Added cotton on AI

This commit is contained in:
Paul Black 2023-05-19 12:56:34 -06:00
parent 739eb34d6d
commit fe6bb20428
3 changed files with 29 additions and 3 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://y3fffh5cdbks"] [gd_scene load_steps=6 format=3 uid="uid://y3fffh5cdbks"]
[ext_resource type="Script" path="res://scripts/AI.gd" id="1_1d27o"] [ext_resource type="Script" path="res://scripts/AI.gd" id="1_1d27o"]
[ext_resource type="PackedScene" uid="uid://b3l10agcjfgdx" path="res://characters/teddy/model_glb/teddy.glb" id="2_0yvds"] [ext_resource type="PackedScene" uid="uid://b3l10agcjfgdx" path="res://characters/teddy/model_glb/teddy.glb" id="2_0yvds"]
[ext_resource type="ArrayMesh" uid="uid://b26a54y2fd5n8" path="res://characters/teddy/cotton/cotton.obj" id="3_qolnj"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7vhwh"] [sub_resource type="BoxShape3D" id="BoxShape3D_7vhwh"]
size = Vector3(1, 1.99126, 1) size = Vector3(1, 1.99126, 1)
@ -29,3 +30,23 @@ mesh = SubResource("CapsuleMesh_ucocb")
skeleton = NodePath("") skeleton = NodePath("")
[node name="sound" type="AudioStreamPlayer3D" parent="."] [node name="sound" type="AudioStreamPlayer3D" parent="."]
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
emitting = false
amount = 3
mesh = ExtResource("3_qolnj")
emission_shape = 1
emission_sphere_radius = 1.0
particle_flag_rotate_y = true
spread = 4.55
gravity = Vector3(2.08165e-12, -6, 2.08165e-12)
initial_velocity_max = 4.76
angular_velocity_max = 54.86
linear_accel_max = 2.02
radial_accel_max = 4.04
tangential_accel_max = 3.06
damping_max = 3.27
angle_min = 7.3
angle_max = 29.1
scale_amount_min = 0.05
scale_amount_max = 0.1

View file

@ -37,6 +37,7 @@ func _physics_process(delta):
Global.AIHit = false Global.AIHit = false
var damage = RandomNumberGenerator.new().randi_range(7, 16) var damage = RandomNumberGenerator.new().randi_range(7, 16)
health -= damage health -= damage
spawn_cotton()
if health <= 0: if health <= 0:
dead_AI() dead_AI()
if $CollisionShape3D/Neck/Teddy/AnimationPlayer.is_playing(): if $CollisionShape3D/Neck/Teddy/AnimationPlayer.is_playing():
@ -74,4 +75,8 @@ func dead_AI():
$CollisionShape3D/Neck/Teddy.visible = true $CollisionShape3D/Neck/Teddy.visible = true
$CollisionShape3D.disabled = false $CollisionShape3D.disabled = false
dead = false dead = false
func spawn_cotton():
$CPUParticles3D.emitting = true
await get_tree().create_timer(0.5).timeout
$CPUParticles3D.emitting = false

View file

@ -1,6 +1,6 @@
extends Control extends Control
var playTesters = ["Aquamelemele", "Bladen", "BlueDragon", "Borscht", "Deathorous", "Happyday47", "Maximiliano", "Valcuda", "Verhexen"] var playTesters = ["Aquamelemele", "Bladen", "BlueDragon", "Borscht", "Craziness", "Deathorous", "Happyday47", "JustTheKing", "Luni", "Maximiliano", "Reallugia97", "ScytherTK", "Supercapnb", "Valcuda", "Verhexen", "Warnerbros", "WolfTK", "ZackvaderXD"]
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():