Commit graph

497 commits

Author SHA1 Message Date
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edd993d42a Fix crash in DismissPet when owner dies
Fix #224 crash
2020-11-24 21:48:10 -05:00
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287307c397 if spell state is null don't process spell
Fix #226 - should mitigate at the very least, help us identify why this is happening
2020-11-24 21:47:35 -05:00
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effd7100c9 Added muted locking on the world maps / region maps.. in case two of the same instance load same time 2020-11-22 22:07:10 -05:00
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66505ccea3 RegionScripts, lava/death region support
WorldServer side of Addressing issue #203 and issue #202
2020-11-22 15:30:54 -05:00
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236a906e77 Updating milestone in version to sagittarius 2020-11-22 15:20:33 -05:00
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9f4a3fc2aa Fix a fd leak (unlikely) 2020-11-06 23:30:44 -05:00
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80eaa59564 fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast"
Fix #213
2020-11-06 23:30:31 -05:00
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9bcd1eeb47 Fix quests dialog crashing in AoM
Fix #212
2020-11-06 23:29:26 -05:00
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6be433e3c2 Fix runback
Fix #212
2020-11-06 23:29:08 -05:00
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9f92e1f5f1 Update LuaInterface.cpp 2020-11-06 23:27:11 -05:00
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b1b036f3a2 Fix crash on /findspawn with no arguments 2020-11-06 23:26:57 -05:00
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21066e2174 model viewer exe updates (ugh) 2020-11-06 17:16:42 -05:00
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87932815a5 restore exportregion option 2020-11-06 17:16:18 -05:00
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072500202f model viewer exe updates 2020-11-06 17:01:36 -05:00
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a5e510bf72 model viewer exe updates 2020-11-06 17:00:08 -05:00
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d2ff3c4c0d reintegrated water changes into model viewer 2020-11-06 16:59:58 -05:00
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fa76b7df01 ModelViewer EXE updates 2020-11-06 16:37:15 -05:00
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b18137f552 Fixed a Fontclass loading bug, using regex instead 2020-11-06 16:36:18 -05:00
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24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models
Fix #210 - incorrect pos/rotation of objects in zone
Fix #209 - incorrect scaling
2020-11-06 16:36:08 -05:00
E Spause
103859462d in_heroic_opp for spellcasting in heroic opportunities 2020-11-03 13:51:16 -05:00
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7b69475f92 oops forgot to close file 👎 2020-11-02 07:31:34 -05:00
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aa58f63164 EQ2MapDeflated support
Fix #208
2020-11-01 17:01:46 -05:00
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2b3988642d makefile updates to support compression in maps 2020-11-01 17:01:28 -05:00
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ac5227da56 version update to scorpio stage 2020-11-01 17:01:13 -05:00
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6ed7941ece Numerous memory leak fixes / initialization/deinitialization issues 2020-10-24 16:48:27 -04:00
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3332305202 Model Viewer lib/exe updates 2020-10-23 08:48:33 -04:00
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c1e0b5748b Misc code updates for model viewer 2020-10-23 08:48:19 -04:00
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32a5e3eccd added checks to see if a collision mesh exists on models, if not we don't put it in the map 2020-10-23 08:47:58 -04:00
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0b80b8b12a mem leak fix / cleanup 2020-10-23 08:13:11 -04:00
LethalEncounter
9554876c2f Linux compile fix 2020-10-21 21:56:07 -04:00
LethalEncounter
339071500e added /waypoint command 2020-10-21 21:21:45 -04:00
LethalEncounter
2afc04311b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-10-21 20:13:13 -04:00
LethalEncounter
65109b0d5d Glowpaths/waypoints added
Fixed spell error messages for DoF client
Fixed food/drinks for DoF client
Changed items to allow archetypes to use an item if all the classes in the archetype are allowed to use it
Added a ton of LUA functions to support various gameplay features
Loot icon only added to corpse if the corpse has loot
Class skills will now rise appropriately with level
Fixed various bugs
2020-10-21 20:12:06 -04:00
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0d7e64ed3b fix water creatures out of water
on npc creation need to check their model type since we memcpy in the appearance vs setting the model type
2020-10-19 22:36:26 -04:00
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dfa46589c8 shallow water will more easily detect now 2020-10-19 22:20:17 -04:00
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5c31dddfba better LoS level with human least (was way too leanient before) 2020-10-16 23:15:59 -04:00
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39cd2627d5 oops wrong offset, ground spawn only on Y 2020-10-16 22:45:46 -04:00
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9a76f80546 Remove Water checks in CheckLoS, reduce InWater target pos 2020-10-16 22:20:11 -04:00
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4291ab1f49 Fixes to ClassWaterOcean/2 2020-10-16 22:17:12 -04:00
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e2a5f86be8 Update Spawn.cpp
- Fix low water line issue, slight offset (-1.0f) also helps for groundspawns slightly out of water
- Added an 'eye level' to line of sight
2020-10-16 16:31:47 -04:00
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601a97dc62 model viewer exe updates 2020-10-14 22:30:36 -04:00
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0dae7dccb7 Model viewer changes to export region maps 2020-10-14 22:30:22 -04:00
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9290bceb60 Code changes for region maps (Water!), additional lua functions
Issue #71

- Region Maps support water!  Later on to add lava/no fly/other potential regions
- new LUA functions:
* InWater(spawn)
 * HasControlEffect(spawn, type)
* GetBaseAggroRadius(spawn)
* GetAggroRadius(spawn)
* SetAggroRadius(spawn, distance, override) - override true sets base to this, otherwise its temporary and doesn't impact GetBaseAggroRadius
* SetDeity(spawn, value)
2020-10-13 23:52:55 -04:00
LethalEncounter
cda936ad3f Fixed bug with missing #include for Linux compiles 2020-09-25 21:58:36 -04:00
LethalEncounter
274ec84b47 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-09-24 19:53:56 -04:00
LethalEncounter
09bf3a3378 Fixed bug #3 (World crashing when port already in use) - will gracefully exit
Changed string* WorldDatabase::GetZoneName to string WorldDatabase::GetZoneName, this will prevent memory leaks when people forget to delete the memory
Changed ZoneScripts to use the one in the ZoneScripts directory if the lua_script field in the zones table is empty, but the zonescript file exists on disk, warning is displayed it World
2020-09-24 19:33:01 -04:00
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36ff32c676 fixed lua stack 2020-09-24 16:11:42 -04:00
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ca02320a93 update version to libra 1 2020-09-24 15:52:10 -04:00
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d5f670fef2 reset function stack for LUA 2020-09-24 15:52:01 -04:00
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0a1e8a7c12 Added MovementLoopAddLocation back from its previous removal in change ebddaba763 2020-09-24 08:19:30 -04:00