Made things much less shiny. Finally fixed the tutorial reset bug.
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This commit is contained in:
Paul Black 2024-08-06 21:49:17 -06:00
parent dd0a92ac92
commit c55748b048
6 changed files with 2523 additions and 46 deletions

View file

@ -113,7 +113,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="export/Linux/teddy.x86_64" export_path="export/linux/teddy.x86_64"
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
encrypt_pck=false encrypt_pck=false
@ -279,6 +279,7 @@ permissions/mount_format_filesystems=false
permissions/mount_unmount_filesystems=false permissions/mount_unmount_filesystems=false
permissions/nfc=false permissions/nfc=false
permissions/persistent_activity=false permissions/persistent_activity=false
permissions/post_notifications=false
permissions/process_outgoing_calls=false permissions/process_outgoing_calls=false
permissions/read_calendar=false permissions/read_calendar=false
permissions/read_call_log=false permissions/read_call_log=false

View file

@ -164,11 +164,12 @@ size = Vector2(1000, 1000)
subdivide_width = 200 subdivide_width = 200
subdivide_depth = 200 subdivide_depth = 200
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yt0t4"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n36og"]
resource_name = "WoodenWall" resource_name = "WoodenWall"
cull_mode = 2 cull_mode = 2
vertex_color_use_as_albedo = true vertex_color_use_as_albedo = true
albedo_texture = ExtResource("13_8jgdi") albedo_texture = ExtResource("13_8jgdi")
metallic_specular = 0.0
roughness = 0.5 roughness = 0.5
[sub_resource type="ArrayMesh" id="ArrayMesh_17rvs"] [sub_resource type="ArrayMesh" id="ArrayMesh_17rvs"]
@ -195,7 +196,7 @@ _surfaces = [{
"index_count": 378, "index_count": 378,
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"material": SubResource("StandardMaterial3D_yt0t4"), "material": SubResource("StandardMaterial3D_n36og"),
"name": "WoodenWall", "name": "WoodenWall",
"primitive": 3, "primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0), "uv_scale": Vector4(0, 0, 0, 0),

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@ -114,7 +114,7 @@ func _on_issues_button_pressed():
func load_tutorial(): func load_tutorial():
Global.playerPleaseRespawn = true Global.playerPleaseRespawn = true
Networking.create_server(28000, 0) Networking.create_server(28000, 1)
Networking.load_map("res://scenes/tutorial.tscn") Networking.load_map("res://scenes/tutorial.tscn")
Networking.add_player_node(1) Networking.add_player_node(1)
Global.connectedPlayers += [Global.playerName] Global.connectedPlayers += [Global.playerName]