
2020-11-22 22:07:10 -05:00
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66505ccea3
RegionScripts, lava/death region support
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WorldServer side of Addressing issue #203 and issue #202
2020-11-22 15:30:54 -05:00
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236a906e77
Updating milestone in version to sagittarius
2020-11-22 15:20:33 -05:00
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9f4a3fc2aa
Fix a fd leak (unlikely)
2020-11-06 23:30:44 -05:00
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80eaa59564
fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast"
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Fix #213
2020-11-06 23:30:31 -05:00
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9bcd1eeb47
Fix quests dialog crashing in AoM
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Fix #212
2020-11-06 23:29:26 -05:00
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6be433e3c2
Fix runback
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Fix #212
2020-11-06 23:29:08 -05:00
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9f92e1f5f1
Update LuaInterface.cpp
2020-11-06 23:27:11 -05:00
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b1b036f3a2
Fix crash on /findspawn with no arguments
2020-11-06 23:26:57 -05:00
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21066e2174
model viewer exe updates (ugh)
2020-11-06 17:16:42 -05:00
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87932815a5
restore exportregion option
2020-11-06 17:16:18 -05:00
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072500202f
model viewer exe updates
2020-11-06 17:01:36 -05:00
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a5e510bf72
model viewer exe updates
2020-11-06 17:00:08 -05:00
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d2ff3c4c0d
reintegrated water changes into model viewer
2020-11-06 16:59:58 -05:00
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fa76b7df01
ModelViewer EXE updates
2020-11-06 16:37:15 -05:00
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b18137f552
Fixed a Fontclass loading bug, using regex instead
2020-11-06 16:36:18 -05:00
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24599cf166
Fixed model viewer bugs for proper map orientation / scaling of objects/models
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Fix #210 - incorrect pos/rotation of objects in zone
Fix #209 - incorrect scaling
2020-11-06 16:36:08 -05:00
E Spause
103859462d
in_heroic_opp for spellcasting in heroic opportunities
2020-11-03 13:51:16 -05:00
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7b69475f92
oops forgot to close file 👎
2020-11-02 07:31:34 -05:00
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aa58f63164
EQ2MapDeflated support
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Fix #208
2020-11-01 17:01:46 -05:00
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2b3988642d
makefile updates to support compression in maps
2020-11-01 17:01:28 -05:00
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ac5227da56
version update to scorpio stage
2020-11-01 17:01:13 -05:00
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6ed7941ece
Numerous memory leak fixes / initialization/deinitialization issues
2020-10-24 16:48:27 -04:00
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3332305202
Model Viewer lib/exe updates
2020-10-23 08:48:33 -04:00
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c1e0b5748b
Misc code updates for model viewer
2020-10-23 08:48:19 -04:00
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32a5e3eccd
added checks to see if a collision mesh exists on models, if not we don't put it in the map
2020-10-23 08:47:58 -04:00
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0b80b8b12a
mem leak fix / cleanup
2020-10-23 08:13:11 -04:00
LethalEncounter
9554876c2f
Linux compile fix
2020-10-21 21:56:07 -04:00
LethalEncounter
339071500e
added /waypoint command
2020-10-21 21:21:45 -04:00
LethalEncounter
2afc04311b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-10-21 20:13:13 -04:00
LethalEncounter
65109b0d5d
Glowpaths/waypoints added
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Fixed spell error messages for DoF client
Fixed food/drinks for DoF client
Changed items to allow archetypes to use an item if all the classes in the archetype are allowed to use it
Added a ton of LUA functions to support various gameplay features
Loot icon only added to corpse if the corpse has loot
Class skills will now rise appropriately with level
Fixed various bugs
2020-10-21 20:12:06 -04:00
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0d7e64ed3b
fix water creatures out of water
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on npc creation need to check their model type since we memcpy in the appearance vs setting the model type
2020-10-19 22:36:26 -04:00
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dfa46589c8
shallow water will more easily detect now
2020-10-19 22:20:17 -04:00
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5c31dddfba
better LoS level with human least (was way too leanient before)
2020-10-16 23:15:59 -04:00
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39cd2627d5
oops wrong offset, ground spawn only on Y
2020-10-16 22:45:46 -04:00
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9a76f80546
Remove Water checks in CheckLoS, reduce InWater target pos
2020-10-16 22:20:11 -04:00
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4291ab1f49
Fixes to ClassWaterOcean/2
2020-10-16 22:17:12 -04:00
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e2a5f86be8
Update Spawn.cpp
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- Fix low water line issue, slight offset (-1.0f) also helps for groundspawns slightly out of water
- Added an 'eye level' to line of sight
2020-10-16 16:31:47 -04:00
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601a97dc62
model viewer exe updates
2020-10-14 22:30:36 -04:00
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0dae7dccb7
Model viewer changes to export region maps
2020-10-14 22:30:22 -04:00
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9290bceb60
Code changes for region maps (Water!), additional lua functions
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Issue #71
- Region Maps support water! Later on to add lava/no fly/other potential regions
- new LUA functions:
* InWater(spawn)
* HasControlEffect(spawn, type)
* GetBaseAggroRadius(spawn)
* GetAggroRadius(spawn)
* SetAggroRadius(spawn, distance, override) - override true sets base to this, otherwise its temporary and doesn't impact GetBaseAggroRadius
* SetDeity(spawn, value)
2020-10-13 23:52:55 -04:00
LethalEncounter
cda936ad3f
Fixed bug with missing #include for Linux compiles
2020-09-25 21:58:36 -04:00
LethalEncounter
274ec84b47
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-09-24 19:53:56 -04:00
LethalEncounter
09bf3a3378
Fixed bug #3 (World crashing when port already in use) - will gracefully exit
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Changed string* WorldDatabase::GetZoneName to string WorldDatabase::GetZoneName, this will prevent memory leaks when people forget to delete the memory
Changed ZoneScripts to use the one in the ZoneScripts directory if the lua_script field in the zones table is empty, but the zonescript file exists on disk, warning is displayed it World
2020-09-24 19:33:01 -04:00
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36ff32c676
fixed lua stack
2020-09-24 16:11:42 -04:00
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ca02320a93
update version to libra 1
2020-09-24 15:52:10 -04:00
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d5f670fef2
reset function stack for LUA
2020-09-24 15:52:01 -04:00
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0a1e8a7c12
Added MovementLoopAddLocation back from its previous removal in change ebddaba763
2020-09-24 08:19:30 -04:00