Fix #384 group encounter mob loot

Adding a new column to the spawn table:
alter table spawn add column loot_drop_type int(10) unsigned not null default 0;

- loot_drop_type of 0 means spawn will when part of an encounter transfer its loot to the next alive spawn.
- loot_drop_type of 1 means the spawn will drop its own loot when it dies (like a named mob ideally).
- These changes do not change body drops which remain on the spawn/npc that dies, not transferred.
- loot and chest drops have been expanded beyond NPC's which means potential PVP support or even other types of spawns can drop loot/chests (probably expand loot_drop_type at a later time for more options in this area).  Need lua interface support (when player dies and all that) issue #436 opened for it.
- some additional mutex lock protections on spawn loot
- SetLootTier(loot_tier) and GetLootTier(), SetLootDropType(drop_type) and GetLootDropType() added to lua
This commit is contained in:
Emagi 2022-06-18 09:51:38 -04:00
parent 688104e592
commit 13b1837623
12 changed files with 200 additions and 29 deletions

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@ -0,0 +1 @@
alter table spawn add column loot_drop_type int(10) unsigned not null default 0;

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@ -51,6 +51,7 @@ public:
new_spawn->forceMapCheck = forceMapCheck; new_spawn->forceMapCheck = forceMapCheck;
new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag()); new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
new_spawn->SetLootTier(GetLootTier()); new_spawn->SetLootTier(GetLootTier());
new_spawn->SetLootDropType(GetLootDropType());
return new_spawn; return new_spawn;
} }
bool IsGroundSpawn(){ return true; } bool IsGroundSpawn(){ return true; }

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@ -12808,3 +12808,63 @@ if (player && player->IsPlayer()) {
} }
} }
int EQ2Emu_lua_GetLootTier(lua_State* state) {
int32 loot_tier = 0;
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
loot_tier = spawn->GetLootTier();
lua_interface->SetInt32Value(state, loot_tier);
return 1;
}
return 0;
}
int EQ2Emu_lua_SetLootTier(lua_State* state) {
if (!lua_interface)
return 0;
Spawn* spawn = lua_interface->GetSpawn(state);
int32 loot_tier = lua_interface->GetInt32Value(state, 2);
lua_interface->ResetFunctionStack(state);
if (spawn) {
spawn->SetLootTier(loot_tier);
lua_interface->SetBooleanValue(state, true);
return 1;
}
lua_interface->SetBooleanValue(state, false);
return 1;
}
int EQ2Emu_lua_GetLootDropType(lua_State* state) {
int32 loot_drop_type = 0;
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
loot_drop_type = spawn->GetLootDropType();
lua_interface->SetInt32Value(state, loot_drop_type);
return 1;
}
return 0;
}
int EQ2Emu_lua_SetLootDropType(lua_State* state) {
if (!lua_interface)
return 0;
Spawn* spawn = lua_interface->GetSpawn(state);
int32 loot_drop_type = lua_interface->GetInt32Value(state, 2);
lua_interface->ResetFunctionStack(state);
if (spawn) {
spawn->SetLootDropType(loot_drop_type);
lua_interface->SetBooleanValue(state, true);
return 1;
}
lua_interface->SetBooleanValue(state, false);
return 1;
}

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@ -609,4 +609,11 @@ int EQ2Emu_lua_GetWorldTimeMonth(lua_State* state);
int EQ2Emu_lua_GetWorldTimeHour(lua_State* state); int EQ2Emu_lua_GetWorldTimeHour(lua_State* state);
int EQ2Emu_lua_GetWorldTimeMinute(lua_State* state); int EQ2Emu_lua_GetWorldTimeMinute(lua_State* state);
int EQ2Emu_lua_SendTimeUpdate(lua_State* state); int EQ2Emu_lua_SendTimeUpdate(lua_State* state);
int EQ2Emu_lua_SetLootTier(lua_State* state);
int EQ2Emu_lua_GetLootTier(lua_State* state);
int EQ2Emu_lua_SetLootDropType(lua_State* state);
int EQ2Emu_lua_GetLootDropType(lua_State* state);
#endif #endif

