From 0a1e8a7c12f51ba4ed950f275f8472dff661ff92 Mon Sep 17 00:00:00 2001 From: image <> Date: Thu, 24 Sep 2020 08:19:30 -0400 Subject: [PATCH] Added MovementLoopAddLocation back from its previous removal in change ebddaba763759cf83b5da827b7051734b79c8b9e --- EQ2/source/WorldServer/LuaInterface.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/EQ2/source/WorldServer/LuaInterface.cpp b/EQ2/source/WorldServer/LuaInterface.cpp index 9c381b4f8..618fde614 100644 --- a/EQ2/source/WorldServer/LuaInterface.cpp +++ b/EQ2/source/WorldServer/LuaInterface.cpp @@ -760,6 +760,7 @@ void LuaInterface::RegisterFunctions(lua_State* state) { lua_register(state, "Say", EQ2Emu_lua_Say); lua_register(state, "SayOOC", EQ2Emu_lua_SayOOC); lua_register(state, "Emote", EQ2Emu_lua_Emote); + lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd); // do not remove this function, it is already heavily used by the content team lua_register(state, "MovementLoopAdd", EQ2Emu_lua_MovementLoopAdd); lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation); lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);