extends Control var mainMenuScene = "res://scenes/mainmenu.tscn" func _ready(): if Global.playingGame == true: $Button.text = "RESUME" $Button4.text = "MAIN MENU" func _process(delta): pass func _on_button_pressed(): if Global.playingGame == false: get_tree().change_scene_to_file("res://scenes/tutorial.tscn") Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) elif Global.playingGame == true: self.queue_free() Global.menuOpen = false Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _on_button_2_pressed(): var scene_trs =load("res://scenes/settings.tscn") var scene=scene_trs.instantiate() add_child(scene) func _on_button_3_pressed(): get_tree().quit() func _on_button_4_pressed(): if Global.playingGame == false: get_tree().change_scene_to_file("res://scenes/multiplayer.tscn") if Global.playingGame == true: Global.goScene = mainMenuScene var scene_trs =load("res://scenes/sceneChangerConfirm.tscn") var scene=scene_trs.instantiate() add_child(scene) func _on_button_5_pressed(): var scene_trs =load("res://scenes/credits.tscn") var scene=scene_trs.instantiate() add_child(scene)