restore ability to set custom spell errors on precast, return { cast_allowed_boolean, cast_error_num }, eg return { false, 1 } will not allow casting and return not enough knowledge
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1 changed files with 14 additions and 1 deletions
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@ -1536,7 +1536,20 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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std::string outCall = lua_interface->AddSpawnPointers(lua_spell, false, true);
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if (outCall.length() > 0 && lua_pcall(lua_spell->state, 2, LUA_MULTRET, 0) == 0) {
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int8 error = SPELL_ERROR_CANNOT_PREPARE;
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if (lua_toboolean(lua_spell->state, -1))
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if(lua_istable(lua_spell->state, -1)) {
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lua_rawgeti(lua_spell->state, -1, 1);
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if(lua_isboolean(lua_spell->state, -1)) {
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result = lua_toboolean(lua_spell->state,-1);
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}
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lua_pop(lua_spell->state, 1);
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lua_rawgeti(lua_spell->state, -1, 2);
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if(lua_isnumber(lua_spell->state, -1)) {
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error = lua_tonumber(lua_spell->state,-1);
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}
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lua_pop(lua_spell->state, 1);
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}
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else if (lua_toboolean(lua_spell->state, -1))
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{
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result = lua_toboolean(lua_spell->state, -1);
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lua_pop(lua_spell->state, 1);
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