LUA RemoveItem now allows quantity

This commit is contained in:
Image 2020-06-28 12:17:45 -04:00
parent 70f9b92bb0
commit 6ec8db5b73

View file

@ -952,13 +952,19 @@ int EQ2Emu_lua_SummonItem(lua_State* state) {
int EQ2Emu_lua_RemoveItem(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
int32 item_id = lua_interface->GetInt32Value(state, 2);
int16 quantity = lua_interface->GetInt16Value(state, 3);
// default of 1 to remove
if (quantity == 0)
quantity = 1;
Client* client;
Item* item;
if (spawn && spawn->IsPlayer() && item_id > 0) {
if ((client = spawn->GetZone()->GetClientBySpawn(spawn))) {
if ((item = client->GetPlayer()->item_list.GetItemFromID(item_id))) {
if (client->RemoveItem(item, 1)) {
if (client->RemoveItem(item, quantity)) {
lua_interface->SetBooleanValue(state, true);
return 1;
}