Added cotton for blood
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a61c51b263
commit
f0087ac6b1
10 changed files with 1660 additions and 1 deletions
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.DS_Store
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.DS_Store
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characters/.DS_Store
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characters/.DS_Store
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characters/teddy/.DS_Store
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characters/teddy/.DS_Store
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@ -177,6 +177,10 @@ func _physics_process(delta):
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if teddyAuthority == 1:
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Global.roundInSession = true
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rpc("round_start")
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if Global.spawnCotton == true:
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Global.spawnCotton = false
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rpc("spawn_cotton")
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spawn_cotton()
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rpc("remote_set_position", global_position, $CollisionShape3D/Neck/Teddy.global_rotation.y, $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_position, $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_rotation)
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rpc("set_teddy_name", teddyName, Global.playerName)
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move_and_slide()
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@ -219,3 +223,10 @@ func set_teddy_name(node, name):
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@rpc("authority", "reliable", "call_remote")
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func round_start():
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Global.roundInSession = true
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@rpc("any_peer", "unreliable")
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func spawn_cotton():
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print("SPAWNED COTTON (HOPEFULLY)")
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$CPUParticles3D.emitting = true
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await get_tree().create_timer(0.5).timeout
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$CPUParticles3D.emitting = false
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24
characters/teddy/cotton/cotton.mtl
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24
characters/teddy/cotton/cotton.mtl
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@ -0,0 +1,24 @@
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# Blender MTL File: 'None'
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# Material Count: 2
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newmtl Cotton
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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map_Kd .
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newmtl Cotton.001
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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map_Kd .
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1580
characters/teddy/cotton/cotton.obj
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1580
characters/teddy/cotton/cotton.obj
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21
characters/teddy/cotton/cotton.obj.import
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21
characters/teddy/cotton/cotton.obj.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://b26a54y2fd5n8"
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path="res://.godot/imported/cotton.obj-0f2bc56b5b23644f24b35d86a8e1412c.mesh"
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[deps]
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files=["res://.godot/imported/cotton.obj-0f2bc56b5b23644f24b35d86a8e1412c.mesh"]
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source_file="res://characters/teddy/cotton/cotton.obj"
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dest_files=["res://.godot/imported/cotton.obj-0f2bc56b5b23644f24b35d86a8e1412c.mesh", "res://.godot/imported/cotton.obj-0f2bc56b5b23644f24b35d86a8e1412c.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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@ -50,3 +50,4 @@ func take_damage(damager):
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var damage = RandomNumberGenerator.new().randi_range(7, 16)
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Global.playerHealth = Global.playerHealth - damage
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Global.lastPersonToHitMe = damager
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Global.spawnCotton = true
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@ -1,8 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://dp1q51kvd8uow"]
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[gd_scene load_steps=7 format=3 uid="uid://dp1q51kvd8uow"]
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[ext_resource type="Script" path="res://characters/teddy/Teddy.gd" id="1_ywxo5"]
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[ext_resource type="PackedScene" uid="uid://b3l10agcjfgdx" path="res://characters/teddy/model_glb/teddy.glb" id="2_xx41h"]
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[ext_resource type="Script" path="res://scripts/nameLabel.gd" id="3_1v4js"]
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[ext_resource type="ArrayMesh" uid="uid://b26a54y2fd5n8" path="res://characters/teddy/cotton/cotton.obj" id="4_37tsh"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_rpt2n"]
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size = Vector3(1, 1.99126, 1)
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@ -38,3 +39,23 @@ transform = Transform3D(-0.33293, 1.16122e-16, -2.91057e-08, 1.16122e-16, 0.3329
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60152, 0)
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text = "Un-named Player"
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script = ExtResource("3_1v4js")
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[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
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emitting = false
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amount = 3
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mesh = ExtResource("4_37tsh")
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emission_shape = 1
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emission_sphere_radius = 1.0
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particle_flag_rotate_y = true
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spread = 4.55
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gravity = Vector3(2.08165e-12, -6, 2.08165e-12)
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initial_velocity_max = 4.76
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angular_velocity_max = 54.86
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linear_accel_max = 2.02
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radial_accel_max = 4.04
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tangential_accel_max = 3.06
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damping_max = 3.27
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angle_min = 7.3
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angle_max = 29.1
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scale_amount_min = 0.05
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scale_amount_max = 0.2
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@ -45,6 +45,7 @@ var volumeModifer = 1 # Modifies volume level
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var tutorialComplete = false # Used only for tutorial
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var AIHit = false # Used so the AI knows to take damage
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var iAmDeadAndInnocent = false # Used to keep track of when an innocent dies in TTT
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var spawnCotton = false # bullet will change this to true
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func _process(delta):
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#if not spawnCoordsInitalized:
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