project_teddy/scenes/forrest.tscn
Techwizz c55748b048
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Made things much less shiny. Finally fixed the tutorial reset bug.
2024-08-06 21:49:17 -06:00

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48 KiB
Text

[gd_scene load_steps=29 format=3 uid="uid://cnmdiewpk1mau"]
[ext_resource type="Script" path="res://scripts/maps/forrest.gd" id="1_dns8p"]
[ext_resource type="PackedScene" uid="uid://ytbacsuahxie" path="res://scenes/HUD.tscn" id="2_e77cs"]
[ext_resource type="Script" path="res://addons/zylann.hterrain/hterrain.gd" id="3_rctco"]
[ext_resource type="Resource" path="res://map_data/forest_data/data.hterrain" id="4_ponra"]
[ext_resource type="Script" path="res://addons/zylann.hterrain/hterrain_texture_set.gd" id="5_04yy2"]
[ext_resource type="Texture2D" uid="uid://dylo328agoxw8" path="res://map_data/forest_textures/forrest_slot0_albedo_bump.png" id="6_6rfna"]
[ext_resource type="Texture2D" uid="uid://crwts8kd00o7t" path="res://map_data/forest_textures/aerial_grass_rock_diff_4k.jpg" id="7_a6nha"]
[ext_resource type="Texture2D" uid="uid://bihd1ii7cmju5" path="res://map_data/forest_textures/aerial_grass_rock_disp_4k.png" id="8_klmdr"]
[ext_resource type="PackedScene" uid="uid://c2f2to78vgbix" path="res://scenes/waterplane.tscn" id="10_dc7ae"]
[ext_resource type="PackedScene" uid="uid://on7ofumfw2j1" path="res://objects/tree/tree.tscn" id="10_v8vtj"]
[ext_resource type="PackedScene" uid="uid://dytp1teb22c8o" path="res://scenes/death_collider.tscn" id="11_8iuo5"]
[ext_resource type="PackedScene" uid="uid://buyvavyuwmccw" path="res://joystick/virtual_joystick.tscn" id="12_8v533"]
[ext_resource type="Texture2D" uid="uid://ewpl8ki53v7m" path="res://objects/islandsOLD/islands_Planks.png" id="13_8jgdi"]
[sub_resource type="Shader" id="Shader_n5w11"]
code = "
// NOTE: Shader automatically converted from Godot Engine 4.2.1.stable's ProceduralSkyMaterial.
shader_type sky;
render_mode use_debanding;
uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
uniform float sky_energy = 1.0; // In Lux.
uniform sampler2D sky_cover : filter_linear, source_color, hint_default_black;
uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0);
uniform vec4 ground_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
uniform float sun_angle_max = 30.0;
uniform float sun_curve : hint_range(0, 1) = 0.15;
uniform sampler2D cloud_texture;
uniform sampler2D cloud_texture2;
uniform vec2 cloud_direction;
uniform vec2 cloud_direction2;
uniform vec2 cloud_scale;
uniform float cloud_distance;
uniform float cloud_speed;
uniform float cloud_speed2;
void sky() {
float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));
float c = (1.0 - v_angle / (PI * 0.5));
vec3 sky = mix(sky_horizon_color.rgb, sky_top_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / sky_curve), 0.0, 1.0));
sky *= sky_energy;
if (LIGHT0_ENABLED) {
float sun_angle = acos(dot(LIGHT0_DIRECTION, EYEDIR));
if (sun_angle < LIGHT0_SIZE) {
sky = LIGHT0_COLOR * LIGHT0_ENERGY;
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - LIGHT0_SIZE) / (sun_angle_max - LIGHT0_SIZE);
sky = mix(LIGHT0_COLOR * LIGHT0_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));
}
}
if (LIGHT1_ENABLED) {
float sun_angle = acos(dot(LIGHT1_DIRECTION, EYEDIR));
if (sun_angle < LIGHT1_SIZE) {
sky = LIGHT1_COLOR * LIGHT1_ENERGY;
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - LIGHT1_SIZE) / (sun_angle_max - LIGHT1_SIZE);
sky = mix(LIGHT1_COLOR * LIGHT1_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));
}
}
if (LIGHT2_ENABLED) {
float sun_angle = acos(dot(LIGHT2_DIRECTION, EYEDIR));
if (sun_angle < LIGHT2_SIZE) {
sky = LIGHT2_COLOR * LIGHT2_ENERGY;
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - LIGHT2_SIZE) / (sun_angle_max - LIGHT2_SIZE);
sky = mix(LIGHT2_COLOR * LIGHT2_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));
}
}
if (LIGHT3_ENABLED) {
float sun_angle = acos(dot(LIGHT3_DIRECTION, EYEDIR));
if (sun_angle < LIGHT3_SIZE) {
sky = LIGHT3_COLOR * LIGHT3_ENERGY;
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - LIGHT3_SIZE) / (sun_angle_max - LIGHT3_SIZE);