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@ -1467,6 +1467,11 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
lua_register(state, "GetWorldTimeHour", EQ2Emu_lua_GetWorldTimeHour); lua_register(state, "GetWorldTimeHour", EQ2Emu_lua_GetWorldTimeHour);
lua_register(state, "GetWorldTimeMinute", EQ2Emu_lua_GetWorldTimeMinute); lua_register(state, "GetWorldTimeMinute", EQ2Emu_lua_GetWorldTimeMinute);
lua_register(state, "SendTimeUpdate", EQ2Emu_lua_SendTimeUpdate); lua_register(state, "SendTimeUpdate", EQ2Emu_lua_SendTimeUpdate);
lua_register(state, "GetLootTier", EQ2Emu_lua_GetLootTier);
lua_register(state, "SetLootTier", EQ2Emu_lua_SetLootTier);
lua_register(state, "GetLootDropType", EQ2Emu_lua_GetLootDropType);
lua_register(state, "SetLootDropType", EQ2Emu_lua_SetLootDropType);
} }
void LuaInterface::LogError(const char* error, ...) { void LuaInterface::LogError(const char* error, ...) {

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@ -102,6 +102,7 @@ NPC::NPC(NPC* old_npc){
SetWaterCreature(); SetWaterCreature();
SetOmittedByDBFlag(old_npc->IsOmittedByDBFlag()); SetOmittedByDBFlag(old_npc->IsOmittedByDBFlag());
SetLootTier(old_npc->GetLootTier()); SetLootTier(old_npc->GetLootTier());
SetLootDropType(old_npc->GetLootDropType());
} }
} }

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@ -94,5 +94,6 @@ Object* Object::Copy(){
new_spawn->SetSoundsDisabled(IsSoundsDisabled()); new_spawn->SetSoundsDisabled(IsSoundsDisabled());
new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag()); new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
new_spawn->SetLootTier(GetLootTier()); new_spawn->SetLootTier(GetLootTier());
new_spawn->SetLootDropType(GetLootDropType());
return new_spawn; return new_spawn;
} }

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@ -149,6 +149,7 @@ Sign* Sign::Copy(){
new_spawn->SetSoundsDisabled(IsSoundsDisabled()); new_spawn->SetSoundsDisabled(IsSoundsDisabled());
new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag()); new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
new_spawn->SetLootTier(GetLootTier()); new_spawn->SetLootTier(GetLootTier());
new_spawn->SetLootDropType(GetLootDropType());
return new_spawn; return new_spawn;
} }

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@ -131,6 +131,7 @@ Spawn::Spawn(){
rail_id = 0; rail_id = 0;
is_omitted_by_db_flag = false; is_omitted_by_db_flag = false;
loot_tier = 0; loot_tier = 0;
loot_drop_type = 0;
deleted_spawn = false; deleted_spawn = false;
is_collector = false; is_collector = false;
} }
@ -3565,6 +3566,23 @@ bool Spawn::IsInSpawnGroup(Spawn* spawn) {
return ret; return ret;
} }
Spawn* Spawn::IsSpawnGroupMembersAlive(Spawn* ignore_spawn, bool npc_only) {
Spawn* ret = nullptr;
if (MSpawnGroup && HasSpawnGroup()) {
MSpawnGroup->readlock(__FUNCTION__, __LINE__);
vector<Spawn*>::iterator itr;
for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
if ((*itr) != ignore_spawn && (*itr)->Alive() && (!npc_only || (npc_only && (*itr)->IsNPC()))) {
ret = (*itr);
break;
}
}
MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
}
return ret;
}
void Spawn::AddSpawnToGroup(Spawn* spawn){ void Spawn::AddSpawnToGroup(Spawn* spawn){
if(!spawn) if(!spawn)
return; return;
@ -3949,6 +3967,26 @@ Item* Spawn::LootItem(int32 id) {
return ret; return ret;
} }
void Spawn::TransferLoot(Spawn* spawn) {
if(spawn == this || spawn == nullptr)
return; // mmm no
vector<Item*>::iterator itr;
MLootItems.lock();
for (itr = loot_items.begin(); itr != loot_items.end();) {
if (!(*itr)->IsBodyDrop()) {
spawn->AddLootItem(*itr);
vector<Item*>::iterator tmpItr = itr;
itr = loot_items.erase(tmpItr);
}
else {
itr++;
}
}
MLootItems.unlock();
}
int32 Spawn::GetLootItemID() { int32 Spawn::GetLootItemID() {
int32 ret = 0; int32 ret = 0;
vector<Item*>::iterator itr; vector<Item*>::iterator itr;

