Update atreasurechest.lua
Fixed treasure chests in AoM client being pre-opened. They now swing open rather quickly when opened, but not sure we have any control over the speed of the animation. This is closer to how DoF behaves in far journey.
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1 changed files with 8 additions and 3 deletions
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@ -6,9 +6,13 @@
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:
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--]]
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function prespawn(NPC)
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SpawnSet(NPC, "visual_state", 0) -- default visual state of 0, we set the visual state when we open it
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end
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function spawn(NPC)
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ChangeHandIcon(NPC, 0)
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SpawnSet(NPC, "targetable", 0, true, true)
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SpawnSet(NPC, "targetable", 0)
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end
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function respawn(NPC)
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@ -26,10 +30,11 @@ function open(NPC, Player)
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else
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DisplayText(Player, 12, "This box is empty.")
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ChangeHandIcon(NPC, 0)
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SpawnSet(NPC, "targetable", 0, true, true)
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SpawnSet(NPC, "targetable", 0)
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end
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end
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function finished_open_animation(NPC)
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SpawnSet(NPC, "visual_state", 11903) -- this swings open right in DoF, in AoM its really quick but better, not aware of any time we can expose
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SendStateCommand(NPC, 400)
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end
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end
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