sky = mix(LIGHT3_COLOR * LIGHT3_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));
}
}
vec4 sky_cover_texture = texture(sky_cover, SKY_COORDS);
sky += (sky_cover_texture.rgb * sky_cover_modulate.rgb) * sky_cover_texture.a * sky_cover_modulate.a * sky_energy;
c = (v_angle - (PI * 0.5)) / (PI * 0.5);
vec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0));
ground *= ground_energy;
vec2 sky_uv = EYEDIR.xz / EYEDIR.y;
vec3 clouds = texture(cloud_texture, sky_uv * cloud_scale + TIME * cloud_direction * cloud_speed).rgb - texture(cloud_texture2, sky_uv * cloud_scale + TIME * cloud_direction2 * cloud_speed2).rgb;
clouds = clouds - smoothstep(0.0, EYEDIR.y, cloud_distance);
clouds = clamp(clouds,0,1);
sky += clouds;
COLOR = mix(ground, sky, step(0.0, EYEDIR.y));
}
"
[sub_resource type="FastNoiseLite" id="FastNoiseLite_pgg21"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_70a3p"]
width = 1024
height = 1024
seamless = true
noise = SubResource("FastNoiseLite_pgg21")
[sub_resource type="Gradient" id="Gradient_kh5ki"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qbsrv"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_o8wgg"]
width = 1024
height = 1024
seamless = true
color_ramp = SubResource("Gradient_kh5ki")
noise = SubResource("FastNoiseLite_qbsrv")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4rmn0"]
shader = SubResource("Shader_n5w11")
shader_parameter/sky_top_color = Color(0.333333, 0.733333, 0.862745, 1)
shader_parameter/sky_horizon_color = Color(0.556863, 0.8, 0.862745, 1)
shader_parameter/sky_curve = 0.15
shader_parameter/sky_energy = 1.0
shader_parameter/sky_cover_modulate = Color(1, 1, 1, 1)
shader_parameter/ground_bottom_color = Color(1, 1, 1, 1)
shader_parameter/ground_horizon_color = Color(0.701961, 0.819608, 0.866667, 1)
shader_parameter/ground_curve = 0.02
shader_parameter/ground_energy = 1.0
shader_parameter/sun_angle_max = 0.523599
shader_parameter/sun_curve = 0.15
shader_parameter/cloud_direction = Vector2(-1, 1)
shader_parameter/cloud_direction2 = Vector2(1, -1)
shader_parameter/cloud_scale = Vector2(0.05, 0.05)
shader_parameter/cloud_distance = -0.025
shader_parameter/cloud_speed = 0.005
shader_parameter/cloud_speed2 = 0.004
shader_parameter/cloud_texture = SubResource("NoiseTexture2D_70a3p")
shader_parameter/cloud_texture2 = SubResource("NoiseTexture2D_o8wgg")
[sub_resource type="Sky" id="Sky_xjw4o"]
sky_material = SubResource("ShaderMaterial_4rmn0")
[sub_resource type="Environment" id="Environment_8cka4"]
background_mode = 2
sky = SubResource("Sky_xjw4o")
[sub_resource type="Resource" id="Resource_2dtpm"]
script = ExtResource("5_04yy2")
mode = 0
textures = [[ExtResource("6_6rfna"), ExtResource("7_a6nha")], [null, ExtResource("8_klmdr")]]
[sub_resource type="PlaneMesh" id="PlaneMesh_vtffu"]
size = Vector2(1000, 1000)
subdivide_width = 200
subdivide_depth = 200
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n36og"]
resource_name = "WoodenWall"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("13_8jgdi")
metallic_specular = 0.0
roughness = 0.5
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blend_shape_mode = 0
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resource_name = "islands_Cylinder"
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"format": 34359742487,
"index_count": 378,
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"material": SubResource("StandardMaterial3D_n36og"),
"name": "WoodenWall",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 148,
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_17rvs")
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points = PackedVector3Array(1, 1, -7.39098e-05, 1, -1, -7.39098e-05, 0.980607, 1, -0.195192, -0.981979, 1, 0.462455, 0.980607, -1, -0.195192, -0.981979, -1, 0.462455, 0.9238, 1, -0.382723, -1.00118, 1, 0.267337, 0.9238, -1, -0.382723, -1.00118, -1, 0.267337, 0.831342, 1, -0.555652, -1, 1, -7.39098e-05, 0.831342, -1, -0.555652, -1, -1, -7.39098e-05, 0.706954, 1, -0.707108, -0.980804, 1, -0.195192, 0.706954, -1, -0.707108, -0.980804, -1, -0.195192, 0.555534, 1, -0.831509, -0.923997, 1, -0.382723, 0.555534, -1, -0.831509, -0.923997, -1, -0.382723, 0.382566, 1, -0.923986, -0.831538, 1, -0.555652, 0.382566, -1, -0.923986, -0.831538, -1, -0.555652, 0.194907, 1, -0.980817, -0.707151, 1, -0.707108, 0.194907, -1, -0.980817, -0.707151, -1, -0.707108, -4.76837e-07, 1, -1, -0.55573, 1, -0.831509, -4.76837e-07, -1, -1, -0.55573, -1, -0.831509, -0.195103, 1, -0.980817, -0.382763, 1, -0.923986, -0.195103, -1, -0.980817, -0.382763, -1, -0.923986)
