From 31f74f7e344013133ce7cc3f77a32cba2f55b81a Mon Sep 17 00:00:00 2001
From: Image <image.emagi@gmail.com>
Date: Fri, 19 Mar 2021 17:03:28 -0400
Subject: [PATCH] Update atreasurechest.lua

Fixed treasure chests in AoM client being pre-opened.  They now swing open rather quickly when opened, but not sure we have any control over the speed of the animation.  This is closer to how DoF behaves in far journey.
---
 .../FarJourneyFreeport/atreasurechest.lua             | 11 ++++++++---
 1 file changed, 8 insertions(+), 3 deletions(-)

diff --git a/server/SpawnScripts/FarJourneyFreeport/atreasurechest.lua b/server/SpawnScripts/FarJourneyFreeport/atreasurechest.lua
index b4bce6a76..a3c90451c 100644
--- a/server/SpawnScripts/FarJourneyFreeport/atreasurechest.lua
+++ b/server/SpawnScripts/FarJourneyFreeport/atreasurechest.lua
@@ -6,9 +6,13 @@
                    : 
 --]]
 
+function prespawn(NPC)
+	SpawnSet(NPC, "visual_state", 0) -- default visual state of 0, we set the visual state when we open it
+end
+
 function spawn(NPC)
 	ChangeHandIcon(NPC, 0)
-	SpawnSet(NPC, "targetable", 0, true, true)
+	SpawnSet(NPC, "targetable", 0)
 end
 
 function respawn(NPC)
@@ -26,10 +30,11 @@ function open(NPC, Player)
 	else
 		DisplayText(Player, 12, "This box is empty.")
 		ChangeHandIcon(NPC, 0)
-		SpawnSet(NPC, "targetable", 0, true, true)
+		SpawnSet(NPC, "targetable", 0)
 	end
 end
 
 function finished_open_animation(NPC)
+	SpawnSet(NPC, "visual_state", 11903) -- this swings open right in DoF, in AoM its really quick but better, not aware of any time we can expose
 	SendStateCommand(NPC, 400)
-end
\ No newline at end of file
+end