Commit graph

6 commits

Author SHA1 Message Date
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151b1fc91a Disarm chest old rules
- Added rule R_Loot, AutoDisarmChest enabled (1) by default.  Setting to 0 will mean you must right click and disarm chest, clicking the chest will not auto disarm and instead always trigger the trap

Fixes #47
2020-03-21 11:32:07 -04:00
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4e940f6b7c PVP Invisibility Support
Fixes #42

- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added.  Default 20.  Setting to 0 means invis players are always seen.  -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
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0d9c901e0e spawn move openheading and closeheading
Added support for /spawn move openheading and /spawn move closeheading -- this works on widgets only.  You can set the heading without worrying about the x,y,z position, will auto update and new headings will be used.

include_heading is also updated in the DB to 1.

Fixes #32.
2020-03-09 23:20:12 -04:00
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bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
Resolved deadlock in CombatProcess (dead_spawns).  Fixes #31.

Added base for issue #24
2020-03-08 20:42:54 -04:00
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b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
Fixes #15
2020-03-02 22:01:36 -05:00
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548007ea96 Base
Starting point..!
2020-02-28 09:17:24 -05:00