[node name="Forrest" type="Node3D"]
script = ExtResource("1_dns8p")
[node name="HUD" parent="." instance=ExtResource("2_e77cs")]
show_behind_parent = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_8cka4")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.0034906, -0.94887, 0.315647, 0, 0.315649, 0.948876, -0.999994, 0.00331215, -0.00110181, 0, 0, 0)
shadow_enabled = true
[node name="HTerrain" type="Node3D" parent="."]
script = ExtResource("3_rctco")
ambient_wind = 0.34
map_scale = Vector3(0.5, 1, 0.5)
centered = true
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chunk_size = 32
collision_enabled = true
collision_layer = 1
collision_mask = 1
shader_type = "Classic4Lite"
custom_shader = null
custom_globalmap_shader = null
texture_set = SubResource("Resource_2dtpm")
render_layers = 1
cast_shadow = 1
shader_params/u_ground_uv_scale = 20
shader_params/u_depth_blending = true
shader_params/u_triplanar = null
shader_params/u_tile_reduction = null
[node name="Trees" type="Node3D" parent="."]
[node name="tree" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(3.80499, 0, 0, 0, 3.80499, 0, 0, 0, 3.80499, -33.8297, 0.000484467, 12.3743)
[node name="tree2" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(3.05063, 0, 2.27412, 0, 3.80499, 0, -2.27412, 0, 3.05063, -33.8297, 0.000484467, -22.9371)
[node name="tree3" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(3.45431, 0, -1.59553, 0, 3.80499, 0, 1.59553, 0, 3.45431, -73.8383, 0.000484467, -26.9065)
[node name="tree4" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(-3.28635, 0, 1.91777, 0, 3.80499, 0, -1.91777, 0, -3.28635, 28.4164, 0.000484467, -12.2152)
[node name="tree5" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(2.4719, 0, -2.89269, 0, 3.80499, 0, 2.89269, 0, 2.4719, 31.4366, 0.000484467, -43.2976)
[node name="tree6" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(-3.80485, 0, -0.0331377, 0, 3.80499, 0, 0.0331377, 0, -3.80485, 39.448, 0.000484467, -82.9262)
[node name="tree7" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(1.94278, 0, -3.27163, 0, 3.80499, 0, 3.27163, 0, 1.94278, 57.7931, 0.000484467, -55.7851)
[node name="tree8" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(-3.76979, 0, -0.516397, 0, 3.80499, 0, 0.516397, 0, -3.76979, 57.7931, 0.000484467, -4.95052)
[node name="tree9" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(0.361718, 0, -3.78776, 0, 3.80499, 0, 3.78776, 0, 0.361718, 94.0061, 0.000484467, -4.95052)
[node name="tree10" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(-0.42526, 0, 3.78116, 0, 3.80499, 0, -3.78116, 0, -0.42526, 65.2084, 0.000484467, 47.7128)
[node name="tree11" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(1.2894, 0, -3.57987, 0, 3.80499, 0, 3.57987, 0, 1.2894, 28.0605, 0.000484467, 35.4949)
[node name="tree12" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(1.53239, 0, -3.48278, 0, 3.80499, 0, 3.48278, 0, 1.53239, 28.0605, 0.000484467, 77.1617)
[node name="tree13" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(-1.28977, 0, 3.57973, 0, 3.80499, 0, -3.57973, 0, -1.28977, -19.3937, 0.000484467, 77.1617)
[node name="tree14" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(0.282579, 0, -3.79449, 0, 3.80499, 0, 3.79449, 0, 0.282579, -58.5146, 0.000484467, 77.1617)
[node name="tree15" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(3.72322, 0, -0.784606, 0, 3.80499, 0, 0.784606, 0, 3.72322, -58.5146, 0.000484467, 29.8044)
[node name="tree16" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(3.80499, 0, 0, 0, 3.80499, 0, 0, 0, 3.80499, -86.6197, 0.000484467, 51.3883)