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@ -877,18 +877,28 @@ public:
if (master_item) { if (master_item) {
Item* item = new Item(master_item); Item* item = new Item(master_item);
item->details.count = charges; item->details.count = charges;
LockLoot();
loot_items.push_back(item); loot_items.push_back(item);
UnlockLoot();
} }
} }
void AddLootItem(Item* item) { void AddLootItem(Item* item) {
if(item) if(item) {
LockLoot();
loot_items.push_back(item); loot_items.push_back(item);
UnlockLoot();
}
} }
bool HasLoot() { bool HasLoot() {
if (loot_items.size() == 0 && loot_coins == 0) LockLoot();
if (loot_items.size() == 0 && loot_coins == 0) {
UnlockLoot();
return false; return false;
}
UnlockLoot();
return true; return true;
} }
void TransferLoot(Spawn* spawn);
bool HasLootItemID(int32 id); bool HasLootItemID(int32 id);
int32 GetLootItemID(); int32 GetLootItemID();
Item* LootItem(int32 id); Item* LootItem(int32 id);
@ -934,13 +944,20 @@ public:
} }
int32 GetLootCoins() { int32 GetLootCoins() {
return loot_coins; LockLoot();
int32 coins = loot_coins;
UnlockLoot();
return coins;
} }
void SetLootCoins(int32 val) { void SetLootCoins(int32 val) {
LockLoot();
loot_coins = val; loot_coins = val;
UnlockLoot();
} }
void AddLootCoins(int32 coins) { void AddLootCoins(int32 coins) {
LockLoot();
loot_coins += coins; loot_coins += coins;
UnlockLoot();
} }
Spawn* GetTarget(); Spawn* GetTarget();
void SetTarget(Spawn* spawn); void SetTarget(Spawn* spawn);
@ -982,6 +999,7 @@ public:
vector<Spawn*>* GetSpawnGroup(); vector<Spawn*>* GetSpawnGroup();
bool HasSpawnGroup(); bool HasSpawnGroup();
bool IsInSpawnGroup(Spawn* spawn); bool IsInSpawnGroup(Spawn* spawn);
Spawn* IsSpawnGroupMembersAlive(Spawn* ignore_spawn=nullptr, bool npc_only = true);
void SendSpawnChanges(bool val){ send_spawn_changes = val; } void SendSpawnChanges(bool val){ send_spawn_changes = val; }
void SetSpawnGroupID(int32 id); void SetSpawnGroupID(int32 id);
int32 GetSpawnGroupID(); int32 GetSpawnGroupID();
@ -1260,6 +1278,9 @@ public:
int32 GetLootTier() { return loot_tier; } int32 GetLootTier() { return loot_tier; }
void SetLootTier(int32 tier) { loot_tier = tier; } void SetLootTier(int32 tier) { loot_tier = tier; }
int32 GetLootDropType() { return loot_drop_type; }
void SetLootDropType(int32 type) { loot_drop_type = type; }
void SetDeletedSpawn(bool val) { deleted_spawn = val; } void SetDeletedSpawn(bool val) { deleted_spawn = val; }
bool IsDeletedSpawn() { return deleted_spawn; } bool IsDeletedSpawn() { return deleted_spawn; }
protected: protected:
@ -1369,6 +1390,7 @@ private:
bool is_omitted_by_db_flag; // this particular spawn is omitted by an expansion or holiday flag bool is_omitted_by_db_flag; // this particular spawn is omitted by an expansion or holiday flag
int32 loot_tier; int32 loot_tier;
int32 loot_drop_type;
bool deleted_spawn; bool deleted_spawn;
Mutex m_GridMutex; Mutex m_GridMutex;

