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Exe Update
2020-09-10 07:38:08 -04:00
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Spell Copies will pull spell effects / lua data also -- just in case
2020-09-10 07:38:04 -04:00
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Exe Update
2020-09-10 07:26:37 -04:00
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Complete LUA Custom Spell Implementation
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Complete Fix #196 - need to rebuild the SpellData structure so as to not mess with the base Spell's memory. Also delete the inner spell when we RemoveSpell since its only a one-off.
2020-09-10 07:26:32 -04:00
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Exe Updates
2020-09-09 23:54:29 -04:00
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LUA additions
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Fix #196 - LUA custom spell support (for things like item scripts)
Fix #195 - Alignment LUA functions
CastSpell now has a cast_time argument extended to it
2020-09-09 23:54:23 -04:00
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Merge branch 'MoreLuaDebug' of pboyd04/EQ2EMu into master
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looks good
2020-09-07 22:16:34 +00:00
Patrick Boyd
493cfd8067
Remove unneeded files
2020-09-07 16:23:44 -05:00
Patrick Boyd
6785c8d2d5
Add more LUA debug functions
2020-09-07 16:22:02 -05:00
devn00b
cc26ddb581
Merge branch 'CMake' of pboyd04/EQ2EMu into master
2020-09-07 18:01:30 +00:00
Patrick Boyd
dd157479b9
Add CMake for root + Login/WorldServer
2020-09-06 13:18:17 -05:00
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Exe Update
2020-09-05 23:05:05 -04:00
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restore OfferQuest changes accidentally removed..
2020-09-05 23:05:00 -04:00
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Exe Update
2020-09-05 22:31:10 -04:00
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Fixed async query, added new reason string to remove spell function in LUA
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- Fixed a async query for npc_appearance on skin_color to use insert param
- spell 'remove' function now has third parameter 'reason', canceled, expired, purged, death and pet_death
2020-09-05 22:31:04 -04:00
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Merge branch 'FixJacquesSpawnScript' of pboyd04/EQ2EMu into master
2020-09-05 10:18:47 +00:00
Patrick Boyd
653e405b2c
Fix Brianna and Jacques scripts
2020-09-04 22:43:06 -05:00
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Merge branch 'FixJacquesSpawnScript' of pboyd04/EQ2EMu into master
2020-09-05 03:19:03 +00:00
Patrick Boyd
2a3baec376
Add debug prints to OfferQuest + fix bug in Jacques spawn script
2020-09-04 21:00:33 -05:00
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Exe Update
2020-09-04 08:05:19 -04:00
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custom spawnset result message for skin_color
2020-09-04 08:05:15 -04:00
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Exe Update
2020-09-04 07:31:13 -04:00
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LUA SpawnSet and SpellHeal updates
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SpawnSet(NPC, "skin_color", "255 0 0", false, true)
skin_color takes in 3 arguments as a string, R G B
two new parameters after value:
- no_update, when set to true (default false, its an inverse flag of send_update) we will not send update of spawn changes
- temporary_flag, when set to true database is not update (default false again to keep compat with LUA scripts).
SpellHeal(Spawn, "heal", min, max, NPC, 0, 0, "New Spell Name")
2020-09-04 07:31:07 -04:00
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Exe Updates w/ latest merge
2020-09-03 17:09:50 -04:00
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Merge branch 'ReduceCompilerWarnings' of pboyd04/EQ2EMu into master
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appreciate the fixes, thanks!
2020-09-03 21:07:35 +00:00
Patrick Boyd
3078e12938
Reduce compiler warnings in login server
2020-09-03 14:43:40 -05:00
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3bf84a29e0
Exe Update
2020-09-03 13:19:55 -04:00
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5957ec2042
Fix crash on zoneserver shutdown
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Fix #179
2020-09-03 13:19:50 -04:00
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Exe Update
2020-08-31 23:17:20 -04:00
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crash fix with CastProc on dead spell ptr
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Fix #186
2020-08-31 23:17:15 -04:00
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Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-08-31 21:58:42 -04:00
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Exe Updates
2020-08-31 21:58:27 -04:00
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dd01a9ce4a
Fix locking release for updating logq
2020-08-31 21:57:54 -04:00
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7ae7d637a3
Protection to group members and also heroic opportunities (avoid crashes)
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Fix #185
2020-08-31 21:57:42 -04:00
devn00b
929de67637
Update to Spells/Quests Lua
2020-08-31 21:47:09 +00:00
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Exe Update
2020-08-30 17:48:51 -04:00
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SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor
2020-08-30 17:48:46 -04:00
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Exe Update
2020-08-30 08:30:56 -04:00
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5bf65b9399
Protection on group member info when updates are made
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Prevents corruption in the group member pointers.. clients couldn't see each other in group lists or chat to each other depending on special conditions
2020-08-30 08:29:19 -04:00
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Exe Update
2020-08-30 07:30:27 -04:00
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Group members should now always be temp removed on zoning/client deconstruct
2020-08-30 07:30:22 -04:00
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crash/leak for loot fixed
2020-08-30 07:30:07 -04:00
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Exe Update
2020-08-28 21:26:45 -04:00
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de53282c12
changed windows watchdog behavior to not delete zoneserver
2020-08-28 21:26:40 -04:00
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829b930f82
Fix Pet command with no arguments
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Fix #183
2020-08-28 21:26:27 -04:00
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Exe Updates
2020-08-28 11:19:08 -04:00
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Remove old data structure from struct_data map, prevents memory leak / buffer overflow
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Fix #182 may also be the reason for Fix #180
2020-08-28 11:19:02 -04:00
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Spawn indexes in Player class now protected by mutex
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Fix #180
2020-08-28 11:18:22 -04:00
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Update Entity.cpp
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Protection for Fix #181
2020-08-28 11:15:56 -04:00
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Exe Update
2020-08-26 07:37:01 -04:00