[node name="tree17" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(-2.17854, 0, 3.11961, 0, 3.80499, 0, -3.11961, 0, -2.17854, -29.6134, 0.000484467, 36.1027)
[node name="tree18" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(2.28438, 0, -3.04295, 0, 3.80499, 0, 3.04295, 0, 2.28438, -94.6942, 0.000484467, 14.7407)
[node name="tree19" parent="Trees" instance=ExtResource("10_v8vtj")]
transform = Transform3D(0.320247, 0, -3.79149, 0, 3.80499, 0, 3.79149, 0, 0.320247, -83.1482, 0.000484467, -70.4413)
[node name="River_planes" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75534, 0)
[node name="WaterPlane" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, 2.08165e-12)
skeleton = NodePath("../..")
[node name="WaterPlane2" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, 19.7932)
skeleton = NodePath("../..")
[node name="WaterPlane3" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, 39.5304)
skeleton = NodePath("../..")
[node name="WaterPlane4" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, 59.0568)
skeleton = NodePath("../..")
[node name="WaterPlane5" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, 78.4324)
skeleton = NodePath("../..")
[node name="WaterPlane6" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, 98.193)
skeleton = NodePath("../..")
[node name="WaterPlane7" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, -19.3472)
skeleton = NodePath("../..")
[node name="WaterPlane8" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, -38.8894)
skeleton = NodePath("../..")
[node name="WaterPlane9" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, -58.5276)
skeleton = NodePath("../..")
[node name="WaterPlane10" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, -77.8236)
skeleton = NodePath("../..")
[node name="WaterPlane11" parent="River_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 2.08165e-12, -4.40623, -96.2718)
skeleton = NodePath("../..")
[node name="Ocean_planes" type="Node3D" parent="."]
[node name="Background_water" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, -9.344, 2.08165e-12)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water2" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -985.924, -9.344, 2.08165e-12)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water3" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -985.924, -9.344, 988.503)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water4" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.335999, -9.344, 988.503)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water5" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 993.343, -9.344, 988.503)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water6" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 993.343, -9.344, -2.49261)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water7" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 993.343, -9.344, -994.718)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water8" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.308716, -9.344, -994.718)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="Background_water9" parent="Ocean_planes" instance=ExtResource("10_dc7ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -985.232, -9.344, -994.718)
mesh = SubResource("PlaneMesh_vtffu")
skeleton = NodePath("../..")
[node name="death_collider" parent="." instance=ExtResource("11_8iuo5")]
transform = Transform3D(20.2687, 0, 0, 0, 6.21204, 0, 0, 0, 210.389, 2.08165e-12, -5.68668, 2.08165e-12)
[node name="Virtual joystick" parent="." instance=ExtResource("12_8v533")]
[node name="Bridge" type="MeshInstance3D" parent="."]
transform = Transform3D(10.2245, 0.0801259, -0.1084, -0.525778, -0.0825943, -2.01477, -0.517799, 1.66604, -0.094669, 2.33331, -1.00408, -0.230704)
mesh = SubResource("ArrayMesh_j27gc")
skeleton = NodePath("")
[node name="StaticBody3D" type="StaticBody3D" parent="Bridge"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Bridge/StaticBody3D"]
transform = Transform3D(1, 0, -3.7835e-10, 0, 1, -3.72529e-09, 1.86265e-09, 0, 1, 0, 0, 0)
shape = SubResource("ConvexPolygonShape3D_7gxds")