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@ -926,7 +926,7 @@ void WorldDatabase::LoadNPCs(ZoneServer* zone){
NPC* npc = 0; NPC* npc = 0;
int32 id = 0; int32 id = 0;
int32 total = 0; int32 total = 0;
MYSQL_RES* result = query.RunQuery2(Q_SELECT,"SELECT npc.spawn_id, s.name, npc.min_level, npc.max_level, npc.enc_level, s.race, s.model_type, npc.class_, npc.gender, s.command_primary, s.command_secondary, s.show_name, npc.min_group_size, npc.max_group_size, npc.hair_type_id, npc.facial_hair_type_id, npc.wing_type_id, npc.chest_type_id, npc.legs_type_id, npc.soga_hair_type_id, npc.soga_facial_hair_type_id, s.attackable, s.show_level, s.targetable, s.show_command_icon, s.display_hand_icon, s.hp, s.power, s.size, s.collision_radius, npc.action_state, s.visual_state, npc.mood_state, npc.initial_state, npc.activity_status, s.faction_id, s.sub_title, s.merchant_id, s.merchant_type, s.size_offset, npc.attack_type, npc.ai_strategy+0, npc.spell_list_id, npc.secondary_spell_list_id, npc.skill_list_id, npc.secondary_skill_list_id, npc.equipment_list_id, npc.str, npc.sta, npc.wis, npc.intel, npc.agi, npc.heat, npc.cold, npc.magic, npc.mental, npc.divine, npc.disease, npc.poison, npc.aggro_radius, npc.cast_percentage, npc.randomize, npc.soga_model_type, npc.heroic_flag, npc.alignment, npc.elemental, npc.arcane, npc.noxious, s.savagery, s.dissonance, npc.hide_hood, npc.emote_state, s.prefix, s.suffix, s.last_name, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, npc.water_type, npc.flying_type, s.loot_tier\n" MYSQL_RES* result = query.RunQuery2(Q_SELECT,"SELECT npc.spawn_id, s.name, npc.min_level, npc.max_level, npc.enc_level, s.race, s.model_type, npc.class_, npc.gender, s.command_primary, s.command_secondary, s.show_name, npc.min_group_size, npc.max_group_size, npc.hair_type_id, npc.facial_hair_type_id, npc.wing_type_id, npc.chest_type_id, npc.legs_type_id, npc.soga_hair_type_id, npc.soga_facial_hair_type_id, s.attackable, s.show_level, s.targetable, s.show_command_icon, s.display_hand_icon, s.hp, s.power, s.size, s.collision_radius, npc.action_state, s.visual_state, npc.mood_state, npc.initial_state, npc.activity_status, s.faction_id, s.sub_title, s.merchant_id, s.merchant_type, s.size_offset, npc.attack_type, npc.ai_strategy+0, npc.spell_list_id, npc.secondary_spell_list_id, npc.skill_list_id, npc.secondary_skill_list_id, npc.equipment_list_id, npc.str, npc.sta, npc.wis, npc.intel, npc.agi, npc.heat, npc.cold, npc.magic, npc.mental, npc.divine, npc.disease, npc.poison, npc.aggro_radius, npc.cast_percentage, npc.randomize, npc.soga_model_type, npc.heroic_flag, npc.alignment, npc.elemental, npc.arcane, npc.noxious, s.savagery, s.dissonance, npc.hide_hood, npc.emote_state, s.prefix, s.suffix, s.last_name, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, npc.water_type, npc.flying_type, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_npcs npc\n" "INNER JOIN spawn_npcs npc\n"
"ON s.id = npc.spawn_id\n" "ON s.id = npc.spawn_id\n"
@ -1090,6 +1090,8 @@ void WorldDatabase::LoadNPCs(ZoneServer* zone){
npc->SetLootTier(atoul(row[83])); npc->SetLootTier(atoul(row[83]));
npc->SetLootDropType(atoul(row[84]));
zone->AddNPC(id, npc); zone->AddNPC(id, npc);
total++; total++;
LogWrite(NPC__DEBUG, 5, "NPC", "---Loading NPC: '%s' (%u)", npc->appearance.name, id); LogWrite(NPC__DEBUG, 5, "NPC", "---Loading NPC: '%s' (%u)", npc->appearance.name, id);
@ -1213,7 +1215,7 @@ void WorldDatabase::LoadSigns(ZoneServer* zone){
Sign* sign = 0; Sign* sign = 0;
int32 id = 0; int32 id = 0;
int32 total = 0; int32 total = 0;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT ss.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, ss.widget_id, ss.widget_x, ss.widget_y, ss.widget_z, s.command_primary, s.command_secondary, s.collision_radius, ss.icon, ss.type, ss.title, ss.description, ss.sign_distance, ss.zone_id, ss.zone_x, ss.zone_y, ss.zone_z, ss.zone_heading, ss.include_heading, ss.include_location, s.transport_id, s.size_offset, s.display_hand_icon, s.visual_state, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT ss.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, ss.widget_id, ss.widget_x, ss.widget_y, ss.widget_z, s.command_primary, s.command_secondary, s.collision_radius, ss.icon, ss.type, ss.title, ss.description, ss.sign_distance, ss.zone_id, ss.zone_x, ss.zone_y, ss.zone_z, ss.zone_heading, ss.include_heading, ss.include_location, s.transport_id, s.size_offset, s.display_hand_icon, s.visual_state, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_signs ss\n" "INNER JOIN spawn_signs ss\n"
