diff --git a/EQ2/source/WorldServer/LuaFunctions.cpp b/EQ2/source/WorldServer/LuaFunctions.cpp index f05a04d5b..6c5e7044b 100644 --- a/EQ2/source/WorldServer/LuaFunctions.cpp +++ b/EQ2/source/WorldServer/LuaFunctions.cpp @@ -952,13 +952,19 @@ int EQ2Emu_lua_SummonItem(lua_State* state) { int EQ2Emu_lua_RemoveItem(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); int32 item_id = lua_interface->GetInt32Value(state, 2); + int16 quantity = lua_interface->GetInt16Value(state, 3); + + // default of 1 to remove + if (quantity == 0) + quantity = 1; + Client* client; Item* item; if (spawn && spawn->IsPlayer() && item_id > 0) { if ((client = spawn->GetZone()->GetClientBySpawn(spawn))) { if ((item = client->GetPlayer()->item_list.GetItemFromID(item_id))) { - if (client->RemoveItem(item, 1)) { + if (client->RemoveItem(item, quantity)) { lua_interface->SetBooleanValue(state, true); return 1; }