restore ability to set custom spell errors on precast, return { cast_allowed_boolean, cast_error_num }, eg return { false, 1 } will not allow casting and return not enough knowledge

This commit is contained in:
Emagi 2024-04-11 06:59:32 -04:00
parent 92ca3bac38
commit 5d80136092

View file

@ -1536,7 +1536,20 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
std::string outCall = lua_interface->AddSpawnPointers(lua_spell, false, true);
if (outCall.length() > 0 && lua_pcall(lua_spell->state, 2, LUA_MULTRET, 0) == 0) {
int8 error = SPELL_ERROR_CANNOT_PREPARE;
if (lua_toboolean(lua_spell->state, -1))
if(lua_istable(lua_spell->state, -1)) {
lua_rawgeti(lua_spell->state, -1, 1);
if(lua_isboolean(lua_spell->state, -1)) {
result = lua_toboolean(lua_spell->state,-1);
}
lua_pop(lua_spell->state, 1);
lua_rawgeti(lua_spell->state, -1, 2);
if(lua_isnumber(lua_spell->state, -1)) {
error = lua_tonumber(lua_spell->state,-1);
}
lua_pop(lua_spell->state, 1);
}
else if (lua_toboolean(lua_spell->state, -1))
{
result = lua_toboolean(lua_spell->state, -1);
lua_pop(lua_spell->state, 1);