Commit graph

54 commits

Author SHA1 Message Date
Emagi
96902a5564 - Fix #564 - Mail support for DoF!
- Mail list inbox now updated when a mail item is read (previously unread)
- Fix run speed like sprint stacking on the player
- Removed some unnecessary spell code that was unused, nullified spell when cast timer is performing delete/cleanup
2024-04-17 07:49:30 -04:00
Emagi
f9ddc49fcd - Fix #560 - DoF Trade Support! Works cross client to AoM, restricted to 6 slots when trading with DoF. WorldStructs.xml updated!
- /info command updated with /info your_trade|their_trade slot_num for DoF trading
- Rule R_Player, CoinWeightPerHundred -> R_Player, CoinWeightPerStone, defaulted to 40 which is the DoF client equivalent (eg 100/40 = 2.5 weight)
- Concentration is now capped on zone/reload of the player spells
- Fix crash related to trade (entity pointers were loosely handled), bot or player otherwise could decouple from the zone and leave a dead ptr.
- LUA Functions added: GetCharacterFlag(Spawn, val) and ToggleCharacterFlag(Spawn, val) -- val is defined by the Character Flags in Player.h with #define CF_ or CF2_
2024-04-13 10:24:58 -04:00
Emagi
81ef0b82ab git pushMerge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2024-02-04 14:58:01 -05:00
Emagi
47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode)
- Rule R_Loot, LootDistributionTime added to set lotto/NBG timer countdown for distribution, default 120 (in seconds)
- /setautolootmode [x] command now supported, 0 = none, 1 = need/lotto, 2 = decline
DB Update: update commands set handler=534 where command='setautolootmode';
- /loot list details added - tracks the loot windows of players and tells if they are still open or closed (to determine when loot should dispense)
- Addressed spells causing crashes on deconstruct of NPCs
- Fixed inner struct data honoring the IfVariableSet/IfVariableNotSet flag, eg. previously item_id would not honor IfVariableSet/IfVariableNotSet:
<Data ElementName="item_count" Type="int8" IfVariableNotSet="loot_all"/>
<Data ElementName="item_list" Type="Array" ArraySizeVariable="item_count" IfVariableNotSet="loot_all">
       <Data ElementName="item_id" Type="int32" IfVariableNotSet="loot_all"/>
</Data>
2024-02-04 14:51:55 -05:00
Robert Allen
50022b425a DoF tradeskill Create from recipe fix
1. build components showing as 0/1 in red when component was available(tradeskillpackets.cpp)
2. select item not showing list properly(worldstruct.xml)
2024-01-10 19:18:24 -06:00
Emagi
29d50aa842 Restore access to October 2004 classic 283 release cd client 2023-12-17 08:49:33 -05:00
Emagi
3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
- Fix #109 Soulrend does not knock down target (finish spell cast, ZoneServer::SendCastSpellPacket spell_visual is disabled) when no damage applied
* alter table character_spell_effects add column has_damaged tinyint(3) unsigned not null default 0 after resisted;

- Fix #536, SpellDamage now can drain power.  Also Fixed AoM and DoF client WS_HearSiphonSpellDamage
- SpellDamage LUA Function now returns a boolean whether damage is dealt (or spell resisted) -- (true is damage/false is no damage or resisted).  See Spells/Fighter/Crusader/Shadowknight/Soulrend.lua for a sample.
- DamageSpawn LUA Function now returns a boolean whether damage is dealt, updated to allow take_power argument DamageSpawn(Attacker, Victim, victim, type, dmg_type, low_dmg, high_dmg, spell_name, crit_mod, is_tick, no_calcs, ignore_attacker, take_power)
- new LUA Functions (both can be used in and outside of a LUA Spell):
        * SpellDamageExt(Target, type, min_damage, max_damage, crit_mod, no_calcs, override_packet_type, take_power, class_id_reqs...) -- extends support for take_power field (SpellDamage function does not have this and would break other potential spells)
        * SendHearCast(Spawn, spell_visual_id, cast_time, Caster, Target) -- lets the Spawn see a spell visual on Target.  If Caster is not defined, we use Spawn, same goes for Target.
- Fixed WS_HearHeal struct for DoF client (displays critically heal vs heal) and proper spell name.  DoF does not support absorb or other types.
- Support for translation of spell_visual (spells table) aka spellcast.dat from assets vpl.

