From 26a06a14bda0f8e5559ec0c694af4c8098c5adc7 Mon Sep 17 00:00:00 2001 From: Marco F <51234379+MarcoFazioRandom@users.noreply.github.com> Date: Thu, 14 Jul 2022 16:54:58 +0200 Subject: [PATCH] Update README.md --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 4128713..c7c063f 100644 --- a/README.md +++ b/README.md @@ -38,8 +38,6 @@ Easy to use: - The Control parent of the joystick is the area in which the joystick can move in Dynamic mode. - For moving the joystick inside his area, select it, right click, turn on "Editable Children" and then change the position of the Base node. - With "Editable Children" turned on you can also edit the joystick textures and colors. -- To be able to use the joystick with the mouse, you have to go to Project -> Project Settings -> General -> Input Devices, and turn ON the option "emulate touch from mouse". -- If you want multitouch, make sure the option "emulate mouse from touch" is OFF. -- **To use multitouch and mouse, I advise you to turn ON "emulate touch from mouse" and turn OFF "emulate mouse from touch".** +- **To be able able to use multitouch and mouse, I advise you got to Project -> Project Settings -> General -> Input Devicesto and turn ON "emulate touch from mouse" and turn OFF "emulate mouse from touch".** - Create a CanvasLayer node and name it "UI", it'll contain all the UI elements, then add the Joystick scene as a child of the UI node and move it where you prefer. - An example scene is provided in the "Test" folder.