Commit graph

1637 commits

Author SHA1 Message Date
Devn00b
43c9580c99 SQL update for LoginServer support for max chars, and vet exp bonus display 2022-11-26 13:15:24 -08:00
Devn00b
d2eb5f23d8 LoginServer support via database for max createable Chars per acct, and ceteran EXP bonus display requires SQL update. 2022-11-26 13:13:38 -08:00
Devn00b
e7000037b4 Final version of claim item support DB 2022-11-25 15:19:27 -08:00
Robert Allen
f5baf7b44a Update TradeskillsPackets.cpp
removed OutPutDebug string()
2022-11-25 12:39:08 -06:00
Robert Allen
12a348199a Tradeskill Update
Many tradeskill updates, the following issues should be resolved
- Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick.
- Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip.
- Materials and fuels stored in bank are counted for use in recipes.
- Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior.
- Recipes can be crafted from recipe window, without having a crafting station selected or even being near one.
- T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts:
    Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more)
- examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended
- when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used
2022-11-25 12:05:42 -06:00
devn00b
d7ee900396 EQ2Login EXE update. 2022-11-24 23:33:48 +00:00
Devn00b
c857c45e03 Updated loginserver to write created date to account table 2022-11-24 15:32:37 -08:00
devn00b
550eab5280 EQ2World EXE Update. 2022-11-24 20:20:25 +00:00
Devn00b
c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 2022-11-24 11:19:45 -08:00
Devn00b
cf65a73bfb Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-11-22 00:05:43 -08:00
Devn00b
e0b5732951 Added missing call to LoadClaimItems on char create 2022-11-22 00:04:55 -08:00
devn00b
3881b05773 Windows World EXE Update 2022-11-22 01:05:50 +00:00
Devn00b
0301472fda Fixed info_struct->get_account_age_base() so account age displays on character page. 2022-11-21 17:04:19 -08:00
Devn00b
f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! 2022-11-20 12:17:02 -08:00
Devn00b
4159e98f77 SQL v2 for /claim. Added all live veteran rewards 1day-8years. 2022-11-20 11:52:51 -08:00
Emagi
a32ffa1c81 Fix #491 GetEquippedItemBySlot can be used by entities, not just players 2022-11-20 13:38:41 -05:00
Emagi
fcaa9792db Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-11-20 09:01:07 -05:00
Emagi
751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 2022-11-20 09:00:58 -05:00
devn00b
c9ca30db7d SQL v1 for upcoming /claim changes 2022-11-19 20:11:11 +00:00
Emagi
269cb74202 Fix SetMaxHP crashing if spawn ptr is invalid 2022-11-17 10:36:45 -05:00
Emagi
31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface 2022-11-16 11:22:21 -05:00
Emagi
465b23b1bc Fix swim skill increasing in AoM client 2022-11-16 11:21:37 -05:00
Emagi
dbb5795759 Fix /reload spells 2022-11-13 18:06:27 -05:00
Emagi
7ce5905cc5 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-11-13 10:46:40 -05:00
Emagi
e94b874668 fix spawns in sending state not being removed when private spawn 2022-11-13 10:46:27 -05:00
devn00b
80050fd798 Fix for mysql error "Column 'green' in field list is ambiguous" 2022-11-12 20:56:52 +00:00
Devn00b
9b446730f8 Update Server scripts 2022-11-11 20:03:28 -08:00
devn00b
1bc42bb435 World EXE Update. 2022-11-12 03:05:56 +00:00
Emagi
005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2022-11-10 10:57:37 -05:00
Emagi
635d1c42d8 added tracking of node flags to model viewer, also added try catch for reading objects in which can avoid crashes on some zones.. 2022-11-09 16:17:00 -05:00
Emagi
eaf5a10f49 Fix Pillars of Flame discpline zone map for v3 2022-11-09 16:08:51 -05:00
Emagi
3ab2ed0bbc Revert V3 to V2 map to avoid excessive widget/vertex count in map 2022-11-09 15:56:15 -05:00
Emagi
eb69bd7357 add support for DB to override map values if the default -1000000.0 is overridden in the DB 2022-11-09 11:52:21 -05:00
Emagi
c7358a5fed fix hangup on cure 2022-11-07 07:43:52 -05:00
Emagi
cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2022-11-05 15:46:43 -04:00
Devn00b
1cb4896596 Removed update cost (both status, and coin) from initial purchase. Starter houses are now free! 2022-11-04 16:33:04 -07:00
devn00b
16c16185c1 World EXE update. 2022-11-03 01:23:47 +00:00
Devn00b
fd028277f2 Removed/Fixed a todo. Red popup to client when equipment is broken 2022-11-02 14:34:19 -07:00
Devn00b
2624d1561f Added auto bank withdrawl of funds when paying house upkeep and you lack the coin on you. Closing issue #492 2022-10-31 16:50:31 -07:00
Devn00b
057fa1e128 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-10-31 01:43:30 -07:00
Devn00b
85eb882a78 Added auto pay from bank when buying a house. Part of issue #492. 2022-10-31 01:43:03 -07:00
devn00b
79cfef0a54 Windows EXE Update. 2022-10-30 22:47:10 +00:00
Emagi
be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2022-10-30 16:39:29 -04:00
devn00b
7c95b36ac2 Fix for issue #489. Secondary/Ranged were returning the delay of the main hand. 2022-10-30 08:58:24 +00:00
Emagi
e61d213e2c Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-10-29 14:25:50 -04:00
Emagi
ed37fd5d1e move gender command to /modify character set gender x, fixed log message for name filter 2022-10-29 14:23:15 -04:00
image
d9ef43ff61 Update 'EQ2/source/common/EQStream.cpp'
fix length check to avoid buffer overflow
2022-10-29 18:21:16 +00:00
Emagi
d0b125c913 Fix aggro radius checks to do a line of sight check 2022-10-29 14:11:02 -04:00
Emagi
c2068993ea Fix #320 persist pet name cross zone 2022-10-28 09:45:47 -04:00
Emagi
8b2549d178 Fixed pets spawn script to not inherit other spawns 2022-10-28 08:45:29 -04:00