CREATE TABLE `spell_visuals` (
  `id` int(10) unsigned NOT NULL AUTO_INCREMENT,
  `name` varchar(128) DEFAULT NULL,
  `alternate_spell_visual` varchar(128) DEFAULT NOT NULL '',
  `spell_visual_id` int(10) unsigned NOT NULL DEFAULT 0,
  `min_version_range` int(10) unsigned NOT NULL DEFAULT 0,
  `max_version_range` int(10) unsigned NOT NULL DEFAULT 0,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
** MAKE SURE TO GET spell_visuals sql included with update inserted!

- Fixed right-click inventory examine (again?) - tested and it is working for main invetory, bags and items in bags!
- DoF bags support up to 36 slots now instead of the restricted 20 for "classic" client
- DoF and classic equipment restricts to 22 slots instead of trying to send client 25 slots (the additional do not exist)
- Fix crash on signs due to lack of nullptr check on entity_command
- SetInfoStructString / GetInfoStructString now supports combat_action_state -- can be used without overriding action_state outside of combat.
2023-11-12 13:19:59 -05:00
Emagi
14a74a1f45 - Fix #542 - DoF will now properly roll/pitch spawns/objects as expected
- Fix #538 - Item quest offer color and part of quest color mapping corrected
- Fix #519 - DoF broker now supports multiple pages, properly displays item name in the field area expected.
- Fix #518 - DoF client mender / repair fixed.
- Negated Control Effect 32 from DoF client, was causing low gravity when safe fall was on a spell.
- Fixed some LUA Functions handling of dead pointers and cleanup of the LUA stack.
- Fixed SpiritShard.lua to convert the timestamp to numerical from string
- Fixed a memory leak on PacketStruct handling of WS_Resurrected
- Fixed being dead allowing you to move around/jump on DoF client
- Fixed DoF control flags when revived/resurrecting to allow movement again
- Fixed reviving not setting HP and leaving player as a corpse (in any client)
- Fixed LUA Function SetSpellData, it was resetting the stack before we pulled the variable so we got no variable data
- DoF client restricted to 20 slots for backpacks (by client limitation, enforced server side to avoid bugs)
- DoF bagged inventory now behaves correctly (bags were only showing items up to the 11th slot on login, DoF supports up to slot 20)
- Fixed mender having NO_RENT flag checked incorrectly not allowing individual repair of items (was checking flags vs flags2)
2023-10-10 22:56:27 -04:00
Emagi
ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
- Fix #434 - AttackAllowed now checks for attackable against NPCs.  Added more AttackAllowed checks around AE/Enemy target to avoid non-attackable npcs
- Fix #531 - DoF house support, AoM client also fixed inside house for door widget
- Fix #543 - Addressed AE/other spells including unattackable spawns
- Support for LUA Function InFront(Spawn, Target)
- Fix AE max targets exceeding cap
2023-09-30 22:02:11 -04:00
Emagi
523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
- Fix #541 - Support for world server to use non-3306 port for mysql by using port=3307 in world_db.ini
- Fix #540 - Added GetDifficulty(Spawn) command.  No longer do spawns have a "encounter_level" all translated to "difficulty"
- HateList now no longer allows negative hate from deaggro
- more protection on player_quests to avoid crash
2023-09-23 16:12:04 -04:00
Emagi
4d4873d674 - Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully.
- Fix #534 when drowning death occurs, proper kill message (kill blow type 10) is sent to clients for appropriate 'glug glug' message.
  * AoM client WS_HearDeath structure fixed, blow type was in wrong place
- Addressed a number of memory leaks in handling of packet structures through configReader.getStruct and LoadPacketData
- Addressed buffer overflow of packets trying to match opcodes that do not exist (beyond bounds of the opcode list)
- Addressed issues with trying to read memory in packet data when a packet is not loaded correctly, where we should instead bypass and just delete the bogus packet (avoid crash)
- Tracking icon for DoF set to 231
2023-09-06 19:34:44 -04:00
Emagi
5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
- Addressed DoF inventory causing items to be put in the wrong slot or disappearing
- Fixed instances serving a client a zone currently shutting down
- Added more enforcement of the client count for a zone so it does not prematurely shutdown when a client is entering the zone
- Addressed NPCs in DoF client "looking at" them when they should not.  "interaction_flag" in SetInfoStructUInt(Spawn, "interaction_flag", 255) will now enforce not looking at a player.
- resolved /reload spells crash
- Control Effects now work for DoF client
- /flymode now supports values 1 and 2.  1 = flymode, 2 = noclip + flymode.  DoF client flymode is not the same as AOM, it doesn't support up/down/jump
- added /gm controleffects (select entity target) will display their active control effects
- DoF client: can now right-click examine items in base inventory and inside bags of inventory
- can no longer put bags inside of other bags
