Update atreasurechest.lua

Fixed treasure chests in AoM client being pre-opened.  They now swing open rather quickly when opened, but not sure we have any control over the speed of the animation.  This is closer to how DoF behaves in far journey.
This commit is contained in:
Image 2021-03-19 17:03:28 -04:00
parent a3823b7b98
commit 31f74f7e34

View file

@ -6,9 +6,13 @@
:
--]]
function prespawn(NPC)
SpawnSet(NPC, "visual_state", 0) -- default visual state of 0, we set the visual state when we open it
end
function spawn(NPC)
ChangeHandIcon(NPC, 0)
SpawnSet(NPC, "targetable", 0, true, true)
SpawnSet(NPC, "targetable", 0)
end
function respawn(NPC)
@ -26,10 +30,11 @@ function open(NPC, Player)
else
DisplayText(Player, 12, "This box is empty.")
ChangeHandIcon(NPC, 0)
SpawnSet(NPC, "targetable", 0, true, true)
SpawnSet(NPC, "targetable", 0)
end
end
function finished_open_animation(NPC)
SpawnSet(NPC, "visual_state", 11903) -- this swings open right in DoF, in AoM its really quick but better, not aware of any time we can expose
SendStateCommand(NPC, 400)
end
end