148 lines
3.7 KiB
GDScript
148 lines
3.7 KiB
GDScript
extends Node
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var SCENE
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func _ready():
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$playerNameBox.text = Global.playerName
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func _process(delta):
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pass
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func _on_close_pressed():
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self.queue_free()
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func _on_playground_pressed():
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$mapSelected.text = "Toyland"
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Global.mapName = "Toyland"
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SCENE = "res://scenes/toyland.tscn"
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toggle_map_render("toyland")
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func _on_islands_pressed():
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$mapSelected.text = "Islands"
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Global.mapName = "Islands"
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SCENE = "res://scenes/islands.tscn"
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$Islands.visible = true
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$Toyland.visible = false
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toggle_map_render("islands")
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func _on_forrest_button_pressed():
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$mapSelected.text = "Forest"
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Global.mapName = "Forrest"
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SCENE = "res://scenes/forrest.tscn"
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toggle_map_render("forest")
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func _on_toyfactory_button_pressed():
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$mapSelected.text = "Toy Factory"
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Global.mapName = "toyfactory"
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SCENE = "res://scenes/toyfactory.tscn"
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toggle_map_render("toyfactory")
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func _on_start_button_pressed():
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var PORT = $portBox.text
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var MAX_PLAYERS = $playerBox.text
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var intPORT = int(PORT)
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var intMAX = int(MAX_PLAYERS) - 1
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if PORT:
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prints("Player chose port:", intPORT)
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if intPORT < 1024:
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$mapSelected.text = "PORT CANNOT BE BELOW 1024"
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else:
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if SCENE:
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print("Player chose map: ", SCENE)
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if MAX_PLAYERS:
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if intMAX < 1:
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$mapSelected.text = "MAX PLAYERS CANNOT BE NEGATIVE"
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elif intMAX > 4095:
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$mapSelected.text = "MAX PLAYERS CANNOT BE ABOVE 4095"
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else:
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if Global.playerName == "":
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$mapSelected.text = "PLAYER NAME CAN'T BE BLANK"
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else:
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print("Player chose player limit: ", intMAX)
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Global.playerPleaseRespawn = true
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Networking.create_server(intPORT, intMAX)
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Networking.load_map(SCENE)
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Networking.add_player_node(1)
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Global.connectedPlayers += [Global.playerName]
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if $normalRespawn.button_pressed == true:
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Global.respawnTimeModifier = 1.0
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elif $shortRespawn.button_pressed == true:
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Global.respawnTimeModifier = 2
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elif $longRespawn.button_pressed == true:
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Global.respawnTimeModifier = 0.5
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else:
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$mapSelected.text = "NO MAX PLAYERS SELECTED"
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else:
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$mapSelected.text = "NO MAP SELECTED"
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else:
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$mapSelected.text = "NO PORT SPECIFIED"
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func _on_join_button_pressed():
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var scene_trs =load("res://scenes/multiplayer.tscn")
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var scene=scene_trs.instantiate()
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get_parent().add_child(scene)
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self.queue_free()
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func _on_player_name_box_text_changed(new_text):
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Global.playerName = $playerNameBox.text
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Global.save_data()
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func _on_short_respawn_button_down():
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$normalRespawn.button_pressed = false
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$longRespawn.button_pressed = false
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func _on_normal_respawn_button_down():
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$shortRespawn.button_pressed = false
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$longRespawn.button_pressed = false
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func _on_long_respawn_button_down():
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$shortRespawn.button_pressed = false
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$normalRespawn.button_pressed = false
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func _on_gamemode_deathmatch_button_down():
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$GamemodeRunner.button_pressed = false
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$GamemodeTTT.button_pressed = false
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Global.gamemode = "Deathmatch"
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func _on_gamemode_runner_button_down():
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$GamemodeDeathmatch.button_pressed = false
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$GamemodeTTT.button_pressed = false
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Global.gamemode = "Runner"
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func _on_gamemode_ttt_button_down():
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$GamemodeRunner.button_pressed = false
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$GamemodeDeathmatch.button_pressed = false
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Global.gamemode = "TTT"
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func _on_round_timer_text_changed(new_text):
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var minutes = int(new_text)
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var seconds = minutes * 60
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Global.roundTimer = int(seconds)
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func toggle_map_render(map):
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$Toyland.visible = false
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$Islands.visible = false
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$Forest.visible = false
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$Toyfactory.visible = false
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if map == "toyland":
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$Toyland.visible = true
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elif map == "islands":
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$Islands.visible = true
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elif map == "forest":
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$Forest.visible = true
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elif map == "toyfactory":
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$Toyfactory.visible = true
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