project_teddy/scripts/settings-file.gd

68 lines
2.7 KiB
GDScript

extends Node
const SETTINGS_FILE = "user://settings.vars" # user:// path varies depending on operating system. See https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#accessing-persistent-user-data-user
var settings_template = { # Default values if we don't already have a settings file. Assigned in save_data()
'mousesense': 0.01,
'playername' : "player",
'volume' : 0.5,
'tutorialCompleted' : false,
'lastEnteredIP' : "",
'lastEnteredPort' : "28000",
'stretchUI' : false,
'healthStyle' : 0
}
var settings_data = {} # This gets filled as soon as load_data() is called.
func _ready():
check_data()
load_data()
func check_data(): # Makes sure the save file exists
var file = FileAccess.open(SETTINGS_FILE, FileAccess.READ) #If we write, it writes an empty file over our existing one
if not file: # If there's no file, let's create one with FileAccess.WRITE
if OS.has_environment("USERNAME"):
print("env has USERNAME var")
settings_template["playername"] = OS.get_environment("USERNAME")
elif OS.has_environment("USER"):
print("env has USER var")
settings_template["playername"] = OS.get_environment("USER")
else:
print("env has no known user var")
print("file does not exist, let's create one!")
var file2 = FileAccess.open(SETTINGS_FILE, FileAccess.WRITE)
file2.store_line(JSON.stringify(settings_template)) # Writes settings_template to our file SETTINGS_FILE
func save_data():
var file = FileAccess.open(SETTINGS_FILE, FileAccess.WRITE)
settings_data['mousesense'] = Global.mouseSensitivity
settings_data['playername'] = Global.playerName
settings_data['volume'] = Global.volumeModifer
settings_data['tutorialCompleted'] = Global.tutorialCompleted
settings_data['lastEnteredIP'] = Global.lastEnteredIP
settings_data['lastEnteredPort'] = Global.lastEnteredPort
settings_data['stretchUI'] = Global.stretchUI
settings_data['healthStyle'] = Global.healthStyle
file.store_line(JSON.stringify(settings_data))
func load_data():
var file = FileAccess.open(SETTINGS_FILE, FileAccess.READ)
settings_data = JSON.parse_string(file.get_line())
print(settings_data)
var mousesense = settings_data['mousesense']
var playername = settings_data['playername']
var volume = settings_data['volume']
var tutorialCompleted = settings_data['tutorialCompleted']
var lastEnteredIP = settings_data['lastEnteredIP']
var lastEnteredPort = settings_data['lastEnteredPort']
var stretchUI = settings_data['stretchUI']
var healthStyle = settings_data['healthStyle']
Global.mouseSensitivity = mousesense
Global.playerName = playername
Global.volumeModifer = volume
Global.tutorialCompleted = tutorialCompleted
Global.lastEnteredIP = lastEnteredIP
Global.lastEnteredPort = lastEnteredPort
Global.stretchUI = stretchUI
Global.healthStyle = healthStyle