121 lines
3.7 KiB
GDScript
121 lines
3.7 KiB
GDScript
extends Control
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var roundTimer := 300.0
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var minutes
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var seconds
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var scores: Array[int] = []
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var scoresInitalized = false
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var runnerSelected = false
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func _ready():
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minutes = roundTimer / 60
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seconds = fmod(roundTimer, 60)
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$timer.text = "%02d:%02d" % [minutes, seconds]
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func _process(delta):
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$startLabel.text = Global.HUDStartLabelText
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$Fatigue.value = Global.fatigue
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$Health.value = Global.playerHealth
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if Global.iAmRunner:
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rpc("sync_runner_hp", $Health.value)
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if Global.musicUpdated == true:
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Global.musicUpdated = false
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$musicPanel/playingLabel.text = Global.musicName
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$musicPanel/authorLabel.text = Global.musicAuthor
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$musicPanel.visible = true
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await get_tree().create_timer(3).timeout
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$musicPanel.visible = false
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if Global.roundInSession == true and roundTimer >= 0:
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if scoresInitalized == false:
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#Global.HUDStartLabelText = ""
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scoresInitalized = true
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fill_scores_with_zeros(Global.connectedPlayers.size())
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if Global.gamemode == "Runner":
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if Global.teddyAuthorityID == 1:
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if runnerSelected == false:
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runnerSelected = true
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select_runner(Global.connectedPlayers, Global.connectedPlayersByPeerID)
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if Global.runnerDead == true:
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print("RUNNER IS DEAD")
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rpc("runner_dead", Global.chosenRunner)
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runner_dead(Global.chosenRunner)
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roundTimer -= delta
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minutes = roundTimer / 60
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seconds = fmod(roundTimer, 60)
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$timer.text = "%02d:%02d" % [minutes, seconds]
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if roundTimer <= 0.0:
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Global.HUDStartLabelText = "GAME OVER"
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if Global.HUDPlayerDied:
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Global.HUDPlayerDied = false
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rpc("update_scores", Global.lastPersonToHitMe)
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update_scores(Global.lastPersonToHitMe)
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if Global.roundInSession == false:
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for i in range(Global.connectedPlayers.size()):
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if Global.connectedPlayers[i]:
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var objectLabel = "player" + str(i) + "Label"
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var numlabel = i + 1
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get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + "0"
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@rpc("any_peer", "reliable")
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func update_scores(name):
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for i in range(Global.connectedPlayers.size()):
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if Global.connectedPlayers[i] == str(name):
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var objectLabel = "player" + str(i) + "Label"
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var numlabel = i + 1
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var currentScore = scores[i] + 1
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scores[i] += 1
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get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + str(currentScore)
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else:
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print("Name ", i, " wasn't found in the list!")
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func fill_scores_with_zeros(num_of_players):
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scores.resize(num_of_players)
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for i in num_of_players:
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scores[i] = 0
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func select_runner(players, playersID):
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var numOfPlayers = players.size()
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var getIndexSize = numOfPlayers - 1
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var playerChosen = RandomNumberGenerator.new().randi_range(0, getIndexSize)
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var runner = players[playerChosen]
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Global.chosenRunner = runner
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rpc("selected_runner", runner)
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selected_runner(runner)
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var runnerID = playersID[playerChosen]
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if runnerID == 1:
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runner_stats()
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else:
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rpc_id(runnerID, "runner_stats")
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print("Runner: ", runner, ", ID: ", runnerID)
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@rpc("any_peer", "reliable")
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func selected_runner(player):
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print(Global.connectedPlayersByPeerID)
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Global.chosenRunner = player
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if Global.playerName != player:
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not_runner(player)
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func not_runner(player):
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$RunnerPanel.visible = true
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Global.HUDStartLabelText = str(player + " is the runner!")
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@rpc("any_peer", "reliable")
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func runner_stats():
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await get_tree().create_timer(0.1).timeout
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Global.iAmRunner = true
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$Health.max_value = 2000
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Global.playerHealth = 2000
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Global.HUDStartLabelText = "You are the runner!"
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$RunnerPanel.visible = false
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print(Global.HUDStartLabelText)
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@rpc("any_peer", "reliable")
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func runner_dead(runner):
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Global.roundInSession = false
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Global.HUDStartLabelText = "Runner has died! Killers win!"
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@rpc("any_peer", "reliable")
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func sync_runner_hp(value):
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$RunnerPanel/Health.value = value
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