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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
2021-09-27 15:37:21 -04:00
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a5c5abdae3
Exe Update
2021-09-24 23:17:36 -04:00
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ed62ee50a1
Update Spawn.cpp
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Fix #390 - m_Update mutex is not held long enough for player position update
2021-09-24 23:17:29 -04:00
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a1dfaa8459
Exe Update
2021-09-24 23:02:40 -04:00
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744ffb46d0
ghost map stability venture 3
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well maybe this works or it doesn't? I blame devn00b either way for his computer 😧
2021-09-24 23:02:13 -04:00
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9b7deb7f82
Exe Update
2021-09-23 14:17:25 -04:00
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fcc409dacc
ghost map day #2 -- the reckoning?
2021-09-23 14:17:20 -04:00
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227e504a7f
Exe Update
2021-09-22 23:26:55 -04:00
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26082b8264
fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol)
2021-09-22 23:26:42 -04:00
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f5979a4a75
Exe Updates
2021-09-22 21:10:33 -04:00
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514f92b785
Update zoneserver.h
2021-09-22 21:10:26 -04:00
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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Also resolves crashes related to group members
Trying to target a spawn the client doesnt' have (index wise) crash fix
resetting hp on runback only when previously in combat
2021-09-22 21:10:21 -04:00
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d05d851f06
type 7 added so it will display as float instead of sint16
2021-09-22 21:08:21 -04:00
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394f5aebbe
only need the beginning of the IP address to establish local
2021-09-22 21:08:09 -04:00
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64ac76a681
prevention of preparing packet more than once (may have been only encrypted/compressed, don't need to run in again)
2021-09-22 21:07:50 -04:00
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eb493fc8fb
Last Exe Update for today ugh!
2021-09-17 10:12:48 -04:00
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79f5284ed8
Oops..
2021-09-17 10:12:17 -04:00
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78df699877
Exe Update
2021-09-17 10:09:38 -04:00
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30aa70a26e
Exe Update
2021-09-17 10:08:47 -04:00
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
2021-09-17 10:08:41 -04:00
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92f308b0f2
Exe Update
2021-09-17 09:47:28 -04:00
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
2021-09-17 09:46:15 -04:00
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157b7bc86c
Exe Update
2021-09-17 09:36:26 -04:00
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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Fix #387 - ASan crash on pet
2021-09-17 09:36:03 -04:00
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f651a90fbc
Exe Update
2021-09-15 23:15:23 -04:00
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e0e2525c4a
Bad command handlers called, set high status and set handler id to 0
2021-09-15 23:15:18 -04:00
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3bf1b2554a
House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash
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Fix #382
2021-09-15 23:15:04 -04:00
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2e2367decf
Exe Update
2021-09-11 15:53:32 -04:00
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9cc3901fe6
crash fix on DeleteSpawns need to assure removal from spawn_list
2021-09-11 15:53:26 -04:00
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905a69984c
Fixed cell size to 15->150 resolves /grid spgrid returning 0, under world objects, unclickable objects, etc.
2021-09-11 15:53:14 -04:00
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d3fb28e579
Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground
2021-09-11 15:52:48 -04:00
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7a902f9ae1
Item crash fix on trying to destroy item that does not exist
2021-09-11 15:52:23 -04:00
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b44798c903
Exe Update
2021-09-06 14:25:40 -04:00
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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
2021-09-06 14:25:35 -04:00
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af0f23f9cd
Exe Update
2021-09-03 21:19:13 -04:00
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
2021-09-03 21:19:06 -04:00
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7bca429df2
Exe Update
2021-09-03 20:47:31 -04:00
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9709c2006e
Better handling of removing the caster spawn when they are no longer in zone
2021-09-03 20:47:26 -04:00
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cf22a54df7
Fix SpawnScriptTimer handling
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Fix #378 - CheckSpawnScriptTimers needs timers to be re-instantiated for call_timers
2021-09-03 20:45:50 -04:00
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d038cce055
Exe Updates
2021-09-03 14:39:30 -04:00
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e0cb22bd10
Fixed accepting an empty buffer (0 bytes) or less than 2 bytes which would cause a negative sized buffer (min length is 2)
2021-09-03 14:38:44 -04:00
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dee07e0cbf
Version up to 0.9.3-sco
2021-09-03 14:38:14 -04:00
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386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
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Added LUA StopTimer(Spawn, "function_name") support, leave the function_name as an empty string to delete ALL timers tied to the spawn
LUA Functions cleanup continues, reset function stack after arguments are obtained (on-going patch work)
2021-09-03 14:38:04 -04:00
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211d24cbdf
Exe Update
2021-08-30 20:51:54 -04:00
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
2021-08-30 20:51:48 -04:00
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e9c2ed973b
Exe Update
2021-08-28 09:03:51 -04:00
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3f3c3f3266
Crash fix on bad quest design
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A quest lacking Reload and CurrentStep functions properly working can crash server, this will prevent that
2021-08-28 09:02:10 -04:00
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9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
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This will prevent a potential crash when the client logging in maps a spawn that is to be deleted.
2021-08-28 09:01:45 -04:00
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1149f3aee0
Exe Update
2021-08-22 14:57:46 -04:00
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b93cabc72e
Lacertae Update #4
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Fix #376 - resolved spells with duration until cancel blinking after zoning
Fix #375 - hard coded activity status to solid/transport flags on lifts/boats resolves falling through lifts when moving on them
Additional crash fixes:
- stats clearing when calculating bonuses on entity
- Player equipment mutex lock protection
2021-08-22 14:57:35 -04:00