Make lua functions ModifyMaxHP and ModifyMaxPower usable
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2 changed files with 4 additions and 0 deletions
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@ -40,6 +40,8 @@ int EQ2Emu_lua_SetMaxHPBase(lua_State* state);
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int EQ2Emu_lua_SetCurrentPower(lua_State* state);
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int EQ2Emu_lua_SetMaxPower(lua_State* state);
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int EQ2Emu_lua_SetMaxPowerBase(lua_State* state);
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int EQ2Emu_lua_ModifyMaxHP(lua_State* state);
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int EQ2Emu_lua_ModifyMaxPower(lua_State* state);
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int EQ2Emu_lua_SetHeading(lua_State* state);
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int EQ2Emu_lua_SetModelType(lua_State* state);
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int EQ2Emu_lua_SetAdventureClass(lua_State* state);
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@ -959,6 +959,8 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
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lua_register(state, "SetPower", EQ2Emu_lua_SetCurrentPower);
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lua_register(state, "SetMaxPower", EQ2Emu_lua_SetMaxPower);
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lua_register(state, "SetMaxPowerBase", EQ2Emu_lua_SetMaxPowerBase);
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lua_register(state, "ModifyMaxHP", EQ2Emu_lua_ModifyMaxHP);
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lua_register(state, "ModifyMaxPower", EQ2Emu_lua_ModifyMaxPower);
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lua_register(state, "SetPosition", EQ2Emu_lua_SetPosition);
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lua_register(state, "SetHeading", EQ2Emu_lua_SetHeading);
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lua_register(state, "SetModelType", EQ2Emu_lua_SetModelType);
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