- fixed the classic icons for collecting, fishing, gathering, foresting, mining, trapping, tracking put in temp icon until we determine right one.
2023-09-02 19:41:15 -04:00
Emagi
f720513876 DoF Recipe/Tradeskill Stage 1 of 2 for Issue #532
- /info command now has recipe_product support
- /delete_quest crash fix
- knowledge sorting for DoF client now supported (ability book cannot be resorted in DoF)
- fixed copying of Recipe::Recipe class
- OP_RequestRecipeDetailsMsg and WS_RecipeDetailList support for earlier clients (DoF and probably similar classic)
- fixed HandleExamineInfoRequest to properly map the "id" for DoF client
- Quest mutex updated for pending quests to avoid crashes
- PacketStruct::serializeCountPacket better defined for larger sizes
2023-08-16 11:38:03 -04:00
Emagi
b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 2023-06-03 18:55:57 -04:00
Emagi
eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work.
Fix #521 - Spells can now be examined correctly, loot now pops up for previously failing with items like master spells.
- Capped rain/wind to 0.0 - 1.0, going beyond 1.0 crashed DoF client
- Removed stats from clients that do not support them (DoF and AoM vice versa)
- Encounter list no longer splits exp when pet is part of encounter, only bots/players count in the split.
- Rule R_Player, AutoSkillUpBaseSkills added, 0 by default.  Setting to 1 automatically sets current skill = max skill for armor,shield,class,weapon skills
2023-05-30 12:53:01 -04:00
Emagi
716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
- DoF client Quest complete reward now includes temp rewards item data, previously you would see an empty quest reward window.
- DoF client properly in combat (no re-sheething of weapon while in combat)
- DoF client fixed spells to do start and end cast at appropriate times (struct fix).
- DoF client casting on self says "not a friend" -- now says not an enemy.  When being too far away, instead of saying "too close" now says "too far away".
- DoF fixed selecting self interrupts /camp
- DoF client server/client properly synched for inventory (food/drink and other equipped slots previously not working right)
- DoF Broker no longer crashes client, limited implementation to get first 8 results. WIP
- DoF fixed examine equipped items didn't work for drink/potentially mismatched other slots
- DoF item stat review  of resists now properly display
- DoF client is constantly sending HandleExamineInfoRequest packets for spells, fixed. Greatly improved performance of DoF cause it was constantly sending these packets for all spells in your book per second!
- DoF collections window is fixed, collections now display correctly in journal window. Upon turning in complete collections, client no longer crashes. Outstanding note: DoF client has EXP show up as % of level (60?) instead of just bare XP points. This might need more discovery, but isn't a huge issue right now.
- DoF player profile inspection inventory, DoF and AoM both display inventory (DoF does not support appearance gear). Cross client inspection works also. Avoidance (DoF and AOM) / ATK (DoF) stats need to be reviewed and matched in the structure, but not a big priority.
- DoF client /who list is broken (if more than one player, by myself /who works) -- structure updated for some unknown bytes tail of packet
- DoF client gestures now show up visually and not as an /emote-
- DoF item display fixed for house items (the items themselves in inventory/broker/so on were previosuly displayed corrupted)
- DoF Merchant "sell to merchant" just shows buy window, sell window was displaying buy items, there is already a sell window with the buy window.
- DoF merchant mender/repair no longer crashes the client -- currently worked around by sending buy screen then repair screen.. displays both, need to get buy screen disabled, will be its own git issue.
- Remove/Add skills via LUA will now properly update/reflect the database.
- starting_skills and starting_spells no longer applies on each login, this will stop the restoring of spells/skills on zoning that are removed with LUA
- Login sequence into world now initially load spells/skills (and also sync if first time into the world for the character).  This will allow us to avoid an unneccessary blocking behavior with World::SyncCharAbilities (it waited for 5 loops and hold the thread to see if the DB is updating the character).  Now we enforce this behavior with an updated state machine for the login, no longer blocking/holding the thread.
alter table characters add column first_world_login tinyint(1) unsigned not null default 0;
- R_World, DisplayItemTiers rule made to display item tiers (1) / disable (0)
- Bots are no longer impacted by /depop or /repop
- fixed crash with Player::CheckQuestFlag where we try to send updates based on quest, dead quest ptr when calling CheckQuestChatUpdate
- revive points now support an always_included option, otherwise it only shows the closest distance
- Database updates:
alter table revive_points add column always_included tinyint(1) unsigned not null default 0;
alter table characters add column first_world_login tinyint(1) unsigned not null default 0;

