49 lines
1.5 KiB
GDScript
49 lines
1.5 KiB
GDScript
extends Node
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var scenePlayground = "res://scenes/playground.tscn"
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var sceneTutorial = "res://scenes/tutorial.tscn"
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func _ready():
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pass
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func _process(delta):
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if not Global.consoleOpen:
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self.queue_free()
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if Input.is_action_just_pressed("console_send"):
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Global.consoleCommand = $consoleEdit.text
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print (Global.consoleCommand)
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run_command(Global.consoleCommand)
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func run_command(command):
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if command == "tele playground":
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get_tree().change_scene_to_file(scenePlayground)
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Global.consoleOutput = "Teleported to Playground!"
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elif command == "tele tutorial":
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get_tree().change_scene_to_file(sceneTutorial)
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Global.consoleOutput = "Teleported to Tutorial!"
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elif command == "which scene":
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Global.consoleOutput = get_tree().get_current_scene().get_name()
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elif command == "iamgod":
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if not Global.godMode:
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Global.consoleOutput = "God mode activated"
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Global.godMode = true
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elif Global.godMode:
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Global.consoleOutput = "God mode deactivated"
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Global.godMode = false
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elif command == "exit":
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Global.consoleOutput = "Byeee loser"
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get_tree().quit()
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elif command == "paul":
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Global.consoleOutput = "Yuppp that's me"
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elif command == "jayden":
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Global.consoleOutput = "That's the noob artist"
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elif command == "resetvars":
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Global.consoleOutput = "Reset variables"
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Global.reset_variables()
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elif command in ["suicide", "kill", "die"]:
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Global.consoleOutput = "Oh you didn't want to die?"
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Global.playerHealth = 0
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else:
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Global.consoleOutput = "Unknown cheat code"
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$output.text = Global.consoleOutput
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