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cbcac95674
Added Spawn Proximity code
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Fix #107
LUA AddSpawnProximity added:
Argument 1 is spawn to add the proximity
Argument 2 is spawn id OR location id
Argument 3 is 0 for spawn id OR 1 for location id
Argument 4 is distance
Argument 5 is in range function
Argument 6 is out of range function
AddSpawnProximity(NPC,locationid,1,15,"InRange","OutRange")AddSpawnProximity(NPC,spawnid,0,15,"InRange","OutRange")
created 'prespawn' LUA function, AddSpawnProximity can be called before the spawn is added
2020-05-09 20:57:21 -04:00
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d8c99e2229
guild create command crashed worldserver, also guild name was passing 'create' as part of the guild name
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Fix #108
2020-05-09 20:54:46 -04:00
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e8c8aaf370
Exe Update
2020-05-09 13:24:15 -04:00
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9134eadf80
LUA SetFactionID and GetFactionID support for Spawn
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Partially addresses issue #107
2020-05-09 13:24:10 -04:00
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b1b090d2fa
Fix for Tainted quest in Queens Colony duplicating parchment scrap
2020-05-09 13:06:05 -04:00
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6f19ef4770
Exe Update
2020-05-09 11:42:08 -04:00
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3f751b18f0
Fix a crash on zone startup if the EQ2Map isn't present
2020-05-09 11:42:03 -04:00
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b7e44ec5f3
Exe Update
2020-05-09 09:05:38 -04:00
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c4ad6568d5
Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently
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Fixes #106
2020-05-09 09:05:22 -04:00
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17a8823e46
AE spells will not hit Mezzed targets unless directly targetted
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Fixes #105
2020-05-09 09:04:54 -04:00
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62919d9962
neatz Mesmerize spell fix
2020-05-09 08:22:12 -04:00
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d98db1aa33
Exe Update
2020-05-08 14:45:30 -04:00
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47926d6430
Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly
2020-05-08 14:45:24 -04:00
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e4ce4bca87
Update lua to EQ2EMu current.
2020-05-08 11:07:44 -07:00
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8c5d683048
Exe Update
2020-05-08 13:34:40 -04:00
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d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
2020-05-08 13:32:33 -04:00
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a34a5f7aee
Exe Update
2020-05-08 00:05:14 -04:00
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aaf8695bd6
linux fix
2020-05-08 00:05:06 -04:00
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ae51e035fe
Database updates for spawn db pulls to get expansion_flag
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Completes fix #104
2020-05-07 23:52:58 -04:00
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1731b7cdf7
support for spawn set expansion_flag decimalbit
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/spawn set expansion_flag 1234 - partial fix issue #104
2020-05-07 23:52:40 -04:00
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d065919cf8
Support for SetZoneExpansionFlag(Zone,decimalbits) and GetZoneExpansionFlag(Zone)
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Partial fix for issue #104
2020-05-07 23:51:57 -04:00
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29a98cfcb5
Rules Global Expansion Flag
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Partial code for Issue #104
2020-05-07 23:50:08 -04:00
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8d06858971
Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts
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Part of Issue #104
2020-05-07 23:49:41 -04:00
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f1c2955003
Fix for chests and other spawns/widgets/objects having HP of 0 showing up as corpses
2020-05-07 23:31:18 -04:00
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3662af48cb
Exe Update
2020-05-07 18:05:28 -04:00
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4686e2603a
Fixed deadlock issues with m_Update
2020-05-07 18:05:22 -04:00
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346c4c703c
removed LUA directory, LUA scripts all reside in server directory
2020-05-07 13:29:56 -04:00
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c3b8843993
Removed configs directory samples are all part of server directory
2020-05-07 12:28:50 -04:00
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2134a6c110
Removed distrib directory, out of date
2020-05-07 12:28:02 -04:00
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8b343cc5d3
Dropping structs directory, all updated structs reside in server directory
2020-05-07 12:25:33 -04:00
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ecd121cf0b
Exe Update
2020-05-07 08:26:06 -04:00
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45d9add083
keep doing client process while waiting for map to load
2020-05-07 08:26:01 -04:00
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eb06006c75
nix fix
2020-05-07 08:25:43 -04:00
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7473b81a9f
Exe Update
2020-05-07 08:15:00 -04:00
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
2020-05-07 08:14:54 -04:00
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7c7243a333
Exe Update
2020-05-06 22:43:44 -04:00
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6551fcff6d
Not all spells are set for encounter, using icon backdrop 312 since thats green AE encounter
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Fix #41
2020-05-06 22:43:38 -04:00
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b4e35fe356
Exe Update
2020-05-06 21:44:49 -04:00
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513c4baeed
LUA potential mem leak fix and potential crash culprit on conversations
2020-05-06 21:44:42 -04:00
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3751645412
Exe Update
2020-05-06 17:52:43 -04:00
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6e62bec1f3
Crash fix for calling StartConversation before AddConversationOption
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Also added log message in case this happens to inform user of the mistake
2020-05-06 17:52:36 -04:00
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19dca1d858
Exe Update
2020-05-05 23:22:20 -04:00
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2641486750
if map is loaded and the grid does not match the value set in the database, we override
2020-05-05 23:22:15 -04:00
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8e175a5647
Exe Updatetee
2020-05-05 22:56:32 -04:00
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b86008287e
Relocating the setting of spawn structs before we are adding the client to the zone listing
2020-05-05 22:56:25 -04:00
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82f0bd5b03
Exe Update
2020-05-05 22:42:22 -04:00
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f220766347
fix for spawn serialize crash
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avoid overrun fo the spawn header structure
2020-05-05 22:42:16 -04:00
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7e5cc7e427
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-05-05 22:23:00 -04:00
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e66cfe321c
Exe Updates
2020-05-05 22:22:57 -04:00
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ded66a36bf
LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view
2020-05-05 22:22:45 -04:00