"ON s.id = ss.spawn_id\n" "ON s.id = ss.spawn_id\n"
@ -1290,6 +1292,8 @@ void WorldDatabase::LoadSigns(ZoneServer* zone){
sign->SetLootTier(atoul(row[34])); sign->SetLootTier(atoul(row[34]));
sign->SetLootDropType(atoul(row[35]));
zone->AddSign(id, sign); zone->AddSign(id, sign);
total++; total++;
@ -1305,7 +1309,7 @@ void WorldDatabase::LoadWidgets(ZoneServer* zone){
Widget* widget = 0; Widget* widget = 0;
int32 id = 0; int32 id = 0;
int32 total = 0; int32 total = 0;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT sw.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, sw.widget_id, sw.widget_x, sw.widget_y, sw.widget_z, s.command_primary, s.command_secondary, s.collision_radius, sw.include_heading, sw.include_location, sw.icon, sw.type, sw.open_heading, sw.open_y, sw.action_spawn_id, sw.open_sound_file, sw.close_sound_file, sw.open_duration, sw.closed_heading, sw.linked_spawn_id, sw.close_y, s.transport_id, s.size_offset, sw.house_id, sw.open_x, sw.open_z, sw.close_x, sw.close_z, s.display_hand_icon, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT sw.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, sw.widget_id, sw.widget_x, sw.widget_y, sw.widget_z, s.command_primary, s.command_secondary, s.collision_radius, sw.include_heading, sw.include_location, sw.icon, sw.type, sw.open_heading, sw.open_y, sw.action_spawn_id, sw.open_sound_file, sw.close_sound_file, sw.open_duration, sw.closed_heading, sw.linked_spawn_id, sw.close_y, s.transport_id, s.size_offset, sw.house_id, sw.open_x, sw.open_z, sw.close_x, sw.close_z, s.display_hand_icon, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_widgets sw\n" "INNER JOIN spawn_widgets sw\n"
"ON s.id = sw.spawn_id\n" "ON s.id = sw.spawn_id\n"
@ -1396,6 +1400,8 @@ void WorldDatabase::LoadWidgets(ZoneServer* zone){
widget->SetLootTier(atoul(row[39])); widget->SetLootTier(atoul(row[39]));
widget->SetLootDropType(atoul(row[40]));
zone->AddWidget(id, widget); zone->AddWidget(id, widget);
total++; total++;
@ -1411,7 +1417,7 @@ void WorldDatabase::LoadObjects(ZoneServer* zone){
Object* object = 0; Object* object = 0;
int32 id = 0; int32 id = 0;
int32 total = 0; int32 total = 0;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT so.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, s.transport_id, s.size_offset, so.device_id, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT so.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, s.transport_id, s.size_offset, so.device_id, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_objects so\n" "INNER JOIN spawn_objects so\n"
"ON s.id = so.spawn_id\n" "ON s.id = so.spawn_id\n"
@ -1475,6 +1481,8 @@ void WorldDatabase::LoadObjects(ZoneServer* zone){
object->SetLootTier(atoul(row[25])); object->SetLootTier(atoul(row[25]));
object->SetLootDropType(atoul(row[26]));
zone->AddObject(id, object); zone->AddObject(id, object);
total++; total++;
@ -1490,7 +1498,7 @@ void WorldDatabase::LoadGroundSpawns(ZoneServer* zone){
GroundSpawn* spawn = 0; GroundSpawn* spawn = 0;
int32 id = 0; int32 id = 0;
int32 total = 0; int32 total = 0;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT sg.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, sg.number_harvests, sg.num_attempts_per_harvest, sg.groundspawn_id, sg.collection_skill, s.size_offset, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.aaxp_rewards, s.loot_tier\n" MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT sg.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, sg.number_harvests, sg.num_attempts_per_harvest, sg.groundspawn_id, sg.collection_skill, s.size_offset, s.expansion_flag, s.holiday_flag, s.disable_sounds, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_ground sg\n" "INNER JOIN spawn_ground sg\n"
"ON s.id = sg.spawn_id\n" "ON s.id = sg.spawn_id\n"
@ -1555,6 +1563,8 @@ void WorldDatabase::LoadGroundSpawns(ZoneServer* zone){
spawn->SetLootTier(atoul(row[25])); spawn->SetLootTier(atoul(row[25]));
spawn->SetLootDropType(atoul(row[26]));
zone->AddGroundSpawn(id, spawn); zone->AddGroundSpawn(id, spawn);
total++; total++;
LogWrite(GROUNDSPAWN__DEBUG, 5, "GSpawn", "---Loading GroundSpawn: '%s' (%u)", spawn->appearance.name, id); LogWrite(GROUNDSPAWN__DEBUG, 5, "GSpawn", "---Loading GroundSpawn: '%s' (%u)", spawn->appearance.name, id);
@ -6347,7 +6357,7 @@ bool WorldDatabase::LoadSign(ZoneServer* zone, int32 spawn_id) {
Sign* sign = 0; Sign* sign = 0;
int32 id = 0; int32 id = 0;
DatabaseResult result; DatabaseResult result;