- LoginServer
	* LoginServer.ini now supports (integer) fields expansionsflag, citiesflag, defaultsubscriptionlevel, enabledraces under the "LoginConfig" block
	eg. enabledraces = 65535 allows all races
	    enabledraces = 57343 removes sarnak as playable race (-8192), another -4096 would remove Arasai.  -2048 removes Fae.

	Default values (in hex, you can only use integer in the ini):
		// full support = 0x7CFF
		// 1 << 12 (-4096) = missing echoes of faydwer, disables Fae and Arasai (black portraits) and kelethin as starting city
		// 1 << 13 (-8192) = disables sarnak (black portraits) and gorowyn as starting city
		expansionFlag = 0x7CFF; // 0x4CF5

		/* dword_1ECBA18 operand for race flag packs (sublevel 0,1,2?) -- (sublevel -1) controls starting zones omission 0xEE vs 0xCF (CF misses halas)
		1 = city of qeynos
		2 = city of freeport
		4 = city of kelethin
		8 = city of neriak
		16 = gorowyn
		32 = new halas
		64 = queens colony
		128 = outpost overlord
		*/
		citiesFlag = 0xFF;

		// sub_level 0xFFFFFFFF = blacks out all portraits for class alignments, considered non membership
		// sub_level > 0 = class alignments still required, but portraits are viewable and race selectable
		// sub_level = 2 membership, you can 'create characters on time locked servers' vs standard
		// sub_level = 0 forces popup on close to web browser
		defaultSubscriptionLevel = 0xFFFFFFFF;

