project_teddy/scripts/settings.gd
2023-03-11 14:18:11 -07:00

30 lines
626 B
GDScript

extends Control
func _ready():
if get_window().get_mode() == Window.Mode.MODE_FULLSCREEN:
$fullscreenBox.button_pressed = true
func _on_h_slider_ready():
var slider = $h_slider
slider.value = Global.mouseSensitivity
func _process(delta):
pass
func _on_h_slider_value_changed(value):
Global.mouseSensitivity = value
SettingsFile.save_data(Global.mouseSensitivity, Global.playerName)
func _on_button_pressed():
self.queue_free()
func _on_fullscreen_box_button_down():
get_window().set_mode(Window.Mode.MODE_FULLSCREEN)
func _on_fullscreen_box_button_up():
get_window().set_mode(Window.Mode.MODE_WINDOWED)