database_new.Select(&result, "SELECT ss.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, ss.widget_id, ss.widget_x, ss.widget_y, ss.widget_z, s.command_primary, s.command_secondary, s.collision_radius, ss.icon, ss.type, ss.title, ss.description, ss.sign_distance, ss.zone_id, ss.zone_x, ss.zone_y, ss.zone_z, ss.zone_heading, ss.include_heading, ss.include_location, s.transport_id, s.size_offset, s.display_hand_icon, s.visual_state, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" database_new.Select(&result, "SELECT ss.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, ss.widget_id, ss.widget_x, ss.widget_y, ss.widget_z, s.command_primary, s.command_secondary, s.collision_radius, ss.icon, ss.type, ss.title, ss.description, ss.sign_distance, ss.zone_id, ss.zone_x, ss.zone_y, ss.zone_z, ss.zone_heading, ss.include_heading, ss.include_location, s.transport_id, s.size_offset, s.display_hand_icon, s.visual_state, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_signs ss\n" "INNER JOIN spawn_signs ss\n"
"ON ss.spawn_id = s.id\n" "ON ss.spawn_id = s.id\n"
@ -6407,6 +6417,7 @@ bool WorldDatabase::LoadSign(ZoneServer* zone, int32 spawn_id) {
sign->SetLootTier(result.GetInt32(32)); sign->SetLootTier(result.GetInt32(32));
sign->SetLootDropType(result.GetInt32(33));
zone->AddSign(id, sign); zone->AddSign(id, sign);
@ -6422,7 +6433,7 @@ bool WorldDatabase::LoadWidget(ZoneServer* zone, int32 spawn_id) {
int32 id = 0; int32 id = 0;
DatabaseResult result; DatabaseResult result;
database_new.Select(&result, "SELECT sw.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, sw.widget_id, sw.widget_x, sw.widget_y, sw.widget_z, s.command_primary, s.command_secondary, s.collision_radius, sw.include_heading, sw.include_location, sw.icon, sw.type, sw.open_heading, sw.open_y, sw.action_spawn_id, sw.open_sound_file, sw.close_sound_file, sw.open_duration, sw.closed_heading, sw.linked_spawn_id, sw.close_y, s.transport_id, s.size_offset, sw.house_id, sw.open_x, sw.open_z, sw.close_x, sw.close_z, s.display_hand_icon, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" database_new.Select(&result, "SELECT sw.spawn_id, s.name, s.model_type, s.size, s.show_command_icon, sw.widget_id, sw.widget_x, sw.widget_y, sw.widget_z, s.command_primary, s.command_secondary, s.collision_radius, sw.include_heading, sw.include_location, sw.icon, sw.type, sw.open_heading, sw.open_y, sw.action_spawn_id, sw.open_sound_file, sw.close_sound_file, sw.open_duration, sw.closed_heading, sw.linked_spawn_id, sw.close_y, s.transport_id, s.size_offset, sw.house_id, sw.open_x, sw.open_z, sw.close_x, sw.close_z, s.display_hand_icon, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_widgets sw\n" "INNER JOIN spawn_widgets sw\n"
"ON sw.spawn_id = s.id\n" "ON sw.spawn_id = s.id\n"
@ -6489,6 +6500,8 @@ bool WorldDatabase::LoadWidget(ZoneServer* zone, int32 spawn_id) {
widget->SetLootTier(result.GetInt32(37)); widget->SetLootTier(result.GetInt32(37));
widget->SetLootDropType(result.GetInt32(38));
zone->AddWidget(id, widget); zone->AddWidget(id, widget);
LogWrite(WIDGET__DEBUG, 0, "Widget", "Loaded Widget: '%s' (%u).", widget->appearance.name, spawn_id); LogWrite(WIDGET__DEBUG, 0, "Widget", "Loaded Widget: '%s' (%u).", widget->appearance.name, spawn_id);
@ -6504,7 +6517,7 @@ bool WorldDatabase::LoadObject(ZoneServer* zone, int32 spawn_id) {
int32 id = 0; int32 id = 0;
DatabaseResult result; DatabaseResult result;
database_new.Select(&result, "SELECT so.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, s.transport_id, s.size_offset, so.device_id, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" database_new.Select(&result, "SELECT so.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, s.transport_id, s.size_offset, so.device_id, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_objects so\n" "INNER JOIN spawn_objects so\n"
"ON so.spawn_id = s.id\n" "ON so.spawn_id = s.id\n"
@ -6549,6 +6562,8 @@ bool WorldDatabase::LoadObject(ZoneServer* zone, int32 spawn_id) {
object->SetLootTier(result.GetInt32(23)); object->SetLootTier(result.GetInt32(23));
object->SetLootDropType(result.GetInt32(24));
zone->AddObject(id, object); zone->AddObject(id, object);
LogWrite(OBJECT__DEBUG, 0, "Object", "Loaded Object: '%s' (%u).", object->appearance.name, spawn_id); LogWrite(OBJECT__DEBUG, 0, "Object", "Loaded Object: '%s' (%u).", object->appearance.name, spawn_id);
@ -6564,7 +6579,7 @@ bool WorldDatabase::LoadGroundSpawn(ZoneServer* zone, int32 spawn_id) {
int32 id = 0; int32 id = 0;
DatabaseResult result; DatabaseResult result;