		// disable extra races FAE(16) ARASAI (17) SARNAK (18) -- with 4096/8192 flags, no visibility of portraits
		enabledRaces = 0xFFFF; // 0xCFFF
2023-05-20 08:43:45 -04:00
Emagi
7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
- Fix #351 /yell now available, yell with self target breaks all active encounters, yell with direct target breaks that encounter, no target breaks first encounter
- WorldStructs.xml update required for /yell so others know you are yelling!
- /spawn details aggro (NPC only) added, view active encounter list (who receives credit, locked encounter) and hate list (actual damage/hate)
- InfoStruct now has a new UINT8 "engaged_encounter", set to 1 for being in an active encounter, 0 for out of encounter (allows regen/speed recovery)
- Returning from linkdead DB load reduced
- Returning from linkdead you won't see ghost versions of yourself
- Addressed returning from linkdead and spells missing, would despawn your pet or remove buffs for examples.
- Protections around private spawns aggroing/attacking players that cannot see them
- Additional spell crash protection when spell caster is not in zone
2023-04-14 20:31:24 -04:00
Emagi
658658e1a6 - Fixed popping non-existent items from overflow causing a crash
- Addressed spells being removed from character on /camp and disconnect
- LUA AddRecipeBookToPlayer(Player,  BookID)
BookID = SELECT id, name, tradeskill_default_level FROM items  WHERE item_type='Recipe'
- LUA RemoveRecipeFromPlayer(Player, RecipeID)
RecipeID = SELECT id from recipe where name='RecipeName';
2023-03-24 13:37:05 -04:00
Emagi
8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 2023-03-15 14:08:16 -04:00
Robert Allen
60e2fbaee4 Update WorldStructs.xml
tradeskill and recipe fixes
2022-12-27 19:51:07 -06:00
Robert Allen
12a348199a Tradeskill Update
Many tradeskill updates, the following issues should be resolved
- Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick.
- Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip.
- Materials and fuels stored in bank are counted for use in recipes.
- Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior.
- Recipes can be crafted from recipe window, without having a crafting station selected or even being near one.
- T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts:
    Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more)
- examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended
- when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used
2022-11-25 12:05:42 -06:00
Robert Allen
062b61c22e TS bench and recipe List Fixes
TS bench and recipe List Fixes
Required world list XML update as well Should be included
this will fix 1 items of Issue #467 Tradeskill stations should restrict recipes( these basics take care of standard devices found in starting cities will need some work for house and summoned devices)
PS. i really hope i dont screw this up
2022-09-04 11:30:19 -05:00
Emagi
d01cf3e2cf Fix #269 - Support for Player Inspection /inspection command of Equipment and Appearance Items 2022-08-17 13:00:08 -04:00
Emagi
0e00165195 - Fix #453 PlayFlavor re-design
PlayFlavorID(NPC, type, id, index, Player, language)
Set Player to 'nil' to send to all clients, specifying a Player will make it send ONLY to that player
New command /reload voiceovers added
- versioning updated to 0.9.4-aquarii
- Fix #454 Support for SendShowBook to have language, items field 'book_language' added
- Some debug log cleanup
2022-07-24 22:19:45 -04:00
Emagi
0333ee64f8 previous struct updates forgot to put up 2022-07-16 09:30:10 -04:00
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017a9b80ee Struct updates for merchants (red text description) and item display options (scribed/need other spell scribed first) 2021-03-21 08:13:20 -04:00
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ad58cd85ec Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0
Fix #300 - appearance inventory saved to database, can equip and overrides normal equipment.  Also fixed appearance properly updating (it wasn't sent other than in zone in primarily)

Fix #322 - rule to disable house alignment requirements
RULE_INIT(R_Player, DisableHouseAlignmentRequirement, "1");

Fix #311 - defines for root/snare as spell types
#define SPELL_TYPE_ROOT         15
#define SPELL_TYPE_SNARE        16

Fix #301 - loot_global needs a lua_script to access the ZoneScript and call function loot_criteria(Spawn)

loot_criteria_zone(Zone, Spawn, LootTableID, MinLevel, MaxLevel)
loot_criteria_racial(Zone, Spawn, LootTableID, MinLevel, MaxLevel)
loot_criteria_level(Zone, Spawn, LootTableID, MinLevel, MaxLevel)

