Fix#8
- the multiple 'version' handling in LS is removed, now just GetVersion() as before.
- Console commands '1' and '2' removed (would change world status to all clients). Version command added (was missing).
- Window Title updated to note version
- Some loose log messages (printfs) were made into proper "LOGIN" messages via log_config.xml
- Previously marked "World" messages that are also used as "Login" now properly categorized as such
- Removed DumpPacket on unknown opcodes (stop unnecessary data to console)
- Welcome banners on world/login updated
Fix#143
Adds flight_path_id, mount_id, mount_red_color, mount_green_color and mount_blue_color to transporters table
flight_path_id matches to StartAutoMount id or flight_paths id
mount_id matches to SetMount value
mount red/green/blue color are by default 255
Fix#67
Spawn table updated with merchant_min_level and merchant_max_level, extends to spawns, widgets, objects and signs.
Restricts the min level required and a max level cap on a player able to use the merchant (buy/sell/display)
/spawn set merchant_min_level x
/spawn set merchant_max_level x
In support of issue #125
- /house_deposit [??] [coin_amount] [status_amount] added
update query:
update commands set handler=518 where command='house_deposit';
- Escrow balance is tracked on the house
- Deposits are tracked for total and last deposit
- House upkeep payment now takes from escrow first
- character_house_deposits table added
CREATE TABLE `character_house_deposits` (
`timestamp` int(10) unsigned NOT NULL DEFAULT 0,
`house_id` int(10) unsigned NOT NULL DEFAULT 0,
`instance_id` int(10) unsigned NOT NULL DEFAULT 0,
`name` varchar(64) not null default '',
`amount` bigint unsigned NOT NULL DEFAULT 0,
`last_amount` bigint unsigned NOT NULL DEFAULT 0,
`status` int(10) unsigned NOT NULL DEFAULT 0,
`last_status` int(10) unsigned NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
Fixes#24 - chest traps and the ability to disarm is implemented. Can restrict by zone (or applicable to all zones using -1), min and max chest difficulties.
1 = Small Chest (no trigger)
2 = Treasure Chest (trigger)
3 = Ornate Chest (trigger)
5 = Exquisite Chest (trigger)
DB/updates/chest_traps_tableandsamples.txt included - this will allow you to source in the chest_traps and some 'example' traps (not real ones just testing ones).
Disarm command also required for right click option on chest: insert into commands set type=0,command='disarm',subcommand='',handler=510,required_status=0;