database_new.Select(&result, "SELECT sg.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, sg.number_harvests, sg.num_attempts_per_harvest, sg.groundspawn_id, sg.collection_skill, s.size_offset, s.disable_sounds, s.aaxp_rewards, s.loot_tier\n" database_new.Select(&result, "SELECT sg.spawn_id, s.name, s.race, s.model_type, s.command_primary, s.command_secondary, s.targetable, s.size, s.show_name, s.visual_state, s.attackable, s.show_level, s.show_command_icon, s.display_hand_icon, s.faction_id, s.collision_radius, sg.number_harvests, sg.num_attempts_per_harvest, sg.groundspawn_id, sg.collection_skill, s.size_offset, s.disable_sounds, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_ground sg\n" "INNER JOIN spawn_ground sg\n"
"ON sg.spawn_id = s.id\n" "ON sg.spawn_id = s.id\n"
@ -6609,6 +6624,8 @@ bool WorldDatabase::LoadGroundSpawn(ZoneServer* zone, int32 spawn_id) {
spawn->SetLootTier(result.GetInt32(23)); spawn->SetLootTier(result.GetInt32(23));
spawn->SetLootDropType(result.GetInt32(24));
zone->AddGroundSpawn(id, spawn); zone->AddGroundSpawn(id, spawn);
if (!zone->GetGroundSpawnEntries(spawn->GetGroundSpawnEntryID())) if (!zone->GetGroundSpawnEntries(spawn->GetGroundSpawnEntryID()))
@ -6663,7 +6680,7 @@ bool WorldDatabase::LoadNPC(ZoneServer* zone, int32 spawn_id) {
int32 id = 0; int32 id = 0;
DatabaseResult result; DatabaseResult result;
database_new.Select(&result, "SELECT npc.spawn_id, s.name, npc.min_level, npc.max_level, npc.enc_level, s.race, s.model_type, npc.class_, npc.gender, s.command_primary, s.command_secondary, s.show_name, npc.min_group_size, npc.max_group_size, npc.hair_type_id, npc.facial_hair_type_id, npc.wing_type_id, npc.chest_type_id, npc.legs_type_id, npc.soga_hair_type_id, npc.soga_facial_hair_type_id, s.attackable, s.show_level, s.targetable, s.show_command_icon, s.display_hand_icon, s.hp, s.power, s.size, s.collision_radius, npc.action_state, s.visual_state, npc.mood_state, npc.initial_state, npc.activity_status, s.faction_id, s.sub_title, s.merchant_id, s.merchant_type, s.size_offset, npc.attack_type, npc.ai_strategy+0, npc.spell_list_id, npc.secondary_spell_list_id, npc.skill_list_id, npc.secondary_skill_list_id, npc.equipment_list_id, npc.str, npc.sta, npc.wis, npc.intel, npc.agi, npc.heat, npc.cold, npc.magic, npc.mental, npc.divine, npc.disease, npc.poison, npc.aggro_radius, npc.cast_percentage, npc.randomize, npc.soga_model_type, npc.heroic_flag, npc.alignment, npc.elemental, npc.arcane, npc.noxious, s.savagery, s.dissonance, npc.hide_hood, npc.emote_state, s.prefix, s.suffix, s.last_name, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier\n" database_new.Select(&result, "SELECT npc.spawn_id, s.name, npc.min_level, npc.max_level, npc.enc_level, s.race, s.model_type, npc.class_, npc.gender, s.command_primary, s.command_secondary, s.show_name, npc.min_group_size, npc.max_group_size, npc.hair_type_id, npc.facial_hair_type_id, npc.wing_type_id, npc.chest_type_id, npc.legs_type_id, npc.soga_hair_type_id, npc.soga_facial_hair_type_id, s.attackable, s.show_level, s.targetable, s.show_command_icon, s.display_hand_icon, s.hp, s.power, s.size, s.collision_radius, npc.action_state, s.visual_state, npc.mood_state, npc.initial_state, npc.activity_status, s.faction_id, s.sub_title, s.merchant_id, s.merchant_type, s.size_offset, npc.attack_type, npc.ai_strategy+0, npc.spell_list_id, npc.secondary_spell_list_id, npc.skill_list_id, npc.secondary_skill_list_id, npc.equipment_list_id, npc.str, npc.sta, npc.wis, npc.intel, npc.agi, npc.heat, npc.cold, npc.magic, npc.mental, npc.divine, npc.disease, npc.poison, npc.aggro_radius, npc.cast_percentage, npc.randomize, npc.soga_model_type, npc.heroic_flag, npc.alignment, npc.elemental, npc.arcane, npc.noxious, s.savagery, s.dissonance, npc.hide_hood, npc.emote_state, s.prefix, s.suffix, s.last_name, s.disable_sounds, s.merchant_min_level, s.merchant_max_level, s.aaxp_rewards, s.loot_tier, s.loot_drop_type\n"
"FROM spawn s\n" "FROM spawn s\n"
"INNER JOIN spawn_npcs npc\n" "INNER JOIN spawn_npcs npc\n"
"ON npc.spawn_id = s.id\n" "ON npc.spawn_id = s.id\n"
@ -6799,6 +6816,8 @@ bool WorldDatabase::LoadNPC(ZoneServer* zone, int32 spawn_id) {
npc->SetLootTier(result.GetInt32(79)); npc->SetLootTier(result.GetInt32(79));
npc->SetLootDropType(result.GetInt32(80));
zone->AddNPC(id, npc); zone->AddNPC(id, npc);
//skipped spells/skills/equipment as it is all loaded, the following rely on a spawn to load //skipped spells/skills/equipment as it is all loaded, the following rely on a spawn to load

