Added cotton on AI
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739eb34d6d
commit
fe6bb20428
3 changed files with 29 additions and 3 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://y3fffh5cdbks"]
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[gd_scene load_steps=6 format=3 uid="uid://y3fffh5cdbks"]
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[ext_resource type="Script" path="res://scripts/AI.gd" id="1_1d27o"]
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[ext_resource type="Script" path="res://scripts/AI.gd" id="1_1d27o"]
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[ext_resource type="PackedScene" uid="uid://b3l10agcjfgdx" path="res://characters/teddy/model_glb/teddy.glb" id="2_0yvds"]
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[ext_resource type="PackedScene" uid="uid://b3l10agcjfgdx" path="res://characters/teddy/model_glb/teddy.glb" id="2_0yvds"]
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[ext_resource type="ArrayMesh" uid="uid://b26a54y2fd5n8" path="res://characters/teddy/cotton/cotton.obj" id="3_qolnj"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7vhwh"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7vhwh"]
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size = Vector3(1, 1.99126, 1)
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size = Vector3(1, 1.99126, 1)
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@ -29,3 +30,23 @@ mesh = SubResource("CapsuleMesh_ucocb")
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skeleton = NodePath("")
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skeleton = NodePath("")
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[node name="sound" type="AudioStreamPlayer3D" parent="."]
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[node name="sound" type="AudioStreamPlayer3D" parent="."]
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[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
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emitting = false
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amount = 3
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mesh = ExtResource("3_qolnj")
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emission_shape = 1
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emission_sphere_radius = 1.0
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particle_flag_rotate_y = true
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spread = 4.55
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gravity = Vector3(2.08165e-12, -6, 2.08165e-12)
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initial_velocity_max = 4.76
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angular_velocity_max = 54.86
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linear_accel_max = 2.02
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radial_accel_max = 4.04
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tangential_accel_max = 3.06
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damping_max = 3.27
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angle_min = 7.3
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angle_max = 29.1
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scale_amount_min = 0.05
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scale_amount_max = 0.1
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@ -37,6 +37,7 @@ func _physics_process(delta):
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Global.AIHit = false
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Global.AIHit = false
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var damage = RandomNumberGenerator.new().randi_range(7, 16)
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var damage = RandomNumberGenerator.new().randi_range(7, 16)
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health -= damage
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health -= damage
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spawn_cotton()
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if health <= 0:
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if health <= 0:
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dead_AI()
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dead_AI()
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if $CollisionShape3D/Neck/Teddy/AnimationPlayer.is_playing():
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if $CollisionShape3D/Neck/Teddy/AnimationPlayer.is_playing():
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@ -74,4 +75,8 @@ func dead_AI():
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$CollisionShape3D/Neck/Teddy.visible = true
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$CollisionShape3D/Neck/Teddy.visible = true
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$CollisionShape3D.disabled = false
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$CollisionShape3D.disabled = false
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dead = false
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dead = false
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func spawn_cotton():
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$CPUParticles3D.emitting = true
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await get_tree().create_timer(0.5).timeout
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$CPUParticles3D.emitting = false
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@ -1,6 +1,6 @@
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extends Control
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extends Control
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var playTesters = ["Aquamelemele", "Bladen", "BlueDragon", "Borscht", "Deathorous", "Happyday47", "Maximiliano", "Valcuda", "Verhexen"]
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var playTesters = ["Aquamelemele", "Bladen", "BlueDragon", "Borscht", "Craziness", "Deathorous", "Happyday47", "JustTheKing", "Luni", "Maximiliano", "Reallugia97", "ScytherTK", "Supercapnb", "Valcuda", "Verhexen", "Warnerbros", "WolfTK", "ZackvaderXD"]
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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