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6e92f2a854
Bringing in updates from EQ2EMu.
2020-05-01 21:50:31 -07:00
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Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-04-28 23:29:36 -04:00
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826bfe67f2
Exe Updates
2020-04-28 23:29:29 -04:00
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af0ed0ea4f
sync with pubtest
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changes still in the works..
2020-04-28 23:29:18 -04:00
root
407823febe
Initial Work on The Down Below
2020-04-28 19:30:09 -07:00
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2137bd3adb
Latest client.cpp / exe
2020-04-27 00:27:42 -04:00
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09976d6b0e
Exe Update
2020-04-26 23:25:45 -04:00
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ac74760636
Spawn Updates (bulk packets) also need to lock the spawn list
2020-04-26 23:25:39 -04:00
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3496a3a1e7
Exe Update
2020-04-26 23:11:05 -04:00
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c96fb809e4
Missing spawnlist lock on sending spawns to client!
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Fixes #96 , CreateGhost CRC error seen in alertlog.txt is now gone
2020-04-26 23:10:24 -04:00
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3619d6a72f
Exe Update
2020-04-26 19:41:04 -04:00
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4075cf53b3
Seq ack change
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Additional changes to tie to issue #96 . ACK's are ok, we needed to acknowledge the latest packet
2020-04-26 19:40:57 -04:00
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08c48892db
Exe Updates
2020-04-26 17:50:25 -04:00
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13c7ec489f
Don't send additional spawns until client is in zone after the initial set
2020-04-26 17:50:18 -04:00
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Wait for all packets outgoing to be acked before closing out connection
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SequencedQueue should be empty before we close out connection, if the client doesn't ack in enough time (1 min?) then the connection times out/closes.
2020-04-26 17:50:03 -04:00
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ACK packets no longer combined, causes issues with sequencing
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Client stays behind if we combine OP_Ack at times, until combined packets are working correctly (or this is expected behavior). They are exempt from Combined packets.
Partial fix issue #96
2020-04-26 17:48:58 -04:00
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Exe Update
2020-04-26 09:07:59 -04:00
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dd8747054d
DatabaseNew crashes on mysql_reconnect
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The wait_timeout was exceeded thus not allowing a reconnect. Database pinging wasn't taking place in DatabaseNew that is now resolved.
2020-04-26 09:07:53 -04:00
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Exe Updates
2020-04-25 23:29:09 -04:00
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194bd80a1e
Reduced position updates and spawn in timers
2020-04-25 23:29:03 -04:00
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7cea150b49
EQStream updates (sequencing/packet writing)
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Fixes #17
2020-04-25 23:28:47 -04:00
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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By default we use combat distance on follow, now we will use follow_distance if set, otherwise combat distance
Fix #79
2020-04-25 23:27:52 -04:00
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Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates"
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This reverts commit 4eefc3ed2c
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2020-04-25 09:15:26 -04:00
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Revert "Update EQ2World__Debug_x64.exe"
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This reverts commit b4440d0c5a
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2020-04-25 09:15:23 -04:00
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b4440d0c5a
Update EQ2World__Debug_x64.exe
2020-04-25 09:00:02 -04:00
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4eefc3ed2c
Additional tweaking of zone in spawns and bulk pos/info/vis updates
2020-04-25 08:59:57 -04:00
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bee05e4bab
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-04-25 00:43:06 -04:00
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e057ca02c6
Exe Update
2020-04-25 00:43:02 -04:00
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60c862dc51
temp changes for visual based packets
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Kind of messy. will clean up later.. point being visual packets seem to work better this way, prior icons in combat/return home were not present
2020-04-25 00:42:55 -04:00
root
83f31b181b
Added Changelog.txt
2020-04-24 16:40:26 -07:00
root
ffe75d024f
Updated installer to v0.4, New Partial SQL updates
2020-04-24 15:52:12 -07:00
devn00b
7243dfdce0
Update 'installer/README.md'
2020-04-24 22:47:03 +00:00
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Exe Update
2020-04-24 17:09:38 -04:00
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14ec3a32e7
cleanup of bulk packets
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Silly how many times this is getting done, but hopefully this is for the better! :)
2020-04-24 17:09:30 -04:00
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Exe Update
2020-04-24 16:44:15 -04:00
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1715bbefe2
bulk position update change (again)
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Still an outstanding problem but the previous code was behaving strange with pathing and aggroed mobs
2020-04-24 16:44:05 -04:00
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a024c4f408
Had IsFlying as a true statement should be false (we set grid when mob is not flying)
2020-04-24 16:43:29 -04:00
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Exe Update
2020-04-24 00:19:50 -04:00
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More changes to spawn update packets
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Still working to narrow the right ordering of packets and such.. seems there may be some outstanding problems or another netcode issue at a lower level
2020-04-24 00:19:45 -04:00
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0c02cae462
Exe Update
2020-04-23 23:27:10 -04:00
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fe40194c06
Spawn widgets pos updates to be included as bulk position updates
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only info/vis packets will be separate, spawn widgets will be included with regular spawns in bulk updates
2020-04-23 23:27:01 -04:00
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Exe Update
2020-04-23 22:55:44 -04:00
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
2020-04-23 22:55:12 -04:00
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Should have been part of the previous update earlier today
2020-04-23 22:54:27 -04:00
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Exe Update
2020-04-23 17:33:18 -04:00
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Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc)
2020-04-23 17:32:38 -04:00
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Exe Updates
2020-04-23 15:12:09 -04:00
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deadlock fixes
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Fix #94 and also parital fix #91
2020-04-23 15:10:02 -04:00
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DB async ping
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Fixes #93
2020-04-23 15:09:39 -04:00
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2e67a07ba8
Reduce app combined packets to single byte size (no overload)
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Fixes #91 (partially?)
2020-04-23 15:09:25 -04:00