View file

@ -4521,23 +4521,38 @@ void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, boo
dead->SetActionState(0); dead->SetActionState(0);
dead->SetTempActionState(0); dead->SetTempActionState(0);
// If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
Spawn* spawn = 0;
int8 size = encounter->size();
// Needs npc to have access to the encounter list for who is allowed to loot // Needs npc to have access to the encounter list for who is allowed to loot
NPC* chest = 0; NPC* chest = 0;
if (!((NPC*)dead)->Brain()->PlayerInEncounter()) { if (dead->IsNPC() && !((NPC*)dead)->Brain()->PlayerInEncounter()) {
dead->SetLootCoins(0); dead->SetLootCoins(0);
dead->ClearLoot(); dead->ClearLoot();
} }
Spawn* groupMemberAlive = nullptr;
// If dead has loot attempt to drop a chest // If dead has loot attempt to drop a chest
if (dead->HasLoot()) { if (dead->HasLoot()) {
chest = ((NPC*)dead)->DropChest(); if(!(groupMemberAlive = dead->IsSpawnGroupMembersAlive(dead))) {
LogWrite(SPAWN__ERROR, 0, "Spawn", "%s: Dead drops chest", dead->GetName());
chest = ((Entity*)dead)->DropChest();
} }
else {
switch(dead->GetLootDropType()) {
case 0:
// default drop all chest type as a group
dead->TransferLoot(groupMemberAlive);
break;
case 1:
// this is a primary mob it drops its own loot
chest = ((Entity*)dead)->DropChest();
break;
}
}
}
// If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
Spawn* spawn = 0;
int8 size = encounter->size();
for (int8 i = 0; i < encounter->size(); i++) { for (int8 i = 0; i < encounter->size(); i++) {
spawn = GetSpawnByID(encounter->at(i), spawnListLocked); spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
@ -4589,6 +4604,7 @@ void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, boo
if (chest && spawn && spawn->IsEntity()) if (chest && spawn && spawn->IsEntity())
chest->Brain()->AddToEncounter((Entity*)spawn); chest->Brain()->AddToEncounter((Entity*)spawn);
} }
}
// If a chest is being dropped add it to the world and set the timer to remove it. // If a chest is being dropped add it to the world and set the timer to remove it.
if (chest) { if (chest) {
@ -4596,7 +4612,6 @@ void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, boo
AddDeadSpawn(chest, 0xFFFFFFFF); AddDeadSpawn(chest, 0xFFFFFFFF);
LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world..."); LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
} }
}
// Reset client pointer // Reset client pointer
client = 0; client = 0;