    Spawn: the target of the loot table to be added
    LootTableID: the current loot table id we are checking to add to the Spawn
    MinLevel/MaxLevel: Criteria from the global loot table that is handled via code (eg. always add if minlevel/maxlevel is 0, otherwise it is based on the Spawn's level)

    return value of 0 will skip the provided LootTableID(int32) despite the database MinLevel/MaxLevel checks
    return value of 1 will always include the loot table id on the Spawn list, even overriding if the min/max level check fails in the code

Issue #231 partially addressed, added support to override item_difficulty in the item script based on the arrow color (3 is white):
function item_difficulty(Item, Spawn)
	return 3
end
2021-03-18 09:26:05 -04:00
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01d7583783 Update WorldStructs.xml 2021-03-14 17:28:31 -04:00
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7f03a88414 structure updates 2021-03-06 17:32:07 -05:00
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1bff083459 fix status points and missing parry/block/avoidance fields in player::serialize add SetSpawnGroupID lua function
Fix #256 - status points function and SetInfoStructUInt can set them

Fix #273 - fields in player profile not updating

Fix #290 - add SetSpawnGroupID(Spawn, group_id) lua function
2021-02-20 16:35:25 -05:00
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a9708111ba EmemJR WS_SelectTradeskill struct update for AOM client 2021-02-07 22:19:31 -05:00
LethalEncounter
339071500e added /waypoint command 2020-10-21 21:21:45 -04:00
LethalEncounter
65109b0d5d Glowpaths/waypoints added
Fixed spell error messages for DoF client
Fixed food/drinks for DoF client
Changed items to allow archetypes to use an item if all the classes in the archetype are allowed to use it
Added a ton of LUA functions to support various gameplay features
Loot icon only added to corpse if the corpse has loot
Class skills will now rise appropriately with level
Fixed various bugs
2020-10-21 20:12:06 -04:00
LethalEncounter
6ac60284b3 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-09-22 22:12:58 -04:00
LethalEncounter
c61588803c Added Pre-boat Lore narration (books) to the Boat Tutorial zone. 2020-09-22 20:33:50 -04:00
LethalEncounter
fcde85b293 Fixed death sounds if the client was lower than the underworld of the zone (we never set it properly) 2020-09-20 14:50:12 -04:00
LethalEncounter
ebddaba763 Tutorial instructions for the Far Journey zone
Standardized the message numbers and will send the correct one based on client version
Fixed /tell to not assume that both clients were the same version
Tons of quest fixes
Fixed various spawn bugs
2020-09-19 20:38:00 -04:00
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c2ed1715e8 Fix WS_PerformCameraShakeMsg
Classic/DoF client use only a single float, then later a direction was added.  Not clear what version exactly, however struct will function despite the extra int8.
2020-08-12 21:44:50 -04:00
LethalEncounter
dbc325fb6a Fixed issue with opcodes and version 1212 2020-08-01 23:53:12 -04:00
LethalEncounter
8bc4bbbbaa Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-07-29 14:56:35 -04:00
LethalEncounter
74bd3c5a52 Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit 2020-07-29 14:53:27 -04:00
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55b98c6cf7 classic/DoF show book support
Fix #160
2020-07-27 21:45:34 -04:00
LethalEncounter
8e9afeded6 Fixed merchants and examine hang 2020-07-25 23:58:02 -04:00
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5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 2020-07-20 23:32:12 -04:00
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8e7126ce28 Repositioned MacroUpdate with other like structs 2020-07-18 22:25:36 -04:00
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b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546)
Fix #145
2020-07-18 17:18:51 -04:00
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1897e6d64e Updated CharacterSheet for AoM 60114 per Foof & neatz (vision int32)
Allows ultravision to work correctly and other options
2020-07-11 16:42:19 -04:00
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6601181c46 AoM Character Sheet updates by EmemJR 2020-07-05 21:33:23 -04:00
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313b060328 Additional housing features (UI items panel)
Furthering issue #124
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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ee3b099c53 Struct updates/fixes
Progress on Issue #97
2020-05-01 21:25:46 -04:00